Fix unified player integration build break
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parent
4ecb5da4f8
commit
303879b524
33
main.go
33
main.go
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@ -11063,31 +11063,18 @@ func (p *playSession) startLocked(offset float64) {
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p.runAudio(offset)
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}
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// New function using UnifiedPlayer with proper A/V synchronization
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func (p *playSession) runVideo(offset float64) {
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// Use unified player with proper A/V synchronization
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unifiedPlayer := ctx.NewPlayer(p.config)
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if err := unifiedPlayer.Load(p.path, offset); err != nil {
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logging.Error(logging.CatPlayer, "Failed to load video in unified player: %v", err)
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return
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var stderr bytes.Buffer
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args := []string{
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"-hide_banner", "-loglevel", "error",
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"-ss", fmt.Sprintf("%.3f", offset),
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"-i", p.path,
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"-vf", fmt.Sprintf("scale=%d:%d", p.targetW, p.targetH),
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"-f", "rawvideo",
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"-pix_fmt", "rgb24",
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"-r", fmt.Sprintf("%.3f", p.fps),
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"-",
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}
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// Start unified playback
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if err := unifiedPlayer.Play(); err != nil {
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logging.Error(logging.CatPlayer, "Failed to start unified player: %v", err)
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return
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}
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defer unifiedPlayer.Close()
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p.videoCmd = unifiedPlayer
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}
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func (p *playSession) runAudio(offset float64) {
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// For unified player, audio is handled internally
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// This function is no longer needed with UnifiedPlayer
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// Audio processing is built into the unified FFmpeg process
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logging.Debug(logging.CatPlayer, "Audio handled by unified player")
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return nil
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}
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cmd := utils.CreateCommandRaw(utils.GetFFmpegPath(), args...)
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cmd.Stderr = &stderr
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stdout, err := cmd.StdoutPipe()
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