Add comprehensive hardware encoder benchmarking system
Implemented a full benchmark system that automatically detects available hardware encoders, tests them with different presets, measures FPS performance, and recommends optimal settings for the user's system. Features: - Automatic test video generation (30s 1080p test pattern) - Hardware encoder detection (NVENC, QSV, AMF, VideoToolbox) - Comprehensive encoder testing across multiple presets - Real-time progress UI with live results - Performance scoring based on FPS metrics - Top 10 results display with recommendation - Config persistence for benchmark results - One-click apply to use recommended settings UI Components: - Benchmark button in main menu header - Progress view showing current test and results - Final results view with ranked encoders - Apply/Close actions for recommendation Integration: - Added to main menu between "Benchmark" and "Logs" buttons - Saves results to ~/.config/VideoTools/benchmark.json - Comprehensive debug logging for troubleshooting This allows users to optimize their encoding settings based on their specific hardware capabilities rather than guessing which encoder will work best.
This commit is contained in:
parent
251833a614
commit
dfb7796f10
307
internal/ui/benchmarkview.go
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307
internal/ui/benchmarkview.go
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@ -0,0 +1,307 @@
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package ui
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import (
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"fmt"
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/widget"
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"git.leaktechnologies.dev/stu/VideoTools/internal/benchmark"
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)
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// BuildBenchmarkProgressView creates the benchmark progress UI
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func BuildBenchmarkProgressView(
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onCancel func(),
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titleColor, bgColor, textColor color.Color,
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) *BenchmarkProgressView {
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view := &BenchmarkProgressView{
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titleColor: titleColor,
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bgColor: bgColor,
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textColor: textColor,
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onCancel: onCancel,
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}
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view.build()
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return view
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}
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// BenchmarkProgressView shows real-time benchmark progress
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type BenchmarkProgressView struct {
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titleColor color.Color
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bgColor color.Color
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textColor color.Color
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onCancel func()
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container *fyne.Container
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statusLabel *widget.Label
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progressBar *widget.ProgressBar
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currentLabel *widget.Label
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resultsBox *fyne.Container
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cancelBtn *widget.Button
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}
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func (v *BenchmarkProgressView) build() {
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// Header
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title := canvas.NewText("ENCODER BENCHMARK", v.titleColor)
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title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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title.TextSize = 24
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v.cancelBtn = widget.NewButton("Cancel", v.onCancel)
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v.cancelBtn.Importance = widget.DangerImportance
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header := container.NewBorder(
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nil, nil,
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nil,
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v.cancelBtn,
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container.NewCenter(title),
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)
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// Status section
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v.statusLabel = widget.NewLabel("Initializing benchmark...")
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v.statusLabel.TextStyle = fyne.TextStyle{Bold: true}
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v.statusLabel.Alignment = fyne.TextAlignCenter
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v.progressBar = widget.NewProgressBar()
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v.progressBar.Min = 0
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v.progressBar.Max = 100
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v.currentLabel = widget.NewLabel("")
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v.currentLabel.Alignment = fyne.TextAlignCenter
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v.currentLabel.Wrapping = fyne.TextWrapWord
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statusSection := container.NewVBox(
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v.statusLabel,
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v.progressBar,
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v.currentLabel,
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)
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// Results section
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resultsTitle := widget.NewLabel("Results")
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resultsTitle.TextStyle = fyne.TextStyle{Bold: true}
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resultsTitle.Alignment = fyne.TextAlignCenter
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v.resultsBox = container.NewVBox()
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resultsScroll := container.NewVScroll(v.resultsBox)
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resultsScroll.SetMinSize(fyne.NewSize(0, 300))
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resultsSection := container.NewBorder(
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resultsTitle,
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nil, nil, nil,
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resultsScroll,
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)
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// Main layout
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body := container.NewBorder(
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header,
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nil, nil, nil,
