VideoTools/vendor/github.com/ebitengine/oto/v3/player.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

96 lines
2.5 KiB
Go

// Copyright 2021 The Oto Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package oto
import (
"fmt"
"github.com/ebitengine/oto/v3/internal/mux"
)
// Player is a PCM (pulse-code modulation) audio player.
type Player struct {
player *mux.Player
}
// Pause pauses its playing.
func (p *Player) Pause() {
p.player.Pause()
}
// Play starts its playing if it doesn't play.
func (p *Player) Play() {
p.player.Play()
}
// IsPlaying reports whether this player is playing.
func (p *Player) IsPlaying() bool {
return p.player.IsPlaying()
}
// Reset clears the underyling buffer and pauses its playing.
//
// Deprecated: use Pause or Seek instead.
func (p *Player) Reset() {
p.player.Reset()
}
// Volume returns the current volume in the range of [0, 1].
// The default volume is 1.
func (p *Player) Volume() float64 {
return p.player.Volume()
}
// SetVolume sets the current volume in the range of [0, 1].
func (p *Player) SetVolume(volume float64) {
p.player.SetVolume(volume)
}
// BufferedSize returns the byte size of the buffer data that is not sent to the audio hardware yet.
func (p *Player) BufferedSize() int {
return p.player.BufferedSize()
}
// Err returns an error if this player has an error.
func (p *Player) Err() error {
if err := p.player.Err(); err != nil {
return fmt.Errorf("oto: audio error: %w", err)
}
return nil
}
// SetBufferSize sets the buffer size.
// If 0 is specified, the default buffer size is used.
func (p *Player) SetBufferSize(bufferSize int) {
p.player.SetBufferSize(bufferSize)
}
// Seek implements io.Seeker.
//
// Seek returns an error when the underlying source doesn't implement io.Seeker.
func (p *Player) Seek(offset int64, whence int) (int64, error) {
return p.player.Seek(offset, whence)
}
// Close implements io.Closer.
//
// Close does nothing and always returns nil.
//
// Deprecated: as of v3.4. you don't have to call Close.
func (p *Player) Close() error {
// (*mux.Player).Close() is called by the finalizer. Let's rely on it.
return nil
}