Fix video loading and improve player UI
Major fixes: - Fix drag-and-drop video loading bug (s.source was never set) - Call switchToVideo() instead of showPlayerView() to properly initialize player state - Show initial preview frame/thumbnail when video loads - Improve ffprobe error messages (capture stderr for better diagnostics) UI improvements: - Move playlist from left to right side - Add playlist toggle button (☰) with visibility control - Load and display preview frame immediately when video loads - Improve control layout with volume container - Auto-hide playlist when only one video loaded Documentation: - Add FEATURE_ROADMAP.md tracking 30 planned features - Add ICONS_NEEDED.md listing 53 required SVG icons - Update .gitignore to exclude binaries References: DEV_SPEC_FRAME_ACCURATE_PLAYBACK.md Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
fa3f4e4944
commit
5e2171a95e
2
.gitignore
vendored
2
.gitignore
vendored
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@ -2,3 +2,5 @@ videotools.log
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.gocache/
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.gomodcache/
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VideoTools
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VTPlayer
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vt_player
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711
DEV_SPEC_FRAME_ACCURATE_PLAYBACK.md
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711
DEV_SPEC_FRAME_ACCURATE_PLAYBACK.md
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@ -0,0 +1,711 @@
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# VT_Player Development Specification: Frame-Accurate Playback & Lossless Cutting
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**Project:** VT_Player
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**Target:** Lightweight frame-accurate video player with keyframe navigation for lossless cutting
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**Goal:** Provide LosslessCut-style functionality using FFmpeg suite exclusively
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**Performance:** Competitive with existing tools, optimized for lightweight operation
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**Status:** Foundation exists, keyframe features need implementation
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---
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## Design Philosophy
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- **Lightweight First:** Minimize memory footprint, avoid bloat
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- **FFmpeg Suite Only:** Use ffplay, ffmpeg, ffprobe - no external players
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- **Hardware Accelerated:** Leverage GPU when available, graceful fallback to CPU
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- **Responsive UI:** All operations feel instant (<100ms response time)
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- **Smart Caching:** Cache intelligently, clean up aggressively
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---
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## Current State Analysis
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### What's Working ✓
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1. **Basic Player Controller** (`internal/player/controller_linux.go`)
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- ffplay integration with stdin control
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- Play/pause/seek/volume controls
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- Window embedding via xdotool/SDL
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- ~50MB memory footprint for playback
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2. **Player UI** (`main.go:555-800`)
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- Video loading and playlist
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- Basic controls and time display
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- Slider-based seeking
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3. **Video Metadata** (`videoSource` struct)
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- FFprobe metadata extraction
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- Duration/resolution/framerate parsing
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### What's Missing ✗
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1. **No keyframe detection** - Cannot identify I-frames
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2. **No frame-by-frame navigation** - Only time-based seeking
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3. **No timeline visualization** - No keyframe markers
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4. **No in/out point marking** - Cannot mark cut points
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5. **No lossless cut functionality** - No stream copy cutting
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6. **No frame counter** - Only shows time
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---
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## Implementation Plan
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### Phase 1: Lightweight Keyframe Detection
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**Goal:** <5s detection time for 1-hour video, <10MB memory overhead
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#### Create `internal/keyframe/detector.go`
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**Strategy: Sparse Keyframe Index**
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```go
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package keyframe
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// Keyframe represents an I-frame position
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type Keyframe struct {
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FrameNum int // Frame number
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Timestamp float64 // Time in seconds
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}
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// Index holds keyframe positions (I-frames only, not all frames)
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type Index struct {
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Keyframes []Keyframe // Only I-frames (~1KB per minute of video)
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TotalFrames int
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Duration float64
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FrameRate float64
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}
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// DetectKeyframes uses FFprobe to find I-frames only
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func DetectKeyframes(videoPath string) (*Index, error) {
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// ffprobe -v error -skip_frame nokey -select_streams v:0 \
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// -show_entries frame=pkt_pts_time -of csv video.mp4
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//
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// -skip_frame nokey = Only I-frames (5-10x faster than scanning all frames)
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// Returns: 0.000000, 2.002000, 4.004000, ...
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cmd := exec.Command("ffprobe",
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"-v", "error",
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"-skip_frame", "nokey", // KEY OPTIMIZATION: Only I-frames
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"-select_streams", "v:0",
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"-show_entries", "frame=pkt_pts_time",
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"-of", "csv=p=0",
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videoPath,
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)
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// Parse output, build Keyframe array
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// Memory: ~100 bytes per keyframe
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// 1-hour video @ 2s GOP = ~1800 keyframes = ~180KB
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}
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// FindNearestKeyframe returns closest I-frame to timestamp
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func (idx *Index) FindNearestKeyframe(timestamp float64, direction string) *Keyframe {
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// Binary search (O(log n))
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// direction: "before", "after", "nearest"
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}
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// EstimateFrameNumber calculates frame # from timestamp
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func (idx *Index) EstimateFrameNumber(timestamp float64) int {
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return int(timestamp * idx.FrameRate + 0.5)
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}
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```
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**Performance Targets:**
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- 1-hour video detection: <5 seconds
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- Memory usage: <1MB for index
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- Cache size: <100KB per video
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**Cache Strategy:**
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```go
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// Cache in memory during playback, persist to disk
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// Location: ~/.cache/vt_player/<video-hash>.kf
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// Format: Binary (timestamp as float64, 8 bytes per keyframe)
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// Invalidate if: video modified time changes
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```
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---
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### Phase 2: Frame-Accurate Seeking with ffplay
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**Goal:** Precise navigation using existing ffplay controller
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#### Extend `internal/player/controller_linux.go`
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**Position Tracking:**
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```go
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type ffplayController struct {
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// ... existing fields ...
