VideoTools/vendor/github.com/ebitengine/purego/struct_loong64.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

191 lines
4.4 KiB
Go

// SPDX-License-Identifier: Apache-2.0
// SPDX-FileCopyrightText: 2025 The Ebitengine Authors
package purego
import (
"math"
"reflect"
"unsafe"
)
func getStruct(outType reflect.Type, syscall syscall15Args) (v reflect.Value) {
outSize := outType.Size()
switch {
case outSize == 0:
return reflect.New(outType).Elem()
case outSize <= 8:
r1 := syscall.a1
if isAllFloats, numFields := isAllSameFloat(outType); isAllFloats {
r1 = syscall.f1
if numFields == 2 {
r1 = syscall.f2<<32 | syscall.f1
}
}
return reflect.NewAt(outType, unsafe.Pointer(&struct{ a uintptr }{r1})).Elem()
case outSize <= 16:
r1, r2 := syscall.a1, syscall.a2
if isAllFloats, numFields := isAllSameFloat(outType); isAllFloats {
switch numFields {
case 4:
r1 = syscall.f2<<32 | syscall.f1
r2 = syscall.f4<<32 | syscall.f3
case 3:
r1 = syscall.f2<<32 | syscall.f1
r2 = syscall.f3
case 2:
r1 = syscall.f1
r2 = syscall.f2
default:
panic("unreachable")
}
}
return reflect.NewAt(outType, unsafe.Pointer(&struct{ a, b uintptr }{r1, r2})).Elem()
default:
// create struct from the Go pointer created above
// weird pointer dereference to circumvent go vet
return reflect.NewAt(outType, *(*unsafe.Pointer)(unsafe.Pointer(&syscall.a1))).Elem()
}
}
const (
_NO_CLASS = 0b00
_FLOAT = 0b01
_INT = 0b11
)
func addStruct(v reflect.Value, numInts, numFloats, numStack *int, addInt, addFloat, addStack func(uintptr), keepAlive []any) []any {
if v.Type().Size() == 0 {
return keepAlive
}
if size := v.Type().Size(); size <= 16 {
placeRegisters(v, addFloat, addInt)
} else {
keepAlive = placeStack(v, keepAlive, addInt)
}
return keepAlive // the struct was allocated so don't panic
}
func placeRegisters(v reflect.Value, addFloat func(uintptr), addInt func(uintptr)) {
var val uint64
var shift byte
var flushed bool
class := _NO_CLASS
var place func(v reflect.Value)
place = func(v reflect.Value) {
var numFields int
if v.Kind() == reflect.Struct {
numFields = v.Type().NumField()
} else {
numFields = v.Type().Len()
}
for k := 0; k < numFields; k++ {
flushed = false
var f reflect.Value
if v.Kind() == reflect.Struct {
f = v.Field(k)
} else {
f = v.Index(k)
}
align := byte(f.Type().Align()*8 - 1)
shift = (shift + align) &^ align
if shift >= 64 {
shift = 0
flushed = true
if class == _FLOAT {
addFloat(uintptr(val))
} else {
addInt(uintptr(val))
}
}
switch f.Type().Kind() {
case reflect.Struct:
place(f)
case reflect.Bool:
if f.Bool() {
val |= 1
}
shift += 8
class |= _INT
case reflect.Uint8:
val |= f.Uint() << shift
shift += 8
class |= _INT
case reflect.Uint16:
val |= f.Uint() << shift
shift += 16
class |= _INT
case reflect.Uint32:
val |= f.Uint() << shift
shift += 32
class |= _INT
case reflect.Uint64, reflect.Uint, reflect.Uintptr:
addInt(uintptr(f.Uint()))
shift = 0
flushed = true
class = _NO_CLASS
case reflect.Int8:
val |= uint64(f.Int()&0xFF) << shift
shift += 8
class |= _INT
case reflect.Int16:
val |= uint64(f.Int()&0xFFFF) << shift
shift += 16
class |= _INT
case reflect.Int32:
val |= uint64(f.Int()&0xFFFF_FFFF) << shift
shift += 32
class |= _INT
case reflect.Int64, reflect.Int:
addInt(uintptr(f.Int()))
shift = 0
flushed = true
class = _NO_CLASS
case reflect.Float32:
if class == _FLOAT {
addFloat(uintptr(val))
val = 0
shift = 0
}
val |= uint64(math.Float32bits(float32(f.Float()))) << shift
shift += 32
class |= _FLOAT
case reflect.Float64:
addFloat(uintptr(math.Float64bits(float64(f.Float()))))
shift = 0
flushed = true
class = _NO_CLASS
case reflect.Ptr:
addInt(f.Pointer())
shift = 0
flushed = true
class = _NO_CLASS
case reflect.Array:
place(f)
default:
panic("purego: unsupported kind " + f.Kind().String())
}
}
}
place(v)
if !flushed {
if class == _FLOAT {
addFloat(uintptr(val))
} else {
addInt(uintptr(val))
}
}
}
func placeStack(v reflect.Value, keepAlive []any, addInt func(uintptr)) []any {
// Struct is too big to be placed in registers.
// Copy to heap and place the pointer in register
ptrStruct := reflect.New(v.Type())
ptrStruct.Elem().Set(v)
ptr := ptrStruct.Elem().Addr().UnsafePointer()
keepAlive = append(keepAlive, ptr)
addInt(uintptr(ptr))
return keepAlive
}