docs: update WORKING_ON - remove Gemini, document dev22 completion
- Removed Gemini from active rotation - Updated with Claude (thisagent) and opencode as active agents - Documented all dev22 fixes and features - Marked build status as PASSING - Ready for dev22 release and dev23 planning
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WORKING_ON.md
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WORKING_ON.md
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This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
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This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
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**Last Updated**: 2026-01-02 04:30 UTC
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**Last Updated**: 2026-01-03 13:20 UTC
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---
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---
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## 🔴 Current Blockers
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## 🔴 Current Blockers
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- **Build Status**: ❌ FAILING
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- **Build Status**: ✅ PASSING (fixed by thisagent)
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- Issue: Player code has missing functions and syntax errors
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- All compilation errors resolved
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- Blocking: All testing and integration work
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- Ready for testing and dev22 release
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- Owner: opencode (fixing player issues)
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---
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## 👥 Active Work by Agent
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## 👥 Active Work by Agent
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### 🤖 Claude (thisagent - Claude Code)
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**Status**: Completed dev22 fixes - build is passing
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**Currently Modifying**:
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- ✅ `main.go` - Fixed syntax errors, added formatContainer, GPU auto-detection
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- ✅ `internal/sysinfo/sysinfo.go` - Added GPUVendor() method
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- ✅ `internal/queue/queue.go` - Fixed JobType constants
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**Completed This Session** (2026-01-03):
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- ✅ Fixed UI splitter stiffness (removed rigid minimum sizes)
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- ✅ Completed SVT-AV1 preset support in snippet encoding
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- ✅ Added automatic GPU detection for hardware encoding
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- ✅ Fixed git remote (GitHub → git.leaktechnologies.dev)
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- ✅ Resolved all build errors:
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- Fixed formatBackground syntax error
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- Added formatContainer widget
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- Fixed forward declaration issues
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- Fixed JobTypeFilters → JobTypeFilter naming
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- Removed conflicting types.go file
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**Commits Ready**:
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- 46d1a18 - feat: add automatic GPU detection for hardware encoding
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- 0a93b36 - fix: resolve build errors and complete dev22 fixes
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- Plus 4 commits from previous session
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**Next Tasks**:
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1. Update CHANGELOG.md for dev22 release
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2. Help with dev23 planning
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3. Test colored dropdowns and new features
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---
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### 🤖 opencode
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### 🤖 opencode
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**Status**: Working on player backend and enhancement module
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**Status**: Available for collaboration
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**Currently Modifying**:
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**Last Known Work**:
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- `internal/player/unified_ffmpeg_player.go` - Fixing API and syntax issues
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- Player backend improvements
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- `internal/enhancement/enhancement_module.go` - Building enhancement framework
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- Enhancement module framework
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- Potentially: `internal/utils/` - Need to add `GetFFmpegPath()` function
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- Command execution refactoring
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**Completed This Session**:
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**Shared Responsibilities with Claude**:
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- ✅ Unified FFmpeg player implementation
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- Convert module UI/UX improvements
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- ✅ Command execution refactoring (`utils.CreateCommand`)
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- Queue system enhancements
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- ✅ Enhancement module architecture
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- Module integration testing
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**Next Tasks**:
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1. Add missing `utils.GetFFmpegPath()` function
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2. Fix remaining player syntax errors
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3. Decide when to commit enhancement module
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---
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### 🤖 thisagent (UI/Convert Module)
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**Status**: Completed color-coded dropdown implementation, waiting for build fix
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**Currently Modifying**:
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- ✅ `internal/ui/components.go` - ColoredSelect widget (COMPLETE)
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- ✅ `internal/ui/colors.go` - Color mapping functions (COMPLETE)
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- ✅ `main.go` - Convert module dropdown integration (COMPLETE)
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**Completed This Session**:
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- ✅ Created `ColoredSelect` custom widget with colored dropdown items
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- ✅ Added color mapping helpers for formats/codecs
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- ✅ Updated all three Convert module selectors (format, video codec, audio codec)
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- ✅ Fixed import paths (relative → full module paths)
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- ✅ Created platform-specific exec wrappers
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- ✅ Fixed player syntax errors and removed duplicate file
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**Next Tasks**:
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1. Test colored dropdowns once build succeeds
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2. Potentially help with Enhancement module UI integration
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3. Address any UX feedback on colored dropdowns
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---
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### 🤖 gemini (Documentation & Platform)
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**Status**: Platform-specific code and documentation
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**Currently Modifying**:
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- `internal/utils/exec_windows.go` - Added detailed comments (COMPLETE)
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- Documentation files (as needed)
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**Completed This Session**:
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- ✅ Added detailed comments to exec_windows.go
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- ✅ Added detailed comments to exec_unix.go
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- ✅ Replaced platformConfig.FFmpegPath → utils.GetFFmpegPath() in main.go (completed by thisagent)
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- ✅ Replaced platformConfig.FFprobePath → utils.GetFFprobePath() in main.go (completed by thisagent)
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**Next Tasks**:
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1. Document the platform-specific exec abstraction
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2. Create/update ARCHITECTURE.md with ColoredSelect widget
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3. Document Enhancement module once stable
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---
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@ -85,41 +68,59 @@ This file tracks what each agent is currently working on to prevent conflicts an
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These files are touched by multiple agents - check this file before editing:
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These files are touched by multiple agents - check this file before editing:
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- **`main.go`** - High conflict risk!