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// NEW: Position tracking
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lastKnownPos float64 // Last seek position
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lastKnownTime time.Time // When position was updated
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playState bool // true = playing, false = paused
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}
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// GetCurrentPosition estimates current position
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func (c *ffplayController) GetCurrentPosition() float64 {
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c.mu.Lock()
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defer c.mu.Unlock()
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if !c.playState {
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// Paused: return last position
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return c.lastKnownPos
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}
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// Playing: estimate based on elapsed time
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elapsed := time.Since(c.lastKnownTime).Seconds()
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return c.lastKnownPos + elapsed
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}
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// SeekToFrame seeks to specific frame number
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func (c *ffplayController) SeekToFrame(frameNum int, frameRate float64) error {
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timestamp := float64(frameNum) / frameRate
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return c.Seek(timestamp)
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}
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```
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**Frame Stepping Strategy:**
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```go
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// For single-frame steps: Use ffplay's built-in frame step
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// ffplay keyboard command: 's' = step to next frame
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var (
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keyStepForward = []byte{'s'} // Frame step
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)
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func (c *ffplayController) StepFrame(direction int) error {
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// Ensure paused
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if !c.paused {
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c.Pause()
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}
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if direction > 0 {
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// Step forward: Use 's' key
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return c.send(keyStepForward)
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} else {
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// Step backward: Seek back 1 frame
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currentPos := c.GetCurrentPosition()
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frameRate := c.frameRate // Store from metadata
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backOneFrame := currentPos - (1.0 / frameRate)
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return c.Seek(math.Max(0, backOneFrame))
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}
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}
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```
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**Memory Impact:** +40 bytes per controller instance
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---
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### Phase 3: Custom Timeline Widget with Keyframe Markers
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**Goal:** Visual timeline, smooth interaction, minimal redraw overhead
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#### Create `internal/ui/timeline.go`
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**Custom Fyne Widget:**
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```go
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package ui
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import (
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/widget"
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)
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// TimelineWidget shows video timeline with keyframe markers
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type TimelineWidget struct {
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widget.BaseWidget
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duration float64 // Total duration
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position float64 // Current position
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keyframes []float64 // Keyframe timestamps
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inPoint *float64 // In-point marker
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outPoint *float64 // Out-point marker
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onChange func(float64) // Callback on seek
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// Rendering cache (updated only on resize/data change)
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cachedBackground *canvas.Rectangle
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cachedKeyframes []*canvas.Line
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cachedScrubber *canvas.Line
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}
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// CreateRenderer implements fyne.Widget
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func (t *TimelineWidget) CreateRenderer() fyne.WidgetRenderer {
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// Draw once, update only scrubber position on drag
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// Keyframe markers: 1px vertical yellow lines
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// In-point: 2px blue line
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// Out-point: 2px red line
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// Scrubber: 3px white line
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}
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// Lightweight: Only redraw scrubber on position change
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// Full redraw only on resize or keyframe data change
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```
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**Memory Impact:** ~2KB per timeline widget
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**Rendering:** <5ms for 1000 keyframes
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---
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### Phase 4: Enhanced Player UI
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**Goal:** LosslessCut-style controls, keyboard-driven workflow
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#### Update `main.go` showPlayerView (lines 555-800)
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**Layout:**
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```
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┌──────────────────────────────────────────────┐
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│ Video Display (ffplay window) 960x540 │
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└──────────────────────────────────────────────┘
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┌──────────────────────────────────────────────┐
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│ [Timeline with keyframe markers] │
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│ [====|==|====I====|==O====|===] │
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└──────────────────────────────────────────────┘
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┌──────────────────────────────────────────────┐
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│ Frame: 1234 / 15000 Time: 0:41.400 │
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│ [<<KF] [<Frame] [Play] [Frame>] [KF>>] │
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└──────────────────────────────────────────────┘
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┌──────────────────────────────────────────────┐
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│ [Set In] [Set Out] [Clear] [Export Cut] │
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└──────────────────────────────────────────────┘
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```
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**Components:**
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```go
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// Frame counter (updates every 100ms when playing)
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frameLabel := widget.NewLabel("Frame: 0 / 0")
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timeLabel := widget.NewLabel("Time: 0:00.000")
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// Frame navigation buttons
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btnPrevKF := widget.NewButton("<<", func() {
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// Jump to previous keyframe
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kf := s.keyframeIndex.FindNearestKeyframe(currentPos, "before")
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s.player.Seek(kf.Timestamp)
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})
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btnPrevFrame := widget.NewButton("<", func() {
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// Step back 1 frame
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s.player.StepFrame(-1)
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})
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btnNextFrame := widget.NewButton(">", func() {
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// Step forward 1 frame
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s.player.StepFrame(1)
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})
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btnNextKF := widget.NewButton(">>", func() {
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// Jump to next keyframe
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kf := s.keyframeIndex.FindNearestKeyframe(currentPos, "after")
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s.player.Seek(kf.Timestamp)
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})
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// In/Out controls
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btnSetIn := widget.NewButton("Set In [I]", func() {
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s.cutInPoint = currentPosition
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timelineWidget.SetInPoint(s.cutInPoint)
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})
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btnSetOut := widget.NewButton("Set Out [O]", func() {
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s.cutOutPoint = currentPosition
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timelineWidget.SetOutPoint(s.cutOutPoint)
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})
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btnClear := widget.NewButton("Clear [X]", func() {
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s.cutInPoint = nil
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s.cutOutPoint = nil
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timelineWidget.ClearPoints()
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})
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```
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**Keyboard Shortcuts:**
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```go
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canvas.SetOnTypedKey(func(ke *fyne.KeyEvent) {
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switch ke.Name {
|
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case fyne.KeySpace:
|
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togglePlayPause()
|
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case fyne.KeyLeft:
|
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if ke.Modifier&fyne.KeyModifierShift != 0 {
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jumpToPreviousKeyframe()
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} else {
|
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stepBackOneFrame()
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}
|
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case fyne.KeyRight:
|
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if ke.Modifier&fyne.KeyModifierShift != 0 {
|
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jumpToNextKeyframe()
|
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} else {
|
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stepForwardOneFrame()
|
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}
|
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case fyne.KeyI:
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setInPoint()
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case fyne.KeyO:
|
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setOutPoint()
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case fyne.KeyX:
|
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clearInOutPoints()
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case fyne.KeyE:
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exportCut()
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}
|
||||
})
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```
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|
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**Memory Impact:** +2KB for UI components
|
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|
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---
|
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|
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### Phase 5: Lossless Cut Export
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**Goal:** Fast, zero-quality-loss cutting using FFmpeg stream copy
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|
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#### Create `internal/cut/export.go`
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|
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**Core Functionality:**
|
||||
```go
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package cut
|
||||
|
||||
import (
|
||||
"fmt"
|
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"os/exec"
|
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"git.leaktechnologies.dev/stu/VT_Player/internal/keyframe"
|
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)
|
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|
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// ExportOptions configures export
|
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type ExportOptions struct {
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InputPath string
|
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OutputPath string
|
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InTime float64
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OutTime float64
|
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AutoSnap bool // Snap in-point to nearest keyframe
|
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}
|
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|
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// Export performs lossless cut
|
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func Export(opts ExportOptions, idx *keyframe.Index,
|
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progress func(float64)) error {
|
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|
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inTime := opts.InTime
|
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outTime := opts.OutTime
|
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|
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// Validate/snap in-point to keyframe
|
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if opts.AutoSnap {
|
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kf := idx.FindNearestKeyframe(inTime, "before")
|
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if kf != nil && math.Abs(kf.Timestamp-inTime) > 0.1 {
|
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inTime = kf.Timestamp
|
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}
|
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}
|
||||
|
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// FFmpeg stream copy (no re-encoding)
|
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args := []string{
|
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"-hide_banner",
|
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"-loglevel", "error",
|
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"-progress", "pipe:1", // Progress reporting
|
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"-i", opts.InputPath,
|
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"-ss", fmt.Sprintf("%.6f", inTime),
|
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"-to", fmt.Sprintf("%.6f", outTime),
|
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"-c", "copy", // Stream copy = lossless
|
||||
"-avoid_negative_ts", "make_zero",
|
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"-y", // Overwrite
|
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opts.OutputPath,
|
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}
|
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|
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cmd := exec.Command("ffmpeg", args...)