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container.NewVBox(
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statusSection,
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widget.NewSeparator(),
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resultsSection,
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),
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)
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v.container = container.NewPadded(body)
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}
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// GetContainer returns the main container
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func (v *BenchmarkProgressView) GetContainer() *fyne.Container {
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return v.container
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}
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// UpdateProgress updates the progress bar and labels
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func (v *BenchmarkProgressView) UpdateProgress(current, total int, encoder, preset string) {
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pct := float64(current) / float64(total)
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v.progressBar.SetValue(pct)
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v.statusLabel.SetText(fmt.Sprintf("Testing encoder %d of %d", current, total))
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v.currentLabel.SetText(fmt.Sprintf("Testing: %s (preset: %s)", encoder, preset))
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v.progressBar.Refresh()
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v.statusLabel.Refresh()
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v.currentLabel.Refresh()
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}
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// AddResult adds a completed test result to the display
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func (v *BenchmarkProgressView) AddResult(result benchmark.Result) {
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var statusColor color.Color
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var statusText string
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if result.Error != "" {
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statusColor = color.RGBA{R: 255, G: 68, B: 68, A: 255} // Red
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statusText = fmt.Sprintf("FAILED: %s", result.Error)
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} else {
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statusColor = color.RGBA{R: 76, G: 232, B: 112, A: 255} // Green
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statusText = fmt.Sprintf("%.1f FPS | %.1fs encoding time", result.FPS, result.EncodingTime)
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}
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// Status indicator
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statusRect := canvas.NewRectangle(statusColor)
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statusRect.SetMinSize(fyne.NewSize(6, 0))
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// Encoder label
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encoderLabel := widget.NewLabel(fmt.Sprintf("%s (%s)", result.Encoder, result.Preset))
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encoderLabel.TextStyle = fyne.TextStyle{Bold: true}
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// Status label
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statusLabel := widget.NewLabel(statusText)
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statusLabel.Wrapping = fyne.TextWrapWord
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// Card content
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content := container.NewBorder(
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nil, nil,
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statusRect,
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nil,
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container.NewVBox(encoderLabel, statusLabel),
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)
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// Card background
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card := canvas.NewRectangle(v.bgColor)
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card.CornerRadius = 4
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item := container.NewPadded(
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container.NewMax(card, content),
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)
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v.resultsBox.Add(item)
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v.resultsBox.Refresh()
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}
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// SetComplete marks the benchmark as complete
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func (v *BenchmarkProgressView) SetComplete() {
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v.statusLabel.SetText("Benchmark complete!")
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v.progressBar.SetValue(1.0)
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v.currentLabel.SetText("")
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v.cancelBtn.SetText("Close")
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v.statusLabel.Refresh()
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v.progressBar.Refresh()
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v.currentLabel.Refresh()
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v.cancelBtn.Refresh()
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}
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// BuildBenchmarkResultsView creates the final results/recommendation UI
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func BuildBenchmarkResultsView(
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results []benchmark.Result,
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recommendation benchmark.Result,
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onApply func(),
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onClose func(),
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titleColor, bgColor, textColor color.Color,
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) fyne.CanvasObject {
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// Header
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title := canvas.NewText("BENCHMARK RESULTS", titleColor)
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title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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title.TextSize = 24
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closeBtn := widget.NewButton("Close", onClose)
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closeBtn.Importance = widget.LowImportance
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header := container.NewBorder(
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nil, nil,
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nil,
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closeBtn,
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container.NewCenter(title),
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)
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// Recommendation section
