Ports Windows compatibility improvements from VideoTools to enable
VT_Player to build and run on Windows 11 alongside VideoTools.
Build System Enhancements:
- Universal build script auto-detects platform (Linux/macOS/Windows)
- Platform-specific build routing (build-linux.sh for Unix)
- Windows: Builds vt_player.exe with GUI flags (-H windowsgui)
- Windows: Automatic FFmpeg PATH detection
- Shares dependencies with VideoTools installation
Windows Console Hiding:
- Created internal/utils/proc_windows.go (Windows-specific)
- Created internal/utils/proc_other.go (Linux/macOS no-op)
- ApplyNoWindow() hides FFmpeg/ffprobe console windows on Windows
- Provides clean GUI experience without console popups
Cross-Platform Support:
- Build flags adapt to target platform automatically
- Go build tags for platform-specific code
- CGO enabled for all platforms (required by Fyne)
- Tested on Linux, ready for Windows 11
Documentation:
- WINDOWS_COMPATIBILITY.md: Complete Windows setup guide
- Explains dependency sharing with VideoTools
- Troubleshooting section for common issues
- Platform-specific build flag documentation
Benefits for Jake's Windows 11 Environment:
- Uses same MinGW-w64 toolchain as VideoTools
- Uses same FFmpeg installation (already on PATH)
- No additional dependency installation needed
- Build process identical to VideoTools
Technical Details:
- Windows GUI binary: vt_player.exe (~45MB)
- Linux/macOS binary: vt_player (~32MB)
- All platforms use CGO for Fyne OpenGL bindings
- syscall.SysProcAttr{HideWindow: true} for Windows processes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
125 lines
4.2 KiB
Bash
Executable File
125 lines
4.2 KiB
Bash
Executable File
#!/bin/bash
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# VT_Player Universal Build Script
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# Auto-detects platform and builds accordingly
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set -e
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PROJECT_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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echo "════════════════════════════════════════════════════════════════"
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echo " VT_Player Universal Build Script"
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echo "════════════════════════════════════════════════════════════════"
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echo ""
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# Detect platform
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PLATFORM="$(uname -s)"
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case "${PLATFORM}" in
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Linux*)
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OS="Linux"
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;;
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Darwin*)
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OS="macOS"
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;;
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CYGWIN*|MINGW*|MSYS*)
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OS="Windows"
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;;
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*)
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echo "❌ Unknown platform: ${PLATFORM}"
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exit 1
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;;
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esac
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echo "🔍 Detected platform: $OS"
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echo ""
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# Check if go is installed
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if ! command -v go &> /dev/null; then
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echo "❌ ERROR: Go is not installed. Please install Go 1.21 or later."
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echo ""
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echo "Download from: https://go.dev/dl/"
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exit 1
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fi
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echo "📦 Go version:"
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go version
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echo ""
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# Route to appropriate build script
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case "$OS" in
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Linux)
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echo "→ Building for Linux..."
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echo ""
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exec "$SCRIPT_DIR/build-linux.sh"
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;;
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macOS)
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echo "→ Building for macOS..."
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echo ""
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# macOS uses same build process as Linux (native build)
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exec "$SCRIPT_DIR/build-linux.sh"
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;;
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Windows)
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echo "→ Building for Windows..."
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echo ""
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# Check if running in Git Bash or similar
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if command -v go.exe &> /dev/null; then
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# Windows native build
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cd "$PROJECT_ROOT"
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echo "🧹 Cleaning previous builds..."
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rm -f vt_player.exe VTPlayer.exe 2>/dev/null || true
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echo "✓ Cache cleaned"
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echo ""
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echo "⬇️ Downloading dependencies..."
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go mod download
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echo "✓ Dependencies downloaded"
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echo ""
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echo "🔨 Building VT_Player for Windows..."
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export CGO_ENABLED=1
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# Build with Windows GUI flags
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if go build -ldflags="-H windowsgui -s -w" -o vt_player.exe .; then
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echo "✓ Build successful!"
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echo ""
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echo "════════════════════════════════════════════════════════════════"
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echo "✅ BUILD COMPLETE"
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echo "════════════════════════════════════════════════════════════════"
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echo ""
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echo "Output: vt_player.exe"
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if [ -f "vt_player.exe" ]; then
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SIZE=$(du -h vt_player.exe 2>/dev/null | cut -f1 || echo "unknown")
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echo "Size: $SIZE"
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fi
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echo ""
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if ffmpeg -version >/dev/null 2>&1 && ffprobe -version >/dev/null 2>&1; then
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echo "✓ FFmpeg detected on PATH"
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echo ""
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echo "Ready to run:"
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echo " .\\vt_player.exe"
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else
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echo "⚠️ FFmpeg not detected on PATH"
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echo ""
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echo "VT_Player requires FFmpeg. Please install it:"
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echo " 1. Download from: https://ffmpeg.org/download.html"
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echo " 2. Add to PATH"
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echo " Or if VideoTools is installed, FFmpeg should already be available."
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fi
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else
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echo "❌ Build failed!"
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exit 1
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fi
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else
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echo "❌ ERROR: go.exe not found."
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echo "Please ensure Go is properly installed on Windows."
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echo "Download from: https://go.dev/dl/"
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exit 1
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fi
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;;
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esac
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