forked from Leak_Technologies/VideoTools
Features: - Add persistent conversion stats bar visible on all screens - Shows running job progress with live updates - Displays pending/completed/failed job counts - Clickable to open queue view - Add multi-video navigation with Prev/Next buttons - Load multiple videos for batch queue setup - Switch between loaded videos to review settings - Add install script with animated loading spinner - Add error dialogs with "Copy Error" button for debugging Improvements: - Update queue tile to show active/total jobs instead of completed/total - Fix deadlock in queue callback system (run callbacks in goroutines) - Improve batch file handling with detailed error reporting - Fix queue status to always show progress percentage (even at 0%) - Better error messages for failed video analysis 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
89 lines
2.5 KiB
Go
89 lines
2.5 KiB
Go
package ui
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import (
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"fmt"
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
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)
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// ModuleInfo contains information about a module for display
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type ModuleInfo struct {
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ID string
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Label string
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Color color.Color
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Enabled bool
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}
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// BuildMainMenu creates the main menu view with module tiles
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func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), titleColor, queueColor, textColor color.Color, queueActive, queueTotal int) fyne.CanvasObject {
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title := canvas.NewText("VIDEOTOOLS", titleColor)
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title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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title.TextSize = 28
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queueTile := buildQueueTile(queueActive, queueTotal, queueColor, textColor, onQueueClick)
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header := container.New(layout.NewHBoxLayout(),
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title,
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layout.NewSpacer(),
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queueTile,
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)
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var tileObjects []fyne.CanvasObject
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for _, mod := range modules {
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modID := mod.ID // Capture for closure
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var tapFunc func()
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var dropFunc func([]fyne.URI)
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if mod.Enabled {
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tapFunc = func() {
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onModuleClick(modID)
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}
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dropFunc = func(items []fyne.URI) {
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onModuleDrop(modID, items)
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}
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}
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tileObjects = append(tileObjects, buildModuleTile(mod, tapFunc, dropFunc))
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}
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grid := container.NewGridWithColumns(3, tileObjects...)
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padding := canvas.NewRectangle(color.Transparent)
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padding.SetMinSize(fyne.NewSize(0, 14))
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body := container.New(layout.NewVBoxLayout(),
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header,
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padding,
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grid,
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)
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return body
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}
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// buildModuleTile creates a single module tile
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func buildModuleTile(mod ModuleInfo, tapped func(), dropped func([]fyne.URI)) fyne.CanvasObject {
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logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v", mod.ID, mod.Color, mod.Enabled)
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return container.NewPadded(NewModuleTile(mod.Label, mod.Color, mod.Enabled, tapped, dropped))
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}
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// buildQueueTile creates the queue status tile
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func buildQueueTile(active, total int, queueColor, textColor color.Color, onClick func()) fyne.CanvasObject {
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rect := canvas.NewRectangle(queueColor)
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rect.CornerRadius = 8
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rect.SetMinSize(fyne.NewSize(160, 60))
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text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", active, total), textColor)
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text.Alignment = fyne.TextAlignCenter
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text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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text.TextSize = 18
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tile := container.NewMax(rect, container.NewCenter(text))
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// Make it tappable
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tappable := NewTappable(tile, onClick)
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return tappable
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}
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