Use normalized bitrate mode for visibility
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parent
e3d0edacc6
commit
10153d3af7
12
main.go
12
main.go
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@ -8407,7 +8407,11 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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// Move to CBR for predictable output when a preset is chosen
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if preset.Bitrate != "" && state.convert.BitrateMode != "CBR" && state.convert.BitrateMode != "VBR" {
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state.convert.BitrateMode = "CBR"
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bitrateModeSelect.SetSelected("CBR")
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if label, ok := reverseMap["CBR"]; ok {
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bitrateModeSelect.SetSelected(label)
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} else {
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bitrateModeSelect.SetSelected("CBR (Constant Bitrate)")
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}
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}
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if preset.Bitrate != "" {
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@ -8435,9 +8439,6 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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updateEncodingControls = func() {
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mode := normalizeBitrateMode(state.convert.BitrateMode)
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if bitrateModeSelect != nil && strings.TrimSpace(bitrateModeSelect.Selected) != "" {
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mode = normalizeBitrateMode(bitrateModeSelect.Selected)
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}
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isLossless := state.convert.Quality == "Lossless"
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supportsLossless := codecSupportsLossless(state.convert.VideoCodec)
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@ -8823,9 +8824,6 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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hide := strings.Contains(strings.ToLower(state.convert.SelectedFormat.Label), "h.265") ||
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strings.EqualFold(state.convert.VideoCodec, "H.265")
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mode := normalizeBitrateMode(state.convert.BitrateMode)
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if bitrateModeSelect != nil && strings.TrimSpace(bitrateModeSelect.Selected) != "" {
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mode = normalizeBitrateMode(bitrateModeSelect.Selected)
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}
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hideQuality := mode != "" && mode != "CRF"
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if qualitySectionSimple != nil {
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