Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
48 lines
966 B
Go
48 lines
966 B
Go
//go:build js && wasm
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// +build js,wasm
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package idb
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import (
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"github.com/hack-pad/safejs"
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)
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func sliceFromStrings(strs []string) []interface{} {
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values := make([]interface{}, 0, len(strs))
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for _, s := range strs {
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values = append(values, s)
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}
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return values
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}
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func stringsFromArray(arr safejs.Value) ([]string, error) {
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var strs []string
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iterErr := iterArray(arr, func(i int, value safejs.Value) (bool, error) {
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str, err := value.String()
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if err != nil {
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return false, err
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}
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strs = append(strs, str)
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return true, nil
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})
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return strs, iterErr
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}
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func iterArray(arr safejs.Value, visit func(i int, value safejs.Value) (keepGoing bool, visitErr error)) (err error) {
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length, err := arr.Length()
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if err != nil {
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return err
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}
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for i := 0; i < length; i++ {
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index, err := arr.Index(i)
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if err != nil {
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return err
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}
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keepGoing, visitErr := visit(i, index)
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if !keepGoing || visitErr != nil {
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return visitErr
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}
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}
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return nil
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}
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