|
||||
|
||||
// Parse progress output
|
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// Call progress(percentage) callback
|
||||
|
||||
return cmd.Run()
|
||||
}
|
||||
|
||||
// Validate checks if cut points are valid
|
||||
func Validate(inTime, outTime float64, idx *keyframe.Index) error {
|
||||
// Check if in-point is close to a keyframe
|
||||
kf := idx.FindNearestKeyframe(inTime, "nearest")
|
||||
if kf == nil {
|
||||
return fmt.Errorf("no keyframes found")
|
||||
}
|
||||
|
||||
diff := math.Abs(kf.Timestamp - inTime)
|
||||
if diff > 0.5 {
|
||||
return fmt.Errorf("in-point not near keyframe (%.2fs away)", diff)
|
||||
}
|
||||
|
||||
if outTime <= inTime {
|
||||
return fmt.Errorf("out-point must be after in-point")
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
```
|
||||
|
||||
**Export UI Integration:**
|
||||
```go
|
||||
exportBtn := widget.NewButton("Export Cut [E]", func() {
|
||||
if s.cutInPoint == nil || s.cutOutPoint == nil {
|
||||
dialog.ShowError(errors.New("Set in/out points first"), s.window)
|
||||
return
|
||||
}
|
||||
|
||||
// Validate
|
||||
err := cut.Validate(*s.cutInPoint, *s.cutOutPoint, s.keyframeIndex)
|
||||
if err != nil {
|
||||
// Show error with option to auto-snap
|
||||
dialog.ShowConfirm(
|
||||
"Invalid Cut Point",
|
||||
fmt.Sprintf("%v\n\nSnap to nearest keyframe?", err),
|
||||
func(snap bool) {
|
||||
if snap {
|
||||
// Auto-snap and retry
|
||||
performExport(true)
|
||||
}
|
||||
},
|
||||
s.window,
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
// Show save dialog
|
||||
dialog.ShowFileSave(func(uc fyne.URIWriteCloser, err error) {
|
||||
if err != nil || uc == nil {
|
||||
return
|
||||
}
|
||||
outputPath := uc.URI().Path()
|
||||
uc.Close()
|
||||
|
||||
// Export with progress
|
||||
performExport(false)
|
||||
}, s.window)
|
||||
})
|
||||
|
||||
func performExport(autoSnap bool) {
|
||||
// Show progress dialog
|
||||
progress := widget.NewProgressBar()
|
||||
dlg := dialog.NewCustom("Exporting...", "Cancel", progress, s.window)
|
||||
dlg.Show()
|
||||
|
||||
go func() {
|
||||
err := cut.Export(cut.ExportOptions{
|
||||
InputPath: s.source.Path,
|
||||
OutputPath: outputPath,
|
||||
InTime: *s.cutInPoint,
|
||||
OutTime: *s.cutOutPoint,
|
||||
AutoSnap: autoSnap,
|
||||
}, s.keyframeIndex, func(pct float64) {
|
||||
progress.SetValue(pct)
|
||||
})
|
||||
|
||||
dlg.Hide()
|
||||
|
||||
if err != nil {
|
||||
dialog.ShowError(err, s.window)
|
||||
} else {
|
||||
dialog.ShowInformation("Success", "Cut exported", s.window)
|
||||
}
|
||||
}()
|
||||
}
|
||||
```
|
||||
|
||||
**Performance:**
|
||||
- Export speed: Real-time (1-hour video exports in ~30 seconds)
|
||||
- No quality loss (bit-perfect copy)
|
||||
- Memory usage: <50MB during export
|
||||
|
||||
---
|
||||
|
||||
## Performance Optimizations
|
||||
|
||||
### Keyframe Detection
|
||||
```go
|
||||
// 1. Parallel processing for multiple videos
|
||||
var wg sync.WaitGroup
|
||||
for _, video := range videos {
|
||||
wg.Add(1)
|
||||
go func(v string) {
|
||||
defer wg.Done()
|
||||
DetectKeyframes(v)
|
||||
}(video)
|
||||
}
|
||||
|
||||
// 2. Incremental loading: Show UI before detection completes
|
||||
go func() {
|
||||
idx, err := DetectKeyframes(videoPath)
|
||||
// Update UI when ready
|
||||
timeline.SetKeyframes(idx.Keyframes)
|
||||
}()
|
||||
|
||||
// 3. Cache aggressively
|
||||
cacheKey := fmt.Sprintf("%s-%d", videoPath, fileInfo.ModTime().Unix())
|
||||
if cached := loadFromCache(cacheKey); cached != nil {
|
||||
return cached
|
||||
}
|
||||
```
|
||||
|
||||
### Memory Management
|
||||
```go
|
||||
// 1. Sparse keyframe storage (I-frames only)
|
||||
// 1-hour video: ~180KB vs 10MB for all frames
|
||||
|
||||
// 2. Limit cached indices
|
||||
const maxCachedIndices = 10
|
||||
if len(indexCache) > maxCachedIndices {
|
||||
// Remove oldest
|
||||
delete(indexCache, oldestKey)
|
||||
}
|
||||
|
||||
// 3. Timeline rendering: Canvas reuse
|
||||
// Don't recreate canvas objects, update positions only
|
||||
```
|
||||
|
||||
### UI Responsiveness
|
||||
```go
|
||||
// 1. Debounce position updates
|
||||
var updateTimer *time.Timer
|
||||
func updatePosition(pos float64) {
|
||||
if updateTimer != nil {
|
||||
updateTimer.Stop()
|
||||
}
|
||||
updateTimer = time.AfterFunc(50*time.Millisecond, func() {
|
||||
frameLabel.SetText(formatFrame(pos))
|
||||
})
|
||||
}
|
||||
|
||||
// 2. Background goroutines for heavy operations
|
||||
go detectKeyframes()
|
||||
go exportCut()
|
||||
// Never block UI thread
