Reuse shared PlayerState enum
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@ -111,17 +111,10 @@ type busEvent struct {
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State C.GstState
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State C.GstState
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}
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}
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type PlayerState int
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const (
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const (
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StateIdle PlayerState = iota
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StateIdle PlayerState = iota + 100
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StateLoading
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StatePaused
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StatePlaying
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StateSeeking
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StateSeeking
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StateStepping
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StateStepping
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StateStopped
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StateError
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StateEOS
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StateEOS
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)
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)
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