Fix unified player load err scoping

This commit is contained in:
Stu Leak 2026-01-07 02:28:36 -05:00
parent de4416868e
commit 0b17b447bc

View File

@ -185,8 +185,7 @@ func (p *UnifiedPlayer) Load(path string, offset time.Duration) error {
}
// Start FFmpeg process for unified A/V output
err = p.startVideoProcess()
if err != nil {
if err := p.startVideoProcess(); err != nil {
return err
}