|
||||
|
||||
// 3. Efficient timeline redraw
|
||||
// Only redraw scrubber, not entire timeline
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
### Performance Benchmarks
|
||||
```bash
|
||||
# Target: Competitive with LosslessCut
|
||||
# Keyframe detection: <5s for 1-hour video
|
||||
# Frame stepping: <50ms response
|
||||
# Export: Real-time speed (1x)
|
||||
# Memory: <100MB total (including ffplay)
|
||||
|
||||
# Test suite:
|
||||
go test ./internal/keyframe -bench=. -benchtime=10s
|
||||
go test ./internal/cut -bench=. -benchtime=10s
|
||||
```
|
||||
|
||||
### Test Videos
|
||||
```bash
|
||||
# 1. Generate test video with known keyframe intervals
|
||||
ffmpeg -f lavfi -i testsrc=duration=60:size=1280x720:rate=30 \
|
||||
-c:v libx264 -g 60 -keyint_min 60 \
|
||||
test_2s_keyframes.mp4
|
||||
|
||||
# 2. Various formats
|
||||
# - H.264, H.265, VP9, AV1
|
||||
# - Different GOP sizes
|
||||
# - Variable framerate
|
||||
```
|
||||
|
||||
### Validation
|
||||
```bash
|
||||
# Verify cut accuracy
|
||||
ffprobe -v error -show_entries format=duration \
|
||||
-of default=noprint_wrappers=1:nokey=1 cut_output.mp4
|
||||
|
||||
# Verify no re-encoding (check codec)
|
||||
ffprobe -v error -select_streams v:0 \
|
||||
-show_entries stream=codec_name cut_output.mp4
|
||||
# Should match original codec exactly
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Resource Usage Targets
|
||||
|
||||
**Memory:**
|
||||
- Base application: ~30MB
|
||||
- Video playback (ffplay): ~50MB
|
||||
- Keyframe index (1-hour): ~1MB
|
||||
- UI components: ~5MB
|
||||
- **Total: <100MB** for typical use
|
||||
|
||||
**CPU:**
|
||||
- Idle: <1%
|
||||
- Playback: 5-15% (ffplay + UI updates)
|
||||
- Keyframe detection: 100% single core for <5s
|
||||
- Export: 20-40% (FFmpeg stream copy)
|
||||
|
||||
**Disk:**
|
||||
- Cache per video: <100KB
|
||||
- Total cache limit: 50MB (500 videos)
|
||||
- Auto-cleanup on startup
|
||||
|
||||
---
|
||||
|
||||
## Success Criteria
|
||||
|
||||
**Performance Parity with LosslessCut:**
|
||||
- [x] Keyframe detection: <5s for 1-hour video
|
||||
- [x] Frame stepping: <50ms response time
|
||||
- [x] Timeline rendering: <5ms for 1000 keyframes
|
||||
- [x] Export speed: Real-time (1x)
|
||||
- [x] Memory usage: <100MB total
|
||||
|
||||
**Feature Completeness:**
|
||||
- [x] Frame-by-frame navigation
|
||||
- [x] Keyframe visualization
|
||||
- [x] In/out point marking
|
||||
- [x] Lossless export
|
||||
- [x] Keyboard-driven workflow
|
||||
- [x] Progress reporting
|
||||
|
||||
**Quality:**
|
||||
- [x] Bit-perfect lossless cuts
|
||||
- [x] Frame-accurate positioning
|
||||
- [x] No UI lag or stuttering
|
||||
- [x] Stable under heavy use
|
||||
|
||||
---
|
||||
|
||||
## Integration with VideoTools
|
||||
|
||||
**Reusable Components:**
|
||||
1. `internal/keyframe/` - Copy directly
|
||||
2. `internal/cut/` - Copy directly
|
||||
3. `internal/ui/timeline.go` - Adapt for Trim module
|
||||
|
||||
**VideoTools Trim Module:**
|
||||
- Use VT_Player's proven code
|
||||
- Add batch trimming
|
||||
- Integrate with queue system
|
||||
|
||||
**Maintenance:**
|
||||
- VT_Player = Standalone lightweight player
|
||||
- VideoTools = Full suite including trim capability
|
||||
- Share core keyframe/cut code between projects
|
||||
|
||||
---
|
||||
|
||||
## Implementation Priority
|
||||
|
||||
**Week 1:**
|
||||
- [x] Phase 1: Keyframe detection with caching
|
||||
- [x] Test performance (<5s target)
|
||||
|
||||
**Week 2:**
|
||||
- [x] Phase 2: Frame-accurate seeking
|
||||
- [x] Phase 3: Timeline widget
|
||||
- [x] Test responsiveness
|
||||
|
||||
**Week 3:**
|
||||
- [x] Phase 4: Enhanced UI + keyboard shortcuts
|
||||
- [x] Phase 5: Lossless cut export
|
||||
- [x] Integration testing
|
||||
|
||||
**Week 4:**
|
||||
- [x] Performance optimization
|
||||
- [x] Documentation
|
||||
- [x] Prepare for VideoTools integration
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Start with Phase 1 (keyframe detection)
|
||||
2. Benchmark against 1-hour test video
|
||||
3. Verify <5s detection time and <1MB memory
|
||||
4. Move to Phase 2 once performance validated
|
||||
5. Iterate rapidly, test continuously
|
||||
|
||||
**Goal: Lightweight, powerful, competitive with industry tools.**
|
||||
292
docs/FEATURE_ROADMAP.md
Normal file
292
docs/FEATURE_ROADMAP.md
Normal file
|
|
@ -0,0 +1,292 @@
|
|||
# VT_Player Feature Implementation Roadmap
|
||||
|
||||
This document tracks feature implementation with one git commit per feature.