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if recommendation.Encoder != "" {
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recTitle := widget.NewLabel("RECOMMENDED ENCODER")
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recTitle.TextStyle = fyne.TextStyle{Bold: true}
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recTitle.Alignment = fyne.TextAlignCenter
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recEncoder := widget.NewLabel(fmt.Sprintf("%s (preset: %s)", recommendation.Encoder, recommendation.Preset))
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recEncoder.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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recEncoder.Alignment = fyne.TextAlignCenter
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recStats := widget.NewLabel(fmt.Sprintf("%.1f FPS | %.1fs encoding time | Score: %.1f",
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recommendation.FPS, recommendation.EncodingTime, recommendation.Score))
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recStats.Alignment = fyne.TextAlignCenter
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applyBtn := widget.NewButton("Apply to Settings", onApply)
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applyBtn.Importance = widget.HighImportance
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recCard := canvas.NewRectangle(color.RGBA{R: 68, G: 136, B: 255, A: 50})
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recCard.CornerRadius = 8
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recContent := container.NewVBox(
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recTitle,
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recEncoder,
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recStats,
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container.NewCenter(applyBtn),
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)
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recommendationSection := container.NewPadded(
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container.NewMax(recCard, recContent),
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)
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// Top results list
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topResultsTitle := widget.NewLabel("Top Encoders")
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topResultsTitle.TextStyle = fyne.TextStyle{Bold: true}
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topResultsTitle.Alignment = fyne.TextAlignCenter
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var resultItems []fyne.CanvasObject
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for i, result := range results {
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if result.Error != "" {
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continue
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}
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rankLabel := widget.NewLabel(fmt.Sprintf("#%d", i+1))
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rankLabel.TextStyle = fyne.TextStyle{Bold: true}
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encoderLabel := widget.NewLabel(fmt.Sprintf("%s (%s)", result.Encoder, result.Preset))
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statsLabel := widget.NewLabel(fmt.Sprintf("%.1f FPS | %.1fs | Score: %.1f",
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result.FPS, result.EncodingTime, result.Score))
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statsLabel.TextStyle = fyne.TextStyle{Italic: true}
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content := container.NewBorder(
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nil, nil,
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rankLabel,
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nil,
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container.NewVBox(encoderLabel, statsLabel),
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)
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card := canvas.NewRectangle(bgColor)
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card.CornerRadius = 4
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item := container.NewPadded(
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container.NewMax(card, content),
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)
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resultItems = append(resultItems, item)
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}
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resultsBox := container.NewVBox(resultItems...)
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resultsScroll := container.NewVScroll(resultsBox)
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resultsScroll.SetMinSize(fyne.NewSize(0, 300))
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resultsSection := container.NewBorder(
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topResultsTitle,
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nil, nil, nil,
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resultsScroll,
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)
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// Main layout
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body := container.NewBorder(
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header,
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nil, nil, nil,
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container.NewVBox(
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recommendationSection,
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widget.NewSeparator(),
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resultsSection,
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),
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)
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return container.NewPadded(body)
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}
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// No results case
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emptyMsg := widget.NewLabel("No benchmark results available")
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emptyMsg.Alignment = fyne.TextAlignCenter
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body := container.NewBorder(
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header,
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nil, nil, nil,
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container.NewCenter(emptyMsg),
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)
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return container.NewPadded(body)
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}
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@ -23,16 +23,20 @@ type ModuleInfo struct {
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}
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// BuildMainMenu creates the main menu view with module tiles grouped by category
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func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), onLogsClick func(), titleColor, queueColor, textColor color.Color, queueCompleted, queueTotal int) fyne.CanvasObject {
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func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), onLogsClick func(), onBenchmarkClick func(), titleColor, queueColor, textColor color.Color, queueCompleted, queueTotal int) fyne.CanvasObject {
