Reuse shared PlayerState enum

This commit is contained in:
Stu Leak 2026-01-10 15:50:34 -05:00
parent 14599f4df5
commit 5d8f34f320

View File

@ -111,17 +111,10 @@ type busEvent struct {
State C.GstState
}
type PlayerState int
const (
StateIdle PlayerState = iota
StateLoading
StatePaused
StatePlaying
StateIdle PlayerState = iota + 100
StateSeeking
StateStepping
StateStopped
StateError
StateEOS
)