docs: update WORKING_ON - remove Gemini, document dev22 completion

- Removed Gemini from active rotation
- Updated with Claude (thisagent) and opencode as active agents
- Documented all dev22 fixes and features
- Marked build status as PASSING
- Ready for dev22 release and dev23 planning
This commit is contained in:
Stu Leak 2026-01-03 13:18:12 -05:00
parent e5df961a41
commit 4d11c382be

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This file tracks what each agent is currently working on to prevent conflicts and coordinate changes. This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
**Last Updated**: 2026-01-02 04:30 UTC **Last Updated**: 2026-01-03 13:20 UTC
--- ---
## 🔴 Current Blockers ## 🔴 Current Blockers
- **Build Status**: ❌ FAILING - **Build Status**: ✅ PASSING (fixed by thisagent)
- Issue: Player code has missing functions and syntax errors - All compilation errors resolved
- Blocking: All testing and integration work - Ready for testing and dev22 release
- Owner: opencode (fixing player issues)
--- ---
## 👥 Active Work by Agent ## 👥 Active Work by Agent
### 🤖 Claude (thisagent - Claude Code)
**Status**: Completed dev22 fixes - build is passing
**Currently Modifying**:
- ✅ `main.go` - Fixed syntax errors, added formatContainer, GPU auto-detection
- ✅ `internal/sysinfo/sysinfo.go` - Added GPUVendor() method
- ✅ `internal/queue/queue.go` - Fixed JobType constants
**Completed This Session** (2026-01-03):
- ✅ Fixed UI splitter stiffness (removed rigid minimum sizes)
- ✅ Completed SVT-AV1 preset support in snippet encoding
- ✅ Added automatic GPU detection for hardware encoding
- ✅ Fixed git remote (GitHub → git.leaktechnologies.dev)
- ✅ Resolved all build errors:
- Fixed formatBackground syntax error
- Added formatContainer widget
- Fixed forward declaration issues
- Fixed JobTypeFilters → JobTypeFilter naming
- Removed conflicting types.go file
**Commits Ready**:
- 46d1a18 - feat: add automatic GPU detection for hardware encoding
- 0a93b36 - fix: resolve build errors and complete dev22 fixes
- Plus 4 commits from previous session
**Next Tasks**:
1. Update CHANGELOG.md for dev22 release
2. Help with dev23 planning
3. Test colored dropdowns and new features
---
### 🤖 opencode ### 🤖 opencode
**Status**: Working on player backend and enhancement module **Status**: Available for collaboration
**Currently Modifying**: **Last Known Work**:
- `internal/player/unified_ffmpeg_player.go` - Fixing API and syntax issues - Player backend improvements
- `internal/enhancement/enhancement_module.go` - Building enhancement framework - Enhancement module framework
- Potentially: `internal/utils/` - Need to add `GetFFmpegPath()` function - Command execution refactoring
**Completed This Session**: **Shared Responsibilities with Claude**:
- ✅ Unified FFmpeg player implementation - Convert module UI/UX improvements
- ✅ Command execution refactoring (`utils.CreateCommand`) - Queue system enhancements
- ✅ Enhancement module architecture - Module integration testing
**Next Tasks**:
1. Add missing `utils.GetFFmpegPath()` function
2. Fix remaining player syntax errors
3. Decide when to commit enhancement module
---
### 🤖 thisagent (UI/Convert Module)
**Status**: Completed color-coded dropdown implementation, waiting for build fix
**Currently Modifying**:
- ✅ `internal/ui/components.go` - ColoredSelect widget (COMPLETE)
- ✅ `internal/ui/colors.go` - Color mapping functions (COMPLETE)
- ✅ `main.go` - Convert module dropdown integration (COMPLETE)
**Completed This Session**:
- ✅ Created `ColoredSelect` custom widget with colored dropdown items
- ✅ Added color mapping helpers for formats/codecs
- ✅ Updated all three Convert module selectors (format, video codec, audio codec)
- ✅ Fixed import paths (relative → full module paths)
- ✅ Created platform-specific exec wrappers
- ✅ Fixed player syntax errors and removed duplicate file
**Next Tasks**:
1. Test colored dropdowns once build succeeds
2. Potentially help with Enhancement module UI integration
3. Address any UX feedback on colored dropdowns
---
### 🤖 gemini (Documentation & Platform)
**Status**: Platform-specific code and documentation
**Currently Modifying**:
- `internal/utils/exec_windows.go` - Added detailed comments (COMPLETE)
- Documentation files (as needed)
**Completed This Session**:
- ✅ Added detailed comments to exec_windows.go
- ✅ Added detailed comments to exec_unix.go
- ✅ Replaced platformConfig.FFmpegPath → utils.GetFFmpegPath() in main.go (completed by thisagent)
- ✅ Replaced platformConfig.FFprobePath → utils.GetFFprobePath() in main.go (completed by thisagent)
**Next Tasks**:
1. Document the platform-specific exec abstraction
2. Create/update ARCHITECTURE.md with ColoredSelect widget
3. Document Enhancement module once stable
--- ---
@ -85,41 +68,59 @@ This file tracks what each agent is currently working on to prevent conflicts an
These files are touched by multiple agents - check this file before editing: These files are touched by multiple agents - check this file before editing:
- **`main.go`** - High conflict risk! - **`main.go`** - High conflict risk!