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title := canvas.NewText("VIDEOTOOLS", titleColor)
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title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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title.TextSize = 28
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queueTile := buildQueueTile(queueCompleted, queueTotal, queueColor, textColor, onQueueClick)
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benchmarkBtn := widget.NewButton("Benchmark", onBenchmarkClick)
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benchmarkBtn.Importance = widget.LowImportance
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logsBtn := widget.NewButton("Logs", onLogsClick)
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logsBtn.Importance = widget.LowImportance
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header := container.New(layout.NewHBoxLayout(), title, layout.NewSpacer(), logsBtn, queueTile)
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header := container.New(layout.NewHBoxLayout(), title, layout.NewSpacer(), benchmarkBtn, logsBtn, queueTile)
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categorized := map[string][]fyne.CanvasObject{}
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for i := range modules {
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210
main.go
210
main.go
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@ -36,6 +36,7 @@ import (
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/storage"
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"fyne.io/fyne/v2/widget"
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"git.leaktechnologies.dev/stu/VideoTools/internal/benchmark"
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"git.leaktechnologies.dev/stu/VideoTools/internal/convert"
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"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
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"git.leaktechnologies.dev/stu/VideoTools/internal/modules"
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@ -508,6 +509,53 @@ func savePersistedConvertConfig(cfg convertConfig) error {
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return os.WriteFile(path, data, 0o644)
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}
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// benchmarkConfig holds benchmark results and recommendations
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type benchmarkConfig struct {
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RecommendedEncoder string `json:"recommended_encoder"`
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RecommendedPreset string `json:"recommended_preset"`
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RecommendedHWAccel string `json:"recommended_hwaccel"`
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LastBenchmarkTime time.Time `json:"last_benchmark_time"`
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}
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func benchmarkConfigPath() string {
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configDir, err := os.UserConfigDir()
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if err != nil || configDir == "" {
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home := os.Getenv("HOME")
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if home != "" {
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configDir = filepath.Join(home, ".config")
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}
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}
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if configDir == "" {
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return "benchmark.json"
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}
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return filepath.Join(configDir, "VideoTools", "benchmark.json")
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}
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func loadBenchmarkConfig() (benchmarkConfig, error) {
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path := benchmarkConfigPath()
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data, err := os.ReadFile(path)
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if err != nil {
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return benchmarkConfig{}, err
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}
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var cfg benchmarkConfig
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if err := json.Unmarshal(data, &cfg); err != nil {
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return benchmarkConfig{}, err
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}
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return cfg, nil
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}
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func saveBenchmarkConfig(cfg benchmarkConfig) error {
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path := benchmarkConfigPath()
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if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
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return err
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}
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data, err := json.MarshalIndent(cfg, "", " ")
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if err != nil {
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return err
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}
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return os.WriteFile(path, data, 0o644)
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}
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type appState struct {
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window fyne.Window
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active string
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@ -889,7 +937,7 @@ func (s *appState) showMainMenu() {
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viewAppLogBtn,
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)
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dialog.ShowCustom("Logs", "Close", logOptions, s.window)
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}, titleColor, queueColor, textColor, queueCompleted, queueTotal)
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}, s.showBenchmark, titleColor, queueColor, textColor, queueCompleted, queueTotal)
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// Update stats bar
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s.updateStatsBar()
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@ -1177,6 +1225,166 @@ func (s *appState) addConvertToQueue() error {
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return nil
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}
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func (s *appState) showBenchmark() {
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s.stopPreview()
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s.stopPlayer()
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s.active = "benchmark"
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// Create benchmark suite
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tmpDir := filepath.Join(os.TempDir(), "videotools-benchmark")
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_ = os.MkdirAll(tmpDir, 0o755)
