Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
27 lines
644 B
ArmAsm
27 lines
644 B
ArmAsm
// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
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//go:build darwin || !cgo && (freebsd || linux || netbsd) && !faketime
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#include "textflag.h"
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// func dlopen(path *byte, mode int) (ret uintptr)
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TEXT dlopen(SB), NOSPLIT|NOFRAME, $0-0
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JMP purego_dlopen(SB)
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RET
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// func dlsym(handle uintptr, symbol *byte) (ret uintptr)
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TEXT dlsym(SB), NOSPLIT|NOFRAME, $0-0
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JMP purego_dlsym(SB)
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RET
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// func dlerror() (ret *byte)
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TEXT dlerror(SB), NOSPLIT|NOFRAME, $0-0
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JMP purego_dlerror(SB)
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RET
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// func dlclose(handle uintptr) (ret int)
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TEXT dlclose(SB), NOSPLIT|NOFRAME, $0-0
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JMP purego_dlclose(SB)
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RET
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