package ui import ( "fmt" "image/color" "sort" "time" "fyne.io/fyne/v2" "fyne.io/fyne/v2/canvas" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/layout" "fyne.io/fyne/v2/widget" "git.leaktechnologies.dev/stu/VideoTools/internal/logging" "git.leaktechnologies.dev/stu/VideoTools/internal/queue" "git.leaktechnologies.dev/stu/VideoTools/internal/utils" ) // ModuleInfo contains information about a module for display type ModuleInfo struct { ID string Label string Color color.Color Enabled bool Category string } // HistoryEntry represents a completed job in the history type HistoryEntry struct { ID string Type queue.JobType Status queue.JobStatus Title string InputFile string OutputFile string LogPath string Config map[string]interface{} CreatedAt time.Time StartedAt *time.Time CompletedAt *time.Time Error string FFmpegCmd string Progress float64 // 0.0 to 1.0 for in-progress jobs } // BuildMainMenu creates the main menu view with module tiles grouped by category func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), onLogsClick func(), onBenchmarkClick func(), onBenchmarkHistoryClick func(), onToggleSidebar func(), sidebarVisible bool, sidebar fyne.CanvasObject, titleColor, queueColor, textColor color.Color, queueCompleted, queueTotal int, hasBenchmark bool) fyne.CanvasObject { title := canvas.NewText("VIDEOTOOLS", titleColor) title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true} title.TextSize = 18 queueTile := buildQueueTile(queueCompleted, queueTotal, queueColor, textColor, onQueueClick) sidebarToggleBtn := widget.NewButton("☰", onToggleSidebar) sidebarToggleBtn.Importance = widget.LowImportance benchmarkBtn := widget.NewButton("Benchmark", onBenchmarkClick) // Highlight the benchmark button if no benchmark has been run if !hasBenchmark { benchmarkBtn.Importance = widget.HighImportance } else { benchmarkBtn.Importance = widget.LowImportance } viewResultsBtn := widget.NewButton("Results", onBenchmarkHistoryClick) viewResultsBtn.Importance = widget.LowImportance // Build header controls dynamically - only show logs button if callback is provided headerControls := []fyne.CanvasObject{sidebarToggleBtn} if onLogsClick != nil { logsBtn := widget.NewButton("Logs", onLogsClick) logsBtn.Importance = widget.LowImportance headerControls = append(headerControls, logsBtn) } headerControls = append(headerControls, benchmarkBtn, viewResultsBtn, queueTile) // Compact header - title on left, controls on right header := container.NewBorder( nil, nil, title, container.NewHBox(headerControls...), nil, ) categorized := map[string][]fyne.CanvasObject{} for i := range modules { mod := modules[i] // Create new variable for this iteration modID := mod.ID // Capture for closure cat := mod.Category if cat == "" { cat = "General" } var tapFunc func() var dropFunc func([]fyne.URI) if mod.Enabled { // Create new closure with properly captured modID id := modID // Explicit capture tapFunc = func() { onModuleClick(id) } dropFunc = func(items []fyne.URI) { logging.Debug(logging.CatUI, "MainMenu dropFunc called for module=%s itemCount=%d", id, len(items)) onModuleDrop(id, items) } } logging.Debug(logging.CatUI, "Creating tile for module=%s enabled=%v hasDropFunc=%v", modID, mod.Enabled, dropFunc != nil) categorized[cat] = append(categorized[cat], buildModuleTile(mod, tapFunc, dropFunc)) } var sections []fyne.CanvasObject for _, cat := range sortedKeys(categorized) { catLabel := canvas.NewText(cat, textColor) catLabel.TextSize = 12 catLabel.TextStyle = fyne.TextStyle{Bold: true} sections = append(sections, catLabel, container.NewGridWithColumns(3, categorized[cat]...), ) } padding := canvas.NewRectangle(color.Transparent) padding.SetMinSize(fyne.NewSize(0, 4)) // Compact body without scrolling body := container.NewVBox( header, padding, container.NewVBox(sections...), ) // Wrap with HSplit if sidebar is visible if sidebarVisible && sidebar != nil { split := container.NewHSplit(sidebar, body) split.Offset = 0.2 return split } return body } // buildModuleTile creates a single module tile func buildModuleTile(mod ModuleInfo, tapped func(), dropped func([]fyne.URI)) fyne.CanvasObject { logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v", mod.ID, mod.Color, mod.Enabled) return NewModuleTile(mod.Label, mod.Color, mod.Enabled, tapped, dropped) } // buildQueueTile creates the queue status tile func buildQueueTile(completed, total int, queueColor, textColor color.Color, onClick func()) fyne.CanvasObject { rect := canvas.NewRectangle(queueColor) rect.CornerRadius = 6 rect.SetMinSize(fyne.NewSize(120, 