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suite := benchmark.NewSuite(platformConfig.FFmpegPath, tmpDir)
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// Build progress view
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view := ui.BuildBenchmarkProgressView(
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func() {
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// Cancel benchmark
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s.showMainMenu()
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},
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utils.MustHex("#4CE870"),
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utils.MustHex("#1E1E1E"),
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utils.MustHex("#FFFFFF"),
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)
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s.setContent(view.GetContainer())
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// Run benchmark in background
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go func() {
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ctx := context.Background()
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// Generate test video
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view.UpdateProgress(0, 100, "Generating test video", "")
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testPath, err := suite.GenerateTestVideo(ctx, 30)
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if err != nil {
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logging.Debug(logging.CatSystem, "failed to generate test video: %v", err)
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dialog.ShowError(fmt.Errorf("failed to generate test video: %w", err), s.window)
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s.showMainMenu()
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return
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}
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logging.Debug(logging.CatSystem, "generated test video: %s", testPath)
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// Detect available encoders
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availableEncoders := s.detectHardwareEncoders()
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logging.Debug(logging.CatSystem, "detected %d available encoders", len(availableEncoders))
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// Set up progress callback
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suite.Progress = func(current, total int, encoder, preset string) {
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logging.Debug(logging.CatSystem, "benchmark progress: %d/%d testing %s (%s)", current, total, encoder, preset)
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view.UpdateProgress(current, total, encoder, preset)
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}
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// Run benchmark suite
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err = suite.RunFullSuite(ctx, availableEncoders)
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if err != nil {
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logging.Debug(logging.CatSystem, "benchmark failed: %v", err)
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dialog.ShowError(fmt.Errorf("benchmark failed: %w", err), s.window)
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s.showMainMenu()
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return
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}
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// Display results as they come in
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for _, result := range suite.Results {
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view.AddResult(result)
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}
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// Mark complete
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view.SetComplete()
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// Get recommendation
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encoder, preset, rec := suite.GetRecommendation()
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if encoder != "" {
|
||||
logging.Debug(logging.CatSystem, "benchmark recommendation: %s (preset: %s) - %.1f FPS", encoder, preset, rec.FPS)
|
||||
|
||||
// Show results dialog with option to apply
|
||||
go func() {
|
||||
topResults := suite.GetTopN(10)
|
||||
resultsView := ui.BuildBenchmarkResultsView(
|
||||
topResults,
|
||||
rec,
|
||||
func() {
|
||||
// Apply recommended settings
|
||||
s.applyBenchmarkRecommendation(encoder, preset)
|
||||
s.showMainMenu()
|
||||
},
|
||||
func() {
|
||||
// Close without applying
|
||||
s.showMainMenu()
|
||||
},
|
||||
utils.MustHex("#4CE870"),
|
||||
utils.MustHex("#1E1E1E"),
|
||||
utils.MustHex("#FFFFFF"),
|
||||
)
|
||||
|
||||
s.setContent(resultsView)
|
||||
}()
|
||||
}
|
||||
|
||||
// Clean up test video
|
||||
os.Remove(testPath)
|
||||
}()
|
||||
}
|
||||
|
||||
func (s *appState) detectHardwareEncoders() []string {
|
||||
var available []string
|
||||
|
||||
// Always add software encoders
|
||||
available = append(available, "libx264", "libx265")
|
||||
|
||||
// Check for hardware encoders by trying to get codec info
|
||||
encodersToCheck := []string{
|
||||
"h264_nvenc", "hevc_nvenc", // NVIDIA
|
||||
"h264_qsv", "hevc_qsv", // Intel QuickSync
|
||||
"h264_amf", "hevc_amf", // AMD AMF
|
||||
"h264_videotoolbox", // Apple VideoToolbox
|
||||
}
|
||||
|
||||
for _, encoder := range encodersToCheck {
|
||||
cmd := exec.Command(platformConfig.FFmpegPath, "-hide_banner", "-encoders")
|
||||
output, err := cmd.CombinedOutput()
|
||||
if err == nil && strings.Contains(string(output), encoder) {
|
||||
available = append(available, encoder)
|
||||
logging.Debug(logging.CatSystem, "detected available encoder: %s", encoder)
|
||||
}
|
||||
}
|
||||
|
||||
return available
|
||||
}
|
||||
|
||||
func (s *appState) applyBenchmarkRecommendation(encoder, preset string) {
|
||||
// Map encoder to hardware acceleration setting
|
||||
var hwAccel string
|
||||
switch {
|
||||
case strings.Contains(encoder, "nvenc"):
|
||||
hwAccel = "nvenc"
|
||||
case strings.Contains(encoder, "qsv"):
|
||||
hwAccel = "qsv"
|
||||
case strings.Contains(encoder, "amf"):
|
||||
hwAccel = "amf"
|
||||
case strings.Contains(encoder, "videotoolbox"):
|
||||
hwAccel = "videotoolbox"
|
||||
default:
|
||||
hwAccel = "none"
|
||||
}
|
||||
|
||||
// Save benchmark recommendation
|
||||
cfg := benchmarkConfig{
|
||||
RecommendedEncoder: encoder,
|
||||
RecommendedPreset: preset,
|
||||
RecommendedHWAccel: hwAccel,
|
||||
LastBenchmarkTime: time.Now(),
|
||||
}
|
||||
if err := saveBenchmarkConfig(cfg); err != nil {
|
||||
logging.Debug(logging.CatSystem, "failed to save benchmark recommendation: %v", err)
|
||||
}
|
||||
|
||||
logging.Debug(logging.CatSystem, "applied benchmark recommendation: encoder=%s preset=%s hwaccel=%s", encoder, preset, hwAccel)
|
||||
|
||||
dialog.ShowInformation("Benchmark Settings Applied",
|
||||
fmt.Sprintf("Your system's optimal encoder settings have been saved:\n\nEncoder: %s\nPreset: %s\nHardware: %s\n\nThese are available for reference in the Convert module.",
|
||||
encoder, preset, hwAccel), s.window)
|
||||
}
|
||||
|
||||
func (s *appState) showModule(id string) {
|
||||
switch id {
|
||||
case "convert":
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user