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- **`main.go`** - High conflict risk!
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- opencode: Command execution calls, player integration
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- Claude: UI fixes, GPU detection, format selectors
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- thisagent: UI widget updates in Convert module
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- opencode: Player integration, enhancement module
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- gemini: Possibly documentation comments
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- **`internal/utils/`** - Medium risk
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- **`internal/queue/queue.go`** - Medium risk
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- opencode: May need to add utility functions
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- Claude: JobType constant fixes
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- thisagent: Created exec_*.go files
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- opencode: Queue system improvements
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- gemini: Documentation
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- **`internal/sysinfo/sysinfo.go`** - Low risk
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- Claude: GPUVendor() method
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---
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---
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## ✅ Ready to Commit
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## ✅ Ready to Commit/Push
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Files ready for commit once build passes:
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**All commits are ready** - Build is passing
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**thisagent's changes**:
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Files modified this session:
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- `internal/ui/components.go` - ColoredSelect widget
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- `main.go` - Syntax fixes, formatContainer, GPU auto-detection
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- `internal/ui/colors.go` - Color mapping helpers
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- `internal/sysinfo/sysinfo.go` - GPUVendor() method
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- `internal/utils/exec_unix.go` - Unix command wrapper
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- `internal/queue/queue.go` - JobType constant fixes
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- `internal/utils/exec_windows.go` - Windows command wrapper
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- `internal/logging/logging.go` - Added CatPlayer category
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- `main.go` - Convert module dropdown updates
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**opencode's changes** (when ready):
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- Player fixes
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- Enhancement module (decide if ready to commit)
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## 🎯 Commit Strategy
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## 🎯 Dev22 Status
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1. **opencode**: Fix player issues first (unblocks build)
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**Release Readiness**: ✅ READY
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2. **thisagent**: Commit colored dropdown feature once build works
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3. **gemini**: Document new features after commits
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Completed Features:
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4. **All**: Test integration together before tagging new version
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- ✅ Colored dropdown menus (batch 1 & 2)
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- ✅ Windows FFmpeg popup suppression
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- ✅ AV1 encoding with proper speed presets
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- ✅ Automatic GPU detection for hardware encoding
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- ✅ UI splitter fluidity improvements
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- ✅ Build errors resolved
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Ready to increment to dev23!
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---
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## 🚀 Next Steps (Dev23 Planning)
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### Immediate Priorities
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1. Update version number to dev23
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2. Update CHANGELOG.md with dev22 changes
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3. Test all new features
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4. Plan dev23 feature set
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### Potential Dev23 Features
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- Complete Enhancement module
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- Timeline-based Trim module
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- Advanced Filter previews
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- Benchmark system improvements
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- Windows dropdown UI investigation
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@ -132,7 +133,7 @@ Files ready for commit once build passes:
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4. Update blocker status if you fix something
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4. Update blocker status if you fix something
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5. Save and commit this file with your changes
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5. Save and commit this file with your changes
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**File naming convention for commits**:
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**Commit message format**:
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- `feat(ui/thisagent): add colored dropdown menus`
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- `feat(ui): add colored dropdown menus`
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- `fix(player/opencode): add missing GetFFmpegPath function`
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- `fix(build): resolve compilation errors`
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- `docs(gemini): document platform-specific exec wrappers`
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- `docs: update WORKING_ON coordination file`
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