Revert "Remove unused settings module import"

This reverts commit 237075c12b.
This commit is contained in:
Stu Leak 2026-01-07 21:57:12 -05:00
parent 237075c12b
commit 00d462cca6

View File

@ -10,7 +10,6 @@ import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
@ -326,128 +325,12 @@ func buildPreferencesTab(state *appState) fyne.CanvasObject {
header.TextStyle = fyne.TextStyle{Bold: true}
content.Add(header)
desc := widget.NewLabel("Configure default settings for VideoTools modules and workflow.")
desc.Wrapping = fyne.TextWrapWord
content.Add(desc)
content.Add(widget.NewSeparator())
// Output Directory Settings
outputHeader := widget.NewLabel("📁 Output Directories")
outputHeader.TextStyle = fyne.TextStyle{Bold: true}
content.Add(outputHeader)
outputDirEntry := widget.NewEntry()
outputDirEntry.SetPlaceHolder("Default output directory for converted files")
if state.defaultOutputDir != "" {
outputDirEntry.SetText(state.defaultOutputDir)
}
browseOutputBtn := widget.NewButton("Browse", func() {
// TODO: Implement directory browser
})
outputContainer := container.NewVBox(
widget.NewLabel("Default Output Directory:"),
container.NewBorder(nil, nil, nil, browseOutputBtn, outputDirEntry),
)
content.Add(outputContainer)
content.Add(widget.NewSeparator())
// Encoding Defaults
encodingHeader := widget.NewLabel("⚙️ Encoding Defaults")
encodingHeader.TextStyle = fyne.TextStyle{Bold: true}
content.Add(encodingHeader)
// Video codec selector
videoCodecSelect := widget.NewSelect([]string{"libx264", "libx265", "libvpx-vp9", "av1", "copy"}, nil)
videoCodecSelect.SetSelected(state.defaultVideoCodec)
videoCodecSelect.OnChanged = func(codec string) {
state.defaultVideoCodec = codec
}
// Audio codec selector
audioCodecSelect := widget.NewSelect([]string{"aac", "libmp3lame", "opus", "copy"}, nil)
audioCodecSelect.SetSelected(state.defaultAudioCodec)
audioCodecSelect.OnChanged = func(codec string) {
state.defaultAudioCodec = codec
}
encodingContainer := container.NewVBox(
container.NewHBox(
widget.NewLabel("Video Codec:"),
videoCodecSelect,
),
container.NewHBox(
widget.NewLabel("Audio Codec:"),
audioCodecSelect,
),
)
content.Add(encodingContainer)
content.Add(widget.NewSeparator())
// Hardware Acceleration
hwHeader := widget.NewLabel("🚀 Hardware Acceleration")
hwHeader.TextStyle = fyne.TextStyle{Bold: true}
content.Add(hwHeader)
hwAccelSelect := widget.NewSelect([]string{"auto", "none", "nvenc", "qsv", "vaapi"}, nil)
hwAccelSelect.SetSelected(state.hardwareAcceleration)
hwAccelSelect.OnChanged = func(hw string) {
state.hardwareAcceleration = hw
}
hwContainer := container.NewVBox(
widget.NewLabel("GPU Acceleration:"),
hwAccelSelect,
)
content.Add(hwContainer)
content.Add(widget.NewSeparator())
// UI Preferences
uiHeader := widget.NewLabel("🎨 User Interface")
uiHeader.TextStyle = fyne.TextStyle{Bold: true}
content.Add(uiHeader)
themeSelect := widget.NewSelect([]string{"Dark", "Light", "System"}, nil)
themeSelect.SetSelected(state.uiTheme)
themeSelect.OnChanged = func(theme string) {
state.uiTheme = theme
// TODO: Apply theme change
}
// Enable/disable auto-preview
autoPreviewCheck := widget.NewCheck("Enable auto-preview", func(checked bool) {
state.autoPreview = checked
})
autoPreviewCheck.SetChecked(state.autoPreview)
uiContainer := container.NewVBox(
container.NewHBox(
widget.NewLabel("Theme:"),
themeSelect,
),
autoPreviewCheck,
)
content.Add(uiContainer)
content.Add(widget.NewSeparator())
// Save Preferences
saveBtn := widget.NewButton("Save Preferences", func() {
// Update state with new values
state.defaultOutputDir = outputDirEntry.Text
// Show success message
dialog.ShowInformation("Preferences Saved",
"Your preferences have been saved successfully!",
fyne.CurrentApp().Driver().AllWindows()[0])
})
saveBtn.Importance = widget.HighImportance
content.Add(container.NewCenter(saveBtn))
content.Add(widget.NewLabel("Preferences panel - Coming soon"))
content.Add(widget.NewLabel("This will include settings for:"))
content.Add(widget.NewLabel("• Default output directories"))
content.Add(widget.NewLabel("• Default encoding presets"))
content.Add(widget.NewLabel("• UI theme preferences"))
content.Add(widget.NewLabel("• Automatic updates"))
return content
}