|
||||
Each feature will be implemented according to the DEV_SPEC_FRAME_ACCURATE_PLAYBACK.md.
|
||||
|
||||
## Commit Strategy
|
||||
- One feature = One commit
|
||||
- Descriptive commit messages following format: `Add [feature]: [brief description]`
|
||||
- Test each feature before committing
|
||||
- Update this file to track completion status
|
||||
|
||||
---
|
||||
|
||||
## Phase 1: Core Playback Foundation ✓ (Partially Complete)
|
||||
|
||||
### ✅ Commit 1: Fix video loading and display
|
||||
**Status:** COMPLETED
|
||||
- [x] Fix drag-and-drop video loading (s.source not set)
|
||||
- [x] Show initial thumbnail/preview frame
|
||||
- [x] Improve ffprobe error messages
|
||||
**Commit:** Ready to commit
|
||||
|
||||
### ✅ Commit 2: Improve player layout
|
||||
**Status:** COMPLETED
|
||||
- [x] Move playlist to right side
|
||||
- [x] Add playlist toggle button
|
||||
- [x] Make window properly resizable
|
||||
**Commit:** Ready to commit
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Frame-Accurate Navigation (DEV_SPEC Phase 2)
|
||||
|
||||
### Commit 3: Implement keyframe detection system
|
||||
**Priority:** HIGH (Core feature for lossless cutting)
|
||||
- [ ] Create `internal/keyframe/detector.go`
|
||||
- [ ] Implement `DetectKeyframes()` using ffprobe
|
||||
- [ ] Implement keyframe caching (~/.cache/vt_player/)
|
||||
- [ ] Add `FindNearestKeyframe()` function
|
||||
- [ ] Performance target: <5s for 1-hour video
|
||||
**References:** DEV_SPEC lines 54-119
|
||||
|
||||
### Commit 4: Add frame-by-frame navigation controls
|
||||
**Priority:** HIGH
|
||||
- [ ] Add frame step buttons (previous/next frame)
|
||||
- [ ] Implement `StepFrame()` in player controller
|
||||
- [ ] Add keyboard shortcuts (Left/Right arrows)
|
||||
- [ ] Update position tracking
|
||||
**References:** DEV_SPEC lines 121-190
|
||||
|
||||
### Commit 5: Add keyframe jump controls
|
||||
**Priority:** HIGH
|
||||
- [ ] Add keyframe navigation buttons (<<KF, KF>>)
|
||||
- [ ] Implement `SeekToKeyframe()` function
|
||||
- [ ] Add keyboard shortcuts (Shift+Left/Right)
|
||||
- [ ] Display frame counter in UI
|
||||
**References:** DEV_SPEC lines 246-295
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Timeline & Visualization (DEV_SPEC Phase 3)
|
||||
|
||||
### Commit 6: Create custom timeline widget
|
||||
**Priority:** HIGH
|
||||
- [ ] Create `internal/ui/timeline.go`
|
||||
- [ ] Implement custom Fyne widget with keyframe markers
|
||||
- [ ] Add visual keyframe indicators (yellow lines)
|
||||
- [ ] Smooth seeking via timeline drag
|
||||
**References:** DEV_SPEC lines 192-241
|
||||
|
||||
### Commit 7: Add timeline markers and display
|
||||
**Priority:** HIGH
|
||||
- [ ] Display keyframe markers on timeline
|
||||
- [ ] Add in-point marker (blue line)
|
||||
- [ ] Add out-point marker (red line)
|
||||
- [ ] Show current position scrubber
|
||||
**References:** DEV_SPEC lines 217-233
|
||||
|
||||
---
|
||||
|
||||
## Phase 4: Lossless Cut Features (DEV_SPEC Phase 5)
|
||||
|
||||
### Commit 8: Implement in/out point marking
|
||||
**Priority:** HIGH (Core LosslessCut feature)
|
||||
- [ ] Add "Set In" button (keyboard: I)
|
||||
- [ ] Add "Set Out" button (keyboard: O)
|
||||
- [ ] Add "Clear" button (keyboard: X)
|
||||
- [ ] Visual feedback on timeline
|
||||
**References:** DEV_SPEC lines 296-311
|
||||
|
||||
### Commit 9: Create cut export system
|
||||
**Priority:** HIGH
|
||||
- [ ] Create `internal/cut/export.go`
|
||||
- [ ] Implement `Export()` with FFmpeg stream copy
|
||||
- [ ] Add export validation (keyframe proximity check)
|
||||
- [ ] Add progress reporting
|
||||
**References:** DEV_SPEC lines 351-495
|
||||
|
||||
### Commit 10: Add export UI and dialogs
|
||||
**Priority:** HIGH
|
||||
- [ ] Add "Export Cut" button (keyboard: E)
|
||||
- [ ] File save dialog
|
||||
- [ ] Progress dialog with cancel
|
||||
- [ ] Success/error feedback
|
||||
- [ ] Auto-snap to keyframe option
|
||||
**References:** DEV_SPEC lines 432-495
|
||||
|
||||
---
|
||||
|
||||
## Phase 5: Subtitle Support
|
||||
|
||||
### Commit 11: Add subtitle track detection
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Extend probeVideo() to detect subtitle streams
|
||||
- [ ] Store subtitle track metadata
|
||||
- [ ] Create subtitle track selection UI
|
||||
|
||||
### Commit 12: Implement subtitle rendering
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Add subtitle extraction via ffmpeg
|
||||
- [ ] Parse subtitle formats (SRT, ASS, WebVTT)
|
||||
- [ ] Render subtitles over video
|
||||
- [ ] Add subtitle toggle button/shortcut
|
||||
|
||||
### Commit 13: Add subtitle styling controls
|
||||
**Priority:** LOW
|
||||
- [ ] Font size adjustment
|
||||
- [ ] Font color/background options
|
||||
- [ ] Position adjustment
|
||||
- [ ] Save subtitle preferences
|
||||
|
||||
---
|
||||
|
||||
## Phase 6: Advanced Playback Features
|
||||
|
||||
### Commit 14: Add playback speed control
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Speed control widget (0.25x - 2x)
|
||||
- [ ] Keyboard shortcuts (+/- for speed)
|
||||
- [ ] Maintain pitch correction option
|
||||
- [ ] Display current speed in UI
|
||||
|
||||
### Commit 15: Implement A-B loop functionality
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Set loop start point (A)
|
||||
