# Active Work Coordination This file tracks what each agent is currently working on to prevent conflicts and coordinate changes. **Last Updated**: 2026-01-04 10:00 UTC --- ## 🔴 Current Blockers - **Build Status**: ⚠️ NEARLY PASSING - 3 compilation errors remain (lines 500, 6995-7003 in main.go) --- ## 👥 Active Work by Agent ### 🤖 Claude (thisagent - Claude Code) **Status**: ⚠️ IN PROGRESS - Widget deduplication + compilation fixes **Completed This Session** (2026-01-04 10:00): - ✅ **Quality Widget Deduplication** (main.go:7075-7128) - Converted qualitySelectSimple/Adv to ColoredSelect - Registered both with state manager for auto-sync - Updated updateQualityOptions to use state manager - Eliminated manual synchronization code - ✅ **Enhancement Module Fixes** (internal/enhancement/) - Defined SkinToneAnalysis struct - Fixed invalid ContentAnalysis field assignments - Removed unused imports and variables - Fixed onnx_model.go unused variable - ✅ **Missing Imports Restored** (main.go:3-48) - Added: atomic, json, sort, io, errors, bufio, strconv, math - Added: fyne.io/fyne/v2/driver/desktop - Added: internal/interlace, internal/sysinfo - Added: github.com/ebitengine/oto/v3 - ✅ **Code Cleanup** - Removed duplicate QR code function **Files Modified**: - `main.go` - Quality widget deduplication, missing imports, duplicate code removal - `internal/enhancement/enhancement_module.go` - SkinToneAnalysis struct, field fixes - `internal/enhancement/onnx_model.go` - Unused variable cleanup - `go.mod`, `go.sum` - Added oto/v3 dependency **⚠️ Remaining Compilation Errors** (HANDOFF TO opencode): 1. Line 500: `canvas.NewImageFromBytes` undefined - QR code generation 2. Lines 6995-7003: `outputExtLabel`, `outputExtBG`, `updateOutputHint` undefined - Convert UI **Next Tasks for opencode**: 1. Fix 3 remaining compilation errors in main.go 2. Continue widget deduplication (4 remaining pairs) 3. Convert 32 remaining widget.Select to ColoredSelect --- ### 🤖 opencode **Status**: 🎯 PRIORITY HANDOFF - Fix compilation errors + widget deduplication **🔥 IMMEDIATE TASKS** (from Claude): 1. **Fix 3 Compilation Errors** in main.go: - Line 500: `canvas.NewImageFromBytes` undefined - Context: QR code generation in `generatePixelatedQRCode()` - May need to use `canvas.NewImageFromResource()` or similar - Lines 6995-7003: `outputExtLabel`, `outputExtBG`, `updateOutputHint` undefined - Context: Convert UI output file extension handling - Variables were likely removed/renamed - need to investigate and restore proper implementation 2. **Widget Deduplication** (4 remaining pairs): - resolutionSelectSimple & resolutionSelect (lines ~8009, 8347) - targetAspectSelect & targetAspectSelectSimple (lines ~7397, 8016) - encoderPresetSelect & simplePresetSelect (lines ~7531, 7543) - bitratePresetSelect & simpleBitrateSelect (lines ~7969, 7982) - **Pattern**: Follow quality widget example at main.go:7075-7128 3. **ColoredSelect Expansion** (32 remaining widgets): - Resolution, aspect, preset, bitrate, frame rate, etc. - Use appropriate color maps (BuildGenericColorMap, BuildQualityColorMap, etc.) **Uncommitted Work** (Defer to later): - `internal/queue/edit.go` - Job editing logic (keep for future dev24+) - `internal/ui/command_editor.go` - Fyne UI dialog - Enhancement module framework **Coordination**: - Jake will be using Codex for UI work this week - Focus on build stability and widget conversions first --- ## 🤝 Coordination Status **Current Handoff**: Claude → opencode **Claude's Handoff** (2026-01-04 10:00): 1. ✅ Quality widget deduplication complete (pattern established) 2. ✅ Enhancement module compilation fixed 3. ✅ Missing imports restored 4. ⚠️ 3 compilation errors remain - handed off to opencode 5. 📋 4 widget pairs still need deduplication 6. 📋 32 widgets need ColoredSelect conversion **For opencode**: - Priority 1: Fix 3 compilation errors (blocking build) - Priority 2: Complete widget deduplication using established pattern - Priority 3: ColoredSelect expansion for remaining 32 widgets **Coordination Notes**: - User will be using Codex for UI work this week - coordinate visual changes - Build must pass before UI work can continue --- ## 📝 Shared Files - Coordinate Before Modifying! These files are touched by multiple agents - check this file before editing: - **`main.go`** - High conflict risk! - Claude: UI fixes, GPU detection, format selectors - opencode: Player integration, enhancement module - **`internal/queue/queue.go`** - Medium risk - Claude: JobType constant fixes - opencode: Queue system improvements - **`internal/sysinfo/sysinfo.go`** - Low risk - Claude: GPUVendor() method --- ## ✅ Ready to Commit/Push **All commits are ready** - Build is passing (dev23) Files modified this session: - `main.go` - About dialog layout, UI polish, audio crash fix, version bump - `internal/ui/components.go` - Dropdown + input styling - `FyneApp.toml` - Version bump to dev23 - `docs/CHANGELOG.md` - Dev23 release notes --- ## 🎯 Dev23 Status **Release Status**: ✅ READY - v0.1.0-dev23 Completed Features: - ✅ Colored dropdown refinements + consistent panel styling - ✅ About / Support dialog aligned to mockup - ✅ Audio module crash fix - ✅ Version bumped to v0.1.0-dev23 - ✅ CHANGELOG.md updated Ready to tag and begin dev24! --- ## 🚀 Next Steps (Dev24 Planning) ### Immediate Actions 1. ✅ Version bumped to v0.1.0-dev23 2. ✅ CHANGELOG.md updated with dev23 features 3. ⏭️ Create git tag v0.1.0-dev23 4. ⏭️ Plan dev24 UI cleanup with Jake ### Potential Dev24 Focus - Windows dropdown UI parity - Additional settings panel alignment - General UI spacing and word-wrapping cleanup - Revisit opencode job editing integration (WIP) --- ## 💡 Quick Reference **To update this file**: 1. Mark what you're starting to work on 2. Update "Currently Modifying" section 3. Move completed items to "Completed This Session" 4. Update blocker status if you fix something 5. Save and commit this file with your changes **Commit message format**: - `feat(ui): add colored dropdown menus` - `fix(build): resolve compilation errors` - `docs: update WORKING_ON coordination file`