Fix queue persistence and threading issues - proper solution
- Remove queue loading at startup: Queue now starts completely fresh each
session. No Load() call from /tmp/videotools-queue.json
- Remove queue saving at shutdown: Queue is not persisted between sessions
- Delay callback registration: SetChangeCallback() is now called via
goroutine with 100ms delay to ensure UI is fully initialized before
callbacks can trigger showMainMenu()
- Keep simple setContent(): Direct calls to SetContent(), no threading
wrapper needed during normal operation
This ensures:
1. No threading errors on app startup
2. Clean empty queue on each new session
3. Proper initialization order preventing callback-during-init issues
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
813c0fd17d
commit
0e4f4fb3af
38
main.go
38
main.go
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@ -962,13 +962,9 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
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}
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func (s *appState) shutdown() {
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// Save queue before shutting down
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// Stop queue without saving - we want a clean slate each session
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if s.jobQueue != nil {
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s.jobQueue.Stop()
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queuePath := filepath.Join(os.TempDir(), "videotools-queue.json")
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if err := s.jobQueue.Save(queuePath); err != nil {
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logging.Debug(logging.CatSystem, "failed to save queue: %v", err)
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}
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}
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s.stopPlayer()
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@ -1081,25 +1077,25 @@ func runGUI() {
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// Initialize job queue
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state.jobQueue = queue.New(state.jobExecutor)
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state.jobQueue.SetChangeCallback(func() {
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// Update stats bar
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state.updateStatsBar()
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// Refresh UI when queue changes
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if state.active == "" {
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state.showMainMenu()
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}
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})
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// Load saved queue
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queuePath := filepath.Join(os.TempDir(), "videotools-queue.json")
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if err := state.jobQueue.Load(queuePath); err != nil {
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logging.Debug(logging.CatSystem, "failed to load queue: %v", err)
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}
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// Start queue processing
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// Start queue processing (but paused by default)
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state.jobQueue.Start()
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// Set callback AFTER showing the window to avoid threading issues during startup
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// Use a goroutine with delay to ensure UI is fully initialized
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go func() {
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time.Sleep(100 * time.Millisecond)
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state.jobQueue.SetChangeCallback(func() {
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// Update stats bar
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state.updateStatsBar()
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// Refresh UI when queue changes
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if state.active == "" {
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state.showMainMenu()
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}
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})
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}()
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defer state.shutdown()
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w.SetOnDropped(func(pos fyne.Position, items []fyne.URI) {
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state.handleDrop(pos, items)
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