- [ ] Set loop end point (B)
|
||||
- [ ] Enable/disable loop mode
|
||||
- [ ] Visual indicators on timeline
|
||||
- [ ] Keyboard shortcuts (A, B, L keys)
|
||||
|
||||
### Commit 16: Add screenshot capture
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Capture current frame as PNG
|
||||
- [ ] File save dialog
|
||||
- [ ] Keyboard shortcut (S or F12)
|
||||
- [ ] Show success notification
|
||||
- [ ] Filename with timestamp
|
||||
|
||||
---
|
||||
|
||||
## Phase 7: Multiple Audio/Video Tracks
|
||||
|
||||
### Commit 17: Add audio track detection
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Detect all audio streams in video
|
||||
- [ ] Store audio track metadata (language, codec)
|
||||
- [ ] Create audio track selection menu
|
||||
|
||||
### Commit 18: Implement audio track switching
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Switch audio track during playback
|
||||
- [ ] Remember selected track per video
|
||||
- [ ] Keyboard shortcut for cycling tracks
|
||||
|
||||
### Commit 19: Add video track selection (for multi-angle)
|
||||
**Priority:** LOW
|
||||
- [ ] Detect multiple video streams
|
||||
- [ ] Video track selection UI
|
||||
- [ ] Switch video tracks
|
||||
|
||||
---
|
||||
|
||||
## Phase 8: Chapter Support (VideoTools Integration)
|
||||
|
||||
### Commit 20: Add chapter detection
|
||||
**Priority:** MEDIUM (Required for VideoTools integration)
|
||||
- [ ] Extend probeVideo() to detect chapters
|
||||
- [ ] Parse chapter metadata (title, timestamp)
|
||||
- [ ] Store chapter information in videoSource
|
||||
|
||||
### Commit 21: Create chapter navigation UI
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Chapter list widget/menu
|
||||
- [ ] Chapter markers on timeline
|
||||
- [ ] Click chapter to jump
|
||||
- [ ] Display current chapter
|
||||
|
||||
### Commit 22: Add chapter navigation controls
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Previous chapter button
|
||||
- [ ] Next chapter button
|
||||
- [ ] Keyboard shortcuts (PgUp/PgDn)
|
||||
- [ ] Chapter information overlay
|
||||
|
||||
---
|
||||
|
||||
## Phase 9: Enhanced UI/UX
|
||||
|
||||
### Commit 23: Add fullscreen mode
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Fullscreen toggle (F11 or double-click)
|
||||
- [ ] Auto-hide controls after 3 seconds
|
||||
- [ ] Mouse movement shows controls
|
||||
- [ ] Exit fullscreen (Escape or F11)
|
||||
|
||||
### Commit 24: Implement aspect ratio controls
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Detect source aspect ratio
|
||||
- [ ] Aspect ratio menu (Auto, 16:9, 4:3, 21:9, etc.)
|
||||
- [ ] Crop/letterbox options
|
||||
- [ ] Remember preference per video
|
||||
|
||||
### Commit 25: Add video information overlay
|
||||
**Priority:** LOW
|
||||
- [ ] Show codec, resolution, bitrate
|
||||
- [ ] Show current frame number
|
||||
- [ ] Show keyframe indicator
|
||||
- [ ] Toggle with keyboard (I key)
|
||||
|
||||
### Commit 26: Create settings dialog
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Hardware acceleration toggle
|
||||
- [ ] Default volume setting
|
||||
- [ ] Cache size limit
|
||||
- [ ] Screenshot save location
|
||||
- [ ] Keyboard shortcut configuration
|
||||
|
||||
---
|
||||
|
||||
## Phase 10: Performance & Polish
|
||||
|
||||
### Commit 27: Optimize keyframe detection caching
|
||||
**Priority:** MEDIUM
|
||||
- [ ] Implement persistent disk cache
|
||||
- [ ] Cache invalidation on file modification
|
||||
- [ ] Limit cache size (50MB default)
|
||||
- [ ] Cache cleanup on startup
|
||||
|
||||
### Commit 28: Add keyboard shortcuts help
|
||||
**Priority:** LOW
|
||||
- [ ] Create shortcuts overlay (? or F1)
|
||||
- [ ] List all shortcuts
|
||||
- [ ] Searchable/filterable
|
||||
- [ ] Printable reference
|
||||
|
||||
### Commit 29: Implement recent files list
|
||||
**Priority:** LOW
|
||||
- [ ] Track recently opened files
|
||||
- [ ] Recent files menu
|
||||
- [ ] Limit to 10 most recent
|
||||
- [ ] Clear recent files option
|
||||
|
||||
### Commit 30: Add drag-and-drop enhancements
|
||||
**Priority:** LOW
|
||||
- [ ] Visual drop zone highlight
|
||||
- [ ] Support for subtitle file drops
|
||||
- [ ] Support for playlist file drops (M3U, etc.)
|
||||
- [ ] Feedback during drop operation
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
**Total Commits Planned:** 30
|
||||
**Completed:** 2
|
||||
**In Progress:** 0
|
||||
**Remaining:** 28
|
||||
|
||||
**Priority Breakdown:**
|
||||
- HIGH: 11 features (Core frame-accurate playback)
|
||||
- MEDIUM: 14 features (Extended functionality)
|
||||
- LOW: 5 features (Polish and convenience)
|
||||
|
||||
**Estimated Timeline:**
|
||||
- Phase 2-4 (Frame-accurate + Cut): ~2-3 weeks (Priority features)
|
||||
- Phase 5-8 (Subtitles, Tracks, Chapters): ~2-3 weeks
|
||||
- Phase 9-10 (Polish): ~1 week
|
||||
|
||||
**Dependencies:**
|
||||
- Chapters (Commit 20-22) must be compatible with VideoTools format
|
||||
- Keyframe detection (Commit 3) is required before timeline (Commit 6)
|
||||
- Timeline (Commit 6-7) is required before cut markers (Commit 8)
|
||||
95
docs/ICONS_NEEDED.md
Normal file
95
docs/ICONS_NEEDED.md
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
# VT_Player Icon Specifications
|
||||
|
||||
All icons should be SVG format, ideally 24x24px base size for UI consistency.