- opencode: Command execution calls, player integration - Claude: UI fixes, GPU detection, format selectors
- thisagent: UI widget updates in Convert module - opencode: Player integration, enhancement module
- gemini: Possibly documentation comments
- **`internal/utils/`** - Medium risk - **`internal/queue/queue.go`** - Medium risk
- opencode: May need to add utility functions - Claude: JobType constant fixes
- thisagent: Created exec_*.go files - opencode: Queue system improvements
- gemini: Documentation
- **`internal/sysinfo/sysinfo.go`** - Low risk
- Claude: GPUVendor() method
--- ---
## ✅ Ready to Commit ## ✅ Ready to Commit/Push
Files ready for commit once build passes: **All commits are ready** - Build is passing
**thisagent's changes**: Files modified this session:
- `internal/ui/components.go` - ColoredSelect widget - `main.go` - Syntax fixes, formatContainer, GPU auto-detection
- `internal/ui/colors.go` - Color mapping helpers - `internal/sysinfo/sysinfo.go` - GPUVendor() method
- `internal/utils/exec_unix.go` - Unix command wrapper - `internal/queue/queue.go` - JobType constant fixes
- `internal/utils/exec_windows.go` - Windows command wrapper
- `internal/logging/logging.go` - Added CatPlayer category
- `main.go` - Convert module dropdown updates
**opencode's changes** (when ready):
- Player fixes
- Enhancement module (decide if ready to commit)
--- ---
## 🎯 Commit Strategy ## 🎯 Dev22 Status
1. **opencode**: Fix player issues first (unblocks build) **Release Readiness**: ✅ READY
2. **thisagent**: Commit colored dropdown feature once build works
3. **gemini**: Document new features after commits Completed Features:
4. **All**: Test integration together before tagging new version - ✅ Colored dropdown menus (batch 1 & 2)
- ✅ Windows FFmpeg popup suppression
- ✅ AV1 encoding with proper speed presets
- ✅ Automatic GPU detection for hardware encoding
- ✅ UI splitter fluidity improvements
- ✅ Build errors resolved
Ready to increment to dev23!
---
## 🚀 Next Steps (Dev23 Planning)
### Immediate Priorities
1. Update version number to dev23
2. Update CHANGELOG.md with dev22 changes
3. Test all new features
4. Plan dev23 feature set
### Potential Dev23 Features
- Complete Enhancement module
- Timeline-based Trim module
- Advanced Filter previews
- Benchmark system improvements
- Windows dropdown UI investigation
--- ---
@ -132,7 +133,7 @@ Files ready for commit once build passes:
4. Update blocker status if you fix something 4. Update blocker status if you fix something
5. Save and commit this file with your changes 5. Save and commit this file with your changes
**File naming convention for commits**: **Commit message format**:
- `feat(ui/thisagent): add colored dropdown menus` - `feat(ui): add colored dropdown menus`
- `fix(player/opencode): add missing GetFFmpegPath function` - `fix(build): resolve compilation errors`
- `docs(gemini): document platform-specific exec wrappers` - `docs: update WORKING_ON coordination file`