package glib // #include // #include // #include // #include "glib.go.h" import "C" import "unsafe" // IActionGroup is an interface representation of ActionGroup, // used to avoid duplication when embedding the type in a wrapper of another GObject-based type. type IActionGroup interface { Native() uintptr HasAction(actionName string) bool GetActionEnabled(actionName string) bool GetActionParameterType(actionName string) *VariantType GetActionStateType(actionName string) *VariantType GetActionState(actionName string) *Variant GetActionStateHint(actionName string) *Variant ChangeActionState(actionName string, value *Variant) Activate(actionName string, parameter *Variant) } // ActionGroup is a representation of glib's GActionGroup GInterface type ActionGroup struct { *Object } // g_action_group_list_actions() // g_action_group_query_action() // should only called from implementations: // g_action_group_action_added // g_action_group_action_removed // g_action_group_action_enabled_changed // g_action_group_action_state_changed // native() returns a pointer to the underlying GActionGroup. func (v *ActionGroup) native() *C.GActionGroup { if v == nil || v.GObject == nil { return nil } return C.toGActionGroup(unsafe.Pointer(v.GObject)) } func (v *ActionGroup) Native() uintptr { return uintptr(unsafe.Pointer(v.native())) } func marshalActionGroup(p uintptr) (interface{}, error) { c := C.g_value_get_object((*C.GValue)(unsafe.Pointer(p))) return wrapActionGroup(wrapObject(unsafe.Pointer(c))), nil } func wrapActionGroup(obj *Object) *ActionGroup { return &ActionGroup{obj} } // HasAction is a wrapper around g_action_group_has_action(). func (v *ActionGroup) HasAction(actionName string) bool { return gobool(C.g_action_group_has_action(v.native(), (*C.gchar)(C.CString(actionName)))) } // GetActionEnabled is a wrapper around g_action_group_get_action_enabled(). func (v *ActionGroup) GetActionEnabled(actionName string) bool { return gobool(C.g_action_group_get_action_enabled(v.native(), (*C.gchar)(C.CString(actionName)))) } // GetActionParameterType is a wrapper around g_action_group_get_action_parameter_type(). func (v *ActionGroup) GetActionParameterType(actionName string) *VariantType { c := C.g_action_group_get_action_parameter_type(v.native(), (*C.gchar)(C.CString(actionName))) if c == nil { return nil } return newVariantType((*C.GVariantType)(c)) } // GetActionStateType is a wrapper around g_action_group_get_action_state_type(). func (v *ActionGroup) GetActionStateType(actionName string) *VariantType { c := C.g_action_group_get_action_state_type(v.native(), (*C.gchar)(C.CString(actionName))) if c == nil { return nil } return newVariantType((*C.GVariantType)(c)) } // GetActionState is a wrapper around g_action_group_get_action_state(). func (v *ActionGroup) GetActionState(actionName string) *Variant { c := C.g_action_group_get_action_state(v.native(), (*C.gchar)(C.CString(actionName))) if c == nil { return nil } return newVariant((*C.GVariant)(c)) } // GetActionStateHint is a wrapper around g_action_group_get_action_state_hint(). func (v *ActionGroup) GetActionStateHint(actionName string) *Variant { c := C.g_action_group_get_action_state_hint(v.native(), (*C.gchar)(C.CString(actionName))) if c == nil { return nil } return newVariant((*C.GVariant)(c)) } // ChangeActionState is a wrapper around g_action_group_change_action_state func (v *ActionGroup) ChangeActionState(actionName string, value *Variant) { C.g_action_group_change_action_state(v.native(), (*C.gchar)(C.CString(actionName)), value.native()) } // Activate is a wrapper around g_action_group_activate_action func (v *ActionGroup) Activate(actionName string, parameter *Variant) { C.g_action_group_activate_action(v.native(), (*C.gchar)(C.CString(actionName)), parameter.native()) }