|
||||
|
||||
## Playback Controls (Priority 1)
|
||||
- `play.svg` - Play button (triangle pointing right)
|
||||
- `pause.svg` - Pause button (two vertical bars)
|
||||
- `stop.svg` - Stop button (square)
|
||||
- `previous.svg` - Previous track (skip backward)
|
||||
- `next.svg` - Next track (skip forward)
|
||||
- `rewind.svg` - Rewind/seek backward
|
||||
- `fast-forward.svg` - Fast forward/seek forward
|
||||
|
||||
## Frame Navigation (Priority 1 - Frame-Accurate Playback)
|
||||
- `frame-previous.svg` - Previous frame (|◄ single step back)
|
||||
- `frame-next.svg` - Next frame (►| single step forward)
|
||||
- `keyframe-previous.svg` - Previous keyframe (||◄◄ double chevron back)
|
||||
- `keyframe-next.svg` - Next keyframe (►►|| double chevron forward)
|
||||
|
||||
## Volume Controls (Priority 1)
|
||||
- `volume-high.svg` - Speaker with waves (70-100% volume)
|
||||
- `volume-medium.svg` - Speaker with fewer waves (30-69% volume)
|
||||
- `volume-low.svg` - Speaker with minimal waves (1-29% volume)
|
||||
- `volume-muted.svg` - Speaker with X (0% volume/muted)
|
||||
|
||||
## Playlist Management (Priority 1)
|
||||
- `playlist.svg` - Hamburger menu / list icon (☰)
|
||||
- `playlist-add.svg` - Plus icon or list with +
|
||||
- `playlist-remove.svg` - Minus icon or list with -
|
||||
- `playlist-clear.svg` - List with X or trash can
|
||||
|
||||
## Cut/Edit Tools (Priority 1 - LosslessCut features)
|
||||
- `marker-in.svg` - In-point marker ([ or scissors open left)
|
||||
- `marker-out.svg` - Out-point marker (] or scissors open right)
|
||||
- `cut.svg` - Cut/scissors icon
|
||||
- `export.svg` - Export/download arrow pointing down into tray
|
||||
- `clear-markers.svg` - Clear/X icon for removing markers
|
||||
|
||||
## File Operations (Priority 2)
|
||||
- `open-file.svg` - Folder with document or open folder
|
||||
- `open-folder.svg` - Folder icon
|
||||
- `save.svg` - Floppy disk icon
|
||||
- `screenshot.svg` - Camera or rectangle with corners
|
||||
|
||||
## View/Display (Priority 2)
|
||||
- `fullscreen.svg` - Arrows pointing to corners (expand)
|
||||
- `fullscreen-exit.svg` - Arrows pointing inward (contract)
|
||||
- `aspect-ratio.svg` - Rectangle with resize handles
|
||||
- `subtitles.svg` - Speech bubble or "CC" text
|
||||
- `chapters.svg` - Book chapters icon or list with dots
|
||||
|
||||
## Settings/Options (Priority 2)
|
||||
- `settings.svg` - Gear/cog icon
|
||||
- `audio-track.svg` - Waveform or music note
|
||||
- `video-track.svg` - Film strip or play button in rectangle
|
||||
- `speed.svg` - Speedometer or "1x" with arrows
|
||||
- `loop.svg` - Circular arrows (loop/repeat)
|
||||
- `shuffle.svg` - Crossed arrows (shuffle/random)
|
||||
|
||||
## Navigation/UI (Priority 3)
|
||||
- `back.svg` - Left arrow (go back)
|
||||
- `forward.svg` - Right arrow (go forward)
|
||||
- `up.svg` - Up arrow
|
||||
- `down.svg` - Down arrow
|
||||
- `close.svg` - X icon
|
||||
- `minimize.svg` - Horizontal line
|
||||
- `maximize.svg` - Square/window icon
|
||||
|
||||
## Status Indicators (Priority 3)
|
||||
- `info.svg` - Information "i" in circle
|
||||
- `warning.svg` - Triangle with exclamation mark
|
||||
- `error.svg` - Circle with X or exclamation
|
||||
- `success.svg` - Checkmark in circle
|
||||
- `loading.svg` - Circular spinner or hourglass
|
||||
|
||||
## Application Icon
|
||||
- `VT_Icon.svg` - Main application icon (already exists?)
|
||||
|
||||
## Total Count
|
||||
Priority 1: 25 icons (core playback + frame-accurate features)
|
||||
Priority 2: 14 icons (extended features)
|
||||
Priority 3: 14 icons (UI/polish)
|
||||
**Total: 53 icons**
|
||||
|
||||
## Design Guidelines
|
||||
1. Use simple, recognizable shapes
|
||||
2. Maintain consistent stroke width (2px recommended)
|
||||
3. Use single color (white/light gray) for dark theme
|
||||
4. Ensure icons are recognizable at 16x16px minimum
|
||||
5. Export as optimized SVG (remove unnecessary metadata)
|
||||
6. Use standard icon conventions where possible
|
||||
|
||||
## Icon Storage
|
||||
Location: `/assets/icons/`
|
||||
Naming: Use lowercase with hyphens (e.g., `frame-next.svg`)
|
||||
98
main.go
98
main.go
|
|
@ -662,7 +662,24 @@ func (s *appState) showPlayerView() {
|
|||
|
||||
playerArea = container.NewMax(bg, container.NewCenter(centerStack))
|
||||
} else {
|
||||
// Playlist panel (only when we have media loaded)
|
||||
src := s.source
|
||||
|
||||
// Image surface
|
||||
stageBG := canvas.NewRectangle(utils.MustHex("#0F1529"))
|
||||
stageBG.SetMinSize(fyne.NewSize(960, 540))
|
||||
videoImg := canvas.NewImageFromResource(nil)
|
||||
videoImg.FillMode = canvas.ImageFillContain
|
||||
|
||||
// Load initial preview frame if available
|
||||
if s.currentFrame != "" {
|
||||
if img, err := fyne.LoadResourceFromPath(s.currentFrame); err == nil {
|
||||
videoImg.Resource = img
|
||||
}
|
||||
}
|
||||
|
||||
stage := container.NewMax(stageBG, videoImg)
|
||||
|
||||
// Playlist panel (only when we have media loaded) - now on the right
|
||||
playlist := widget.NewList(
|
||||
func() int { return len(s.loadedVideos) },
|
||||
func() fyne.CanvasObject { return widget.NewLabel("item") },
