Avoid content size guard to fix fullscreen menu layout
This commit is contained in:
parent
f1cbfa66c0
commit
ed7a618a57
13
main.go
13
main.go
|
|
@ -1862,19 +1862,16 @@ func (s *appState) setContent(body fyne.CanvasObject) {
|
|||
update := func() {
|
||||
currentSize := s.window.Canvas().Size()
|
||||
bg := canvas.NewRectangle(backgroundColor)
|
||||
sizeGuard := canvas.NewRectangle(color.Transparent)
|
||||
if currentSize.Width > 0 && currentSize.Height > 0 {
|
||||
sizeGuard.SetMinSize(currentSize)
|
||||
} else {
|
||||
sizeGuard.SetMinSize(fyne.NewSize(800, 600))
|
||||
}
|
||||
if body == nil {
|
||||
s.window.SetContent(container.NewMax(bg, sizeGuard))
|
||||
s.window.SetContent(bg)
|
||||
return
|
||||
}
|
||||
// Wrap content with mouse button handler
|
||||
wrapped := newMouseButtonHandler(container.NewMax(bg, sizeGuard, body), s)
|
||||
wrapped := newMouseButtonHandler(container.NewMax(bg, body), s)
|
||||
s.window.SetContent(wrapped)
|
||||
if currentSize.Width > 0 && currentSize.Height > 0 {
|
||||
wrapped.Resize(currentSize)
|
||||
}
|
||||
}
|
||||
|
||||
// Use async Do() instead of DoAndWait() to avoid deadlock when called from main goroutine
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user