40)) text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", completed, total), textColor) text.Alignment = fyne.TextAlignCenter text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true} text.TextSize = 14 tile := container.NewMax(rect, container.NewCenter(text)) // Make it tappable tappable := NewTappable(tile, onClick) return tappable } // sortedKeys returns sorted keys for stable category ordering func sortedKeys(m map[string][]fyne.CanvasObject) []string { keys := make([]string, 0, len(m)) for k := range m { keys = append(keys, k) } sort.Strings(keys) return keys } // BuildHistorySidebar creates the history sidebar with tabs func BuildHistorySidebar( entries []HistoryEntry, activeJobs []HistoryEntry, onEntryClick func(HistoryEntry), onEntryDelete func(HistoryEntry), titleColor, bgColor, textColor color.Color, ) fyne.CanvasObject { // Filter by status var completedEntries, failedEntries []HistoryEntry for _, entry := range entries { if entry.Status == queue.JobStatusCompleted { completedEntries = append(completedEntries, entry) } else { failedEntries = append(failedEntries, entry) } } // Build lists inProgressList := buildHistoryList(activeJobs, onEntryClick, nil, bgColor, textColor) // No delete for active jobs completedList := buildHistoryList(completedEntries, onEntryClick, onEntryDelete, bgColor, textColor) failedList := buildHistoryList(failedEntries, onEntryClick, onEntryDelete, bgColor, textColor) // Tabs - In Progress first for quick visibility tabs := container.NewAppTabs( container.NewTabItem("In Progress", container.NewVScroll(inProgressList)), container.NewTabItem("Completed", container.NewVScroll(completedList)), container.NewTabItem("Failed", container.NewVScroll(failedList)), ) tabs.SetTabLocation(container.TabLocationTop) // Header title := canvas.NewText("HISTORY", titleColor) title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true} title.TextSize = 18 header := container.NewVBox( container.NewCenter(title), widget.NewSeparator(), ) return container.NewBorder(header, nil, nil, nil, tabs) } func buildHistoryList( entries []HistoryEntry, onEntryClick func(HistoryEntry), onEntryDelete func(HistoryEntry), bgColor, textColor color.Color, ) *fyne.Container { if len(entries) == 0 { return container.NewCenter(widget.NewLabel("No entries")) } var items []fyne.CanvasObject for _, entry := range entries { items = append(items, buildHistoryItem(entry, onEntryClick, onEntryDelete, bgColor, textColor)) } return container.NewVBox(items...) } func buildHistoryItem( entry HistoryEntry, onEntryClick func(HistoryEntry), onEntryDelete func(HistoryEntry), bgColor, textColor color.Color, ) fyne.CanvasObject { // Badge badge := BuildModuleBadge(entry.Type) // Capture entry for closures capturedEntry := entry // Build header row with badge and optional delete button headerItems := []fyne.CanvasObject{badge, layout.NewSpacer()} if onEntryDelete != nil { // Delete button - small "×" button (only for completed/failed) deleteBtn := widget.NewButton("×", func() { onEntryDelete(capturedEntry) }) deleteBtn.Importance = widget.LowImportance headerItems = append(headerItems, deleteBtn) } // Title titleLabel := widget.NewLabel(utils.ShortenMiddle(entry.Title, 25)) titleLabel.TextStyle = fyne.TextStyle{Bold: true} // Timestamp or status info var timeStr string if entry.Status == queue.JobStatusRunning || entry.Status == queue.JobStatusPending { // For in-progress jobs, show status if entry.Status == queue.JobStatusRunning { timeStr = "Running..." } else { timeStr = "Pending" } } else { // For completed/failed jobs, show timestamp if entry.CompletedAt != nil { timeStr = entry.CompletedAt.Format("Jan 2, 15:04") } else { timeStr = "Unknown" } } timeLabel := widget.NewLabel(timeStr) timeLabel.TextStyle = fyne.TextStyle{Monospace: true} // Progress bar for in-progress jobs contentItems := []fyne.CanvasObject{ container.NewHBox(headerItems...), titleLabel, timeLabel, } if entry.Status == queue.JobStatusRunning || entry.Status == queue.JobStatusPending { // Add progress bar for active jobs moduleCol := ModuleColor(entry.Type) progressBar := NewStripedProgress(moduleCol) progressBar.SetProgress(entry.Progress) contentItems = append(contentItems, progressBar) } // Status color bar statusColor := GetStatusColor(entry.Status) statusRect := canvas.NewRectangle(statusColor) statusRect.SetMinSize(fyne.NewSize(4, 0)) content := container.NewBorder( nil, nil, statusRect, nil, container.NewVBox(contentItems...), ) card := canvas.NewRectangle(bgColor) card.CornerRadius = 4 item := container.NewPadded(container.NewMax(card, content)) return NewTappable(item, func() { onEntryClick(capturedEntry) }) }