Fix unified player load err scoping

This commit is contained in:
Stu Leak 2026-01-07 02:28:36 -05:00
parent d8c649427b
commit 98bc6f903b

View File

@ -185,8 +185,7 @@ func (p *UnifiedPlayer) Load(path string, offset time.Duration) error {
} }
// Start FFmpeg process for unified A/V output // Start FFmpeg process for unified A/V output
err = p.startVideoProcess() if err := p.startVideoProcess(); err != nil {
if err != nil {
return err return err
} }