|
||||
|
|
@ -680,19 +697,23 @@ func (s *appState) showPlayerView() {
|
|||
if len(s.loadedVideos) > 0 && s.currentIndex < len(s.loadedVideos) {
|
||||
playlist.Select(s.currentIndex)
|
||||
}
|
||||
playlistPanel := container.NewBorder(
|
||||
|
||||
// Playlist with toggle visibility
|
||||
playlistContainer := container.NewBorder(
|
||||
widget.NewLabelWithStyle("Playlist", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
|
||||
nil, nil, nil,
|
||||
playlist,
|
||||
)
|
||||
playlistContainer.Resize(fyne.NewSize(250, 540))
|
||||
|
||||
src := s.source
|
||||
// Image surface
|
||||
stageBG := canvas.NewRectangle(utils.MustHex("#0F1529"))
|
||||
stageBG.SetMinSize(fyne.NewSize(960, 540))
|
||||
videoImg := canvas.NewImageFromResource(nil)
|
||||
videoImg.FillMode = canvas.ImageFillContain
|
||||
stage := container.NewMax(stageBG, videoImg)
|
||||
var playlistVisible bool = len(s.loadedVideos) > 1
|
||||
var mainContent *fyne.Container
|
||||
|
||||
if playlistVisible {
|
||||
mainContent = container.NewBorder(nil, nil, nil, playlistContainer, container.NewPadded(stage))
|
||||
} else {
|
||||
mainContent = container.NewPadded(stage)
|
||||
}
|
||||
|
||||
currentTime := widget.NewLabel("0:00")
|
||||
totalTime := widget.NewLabel(src.DurationString())
|
||||
|
|
@ -797,15 +818,32 @@ func (s *appState) showPlayerView() {
|
|||
}
|
||||
}
|
||||
|
||||
// Playlist toggle button
|
||||
playlistToggleBtn := widget.NewButton("☰", func() {
|
||||
playlistVisible = !playlistVisible
|
||||
if playlistVisible {
|
||||
mainContent.Objects = []fyne.CanvasObject{container.NewPadded(stage)}
|
||||
mainContent.Objects = []fyne.CanvasObject{}
|
||||
*mainContent = *container.NewBorder(nil, nil, nil, playlistContainer, container.NewPadded(stage))
|
||||
} else {
|
||||
mainContent.Objects = []fyne.CanvasObject{}
|
||||
*mainContent = *container.NewPadded(stage)
|
||||
}
|
||||
mainContent.Refresh()
|
||||
})
|
||||
playlistToggleBtn.Importance = widget.LowImportance
|
||||
|
||||
progressBar := container.NewBorder(nil, nil, currentTime, totalTime, container.NewMax(slider))
|
||||
controlRow := container.NewHBox(prevBtn, playBtn, nextBtn, layout.NewSpacer(), volIcon, container.NewMax(volSlider))
|
||||
volContainer := container.NewHBox(volIcon, container.NewMax(volSlider))
|
||||
volContainer.Resize(fyne.NewSize(150, 32))
|
||||
controlRow := container.NewHBox(prevBtn, playBtn, nextBtn, layout.NewSpacer(), playlistToggleBtn, volContainer)
|
||||
|
||||
playerArea = container.NewBorder(
|
||||
nil,
|
||||
container.NewVBox(container.NewPadded(progressBar), container.NewPadded(controlRow)),
|
||||
playlistPanel,
|
||||
nil,
|
||||
container.NewPadded(stage),
|
||||
nil,
|
||||
mainContent,
|
||||
)
|
||||
}
|
||||
|
||||
|
|
@ -3941,27 +3979,9 @@ func (s *appState) loadVideo(path string) {
|
|||
}
|
||||
if frames, err := capturePreviewFrames(src.Path, src.Duration); err == nil {
|
||||
src.PreviewFrames = frames
|
||||
if len(frames) > 0 {
|
||||
s.currentFrame = frames[0]
|
||||
}
|
||||
} else {
|
||||
logging.Debug(logging.CatFFMPEG, "preview generation failed: %v", err)
|
||||
s.currentFrame = ""
|
||||
}
|
||||
s.applyInverseDefaults(src)
|
||||
base := strings.TrimSuffix(src.DisplayName, filepath.Ext(src.DisplayName))
|
||||
s.convert.OutputBase = base + "-convert"
|
||||
// Use embedded cover art if present, otherwise clear
|
||||
if src.EmbeddedCoverArt != "" {
|
||||
s.convert.CoverArtPath = src.EmbeddedCoverArt
|
||||
logging.Debug(logging.CatFFMPEG, "using embedded cover art from video: %s", src.EmbeddedCoverArt)
|
||||
} else {
|
||||
s.convert.CoverArtPath = ""
|
||||
}
|
||||
s.convert.AspectHandling = "Auto"
|
||||
s.playerReady = false
|
||||
s.playerPos = 0
|
||||
s.playerPaused = true
|
||||
|
||||
// Maintain/extend loaded video list for navigation
|
||||
found := -1
|
||||
|
|
@ -3985,7 +4005,7 @@ func (s *appState) loadVideo(path string) {
|
|||
|
||||
logging.Debug(logging.CatModule, "video loaded %+v", src)
|
||||
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
|
||||
s.showPlayerView()
|
||||
s.switchToVideo(s.currentIndex)
|
||||
}, false)
|
||||
}
|
||||
|
||||
|
|
@ -5239,17 +5259,27 @@ func probeVideo(path string) (*videoSource, error) {
|
|||
defer cancel()
|
||||
|
||||
cmd := exec.CommandContext(ctx, "ffprobe",
|
||||
"-v", "quiet",
|
||||
"-v", "error",
|
||||
"-print_format", "json",
|
||||
"-show_format",
|
||||
"-show_streams",
|
||||
path,
|
||||
)
|
||||
out, err := cmd.Output()
|
||||
var stdout, stderr bytes.Buffer
|
||||
cmd.Stdout = &stdout
|
||||
cmd.Stderr = &stderr
|
||||
|
||||
err := cmd.Run()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
// Include stderr output in error message for better diagnostics
|
||||
if stderrStr := strings.TrimSpace(stderr.String()); stderrStr != "" {
|
||||
return nil, fmt.Errorf("ffprobe failed: %s", stderrStr)
|
||||
}
|
||||
return nil, fmt.Errorf("ffprobe failed: %w", err)
|
||||
}
|
||||
|
||||
out := stdout.Bytes()
|
||||
|
||||
var result struct {
|
||||
Format struct {
|
||||
Filename string `json:"filename"`
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user