Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
43 lines
979 B
Go
43 lines
979 B
Go
package parser
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import (
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"github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/text"
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"github.com/yuin/goldmark/util"
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)
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type autoLinkParser struct {
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}
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var defaultAutoLinkParser = &autoLinkParser{}
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// NewAutoLinkParser returns a new InlineParser that parses autolinks
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// surrounded by '<' and '>' .
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func NewAutoLinkParser() InlineParser {
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return defaultAutoLinkParser
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}
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func (s *autoLinkParser) Trigger() []byte {
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return []byte{'<'}
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}
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func (s *autoLinkParser) Parse(parent ast.Node, block text.Reader, pc Context) ast.Node {
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line, segment := block.PeekLine()
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stop := util.FindEmailIndex(line[1:])
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typ := ast.AutoLinkType(ast.AutoLinkEmail)
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if stop < 0 {
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stop = util.FindURLIndex(line[1:])
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typ = ast.AutoLinkURL
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}
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if stop < 0 {
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return nil
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}
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stop++
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if stop >= len(line) || line[stop] != '>' {
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return nil
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}
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value := ast.NewTextSegment(text.NewSegment(segment.Start+1, segment.Start+stop))
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block.Advance(stop + 1)
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return ast.NewAutoLink(typ, value)
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}
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