VT_Player/internal/ui/mainmenu.go
Stu Leak 43ed677838 Add persistent conversion stats, multi-video navigation, and error debugging
Features:
- Add persistent conversion stats bar visible on all screens
  - Shows running job progress with live updates
  - Displays pending/completed/failed job counts
  - Clickable to open queue view
- Add multi-video navigation with Prev/Next buttons
  - Load multiple videos for batch queue setup
  - Switch between loaded videos to review settings
- Add install script with animated loading spinner
- Add error dialogs with "Copy Error" button for debugging

Improvements:
- Update queue tile to show active/total jobs instead of completed/total
- Fix deadlock in queue callback system (run callbacks in goroutines)
- Improve batch file handling with detailed error reporting
- Fix queue status to always show progress percentage (even at 0%)
- Better error messages for failed video analysis

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 18:44:54 -05:00

89 lines
2.5 KiB
Go

package ui
import (
"fmt"
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/layout"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
// ModuleInfo contains information about a module for display
type ModuleInfo struct {
ID string
Label string
Color color.Color
Enabled bool
}
// BuildMainMenu creates the main menu view with module tiles
func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), titleColor, queueColor, textColor color.Color, queueActive, queueTotal int) fyne.CanvasObject {
title := canvas.NewText("VIDEOTOOLS", titleColor)
title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
title.TextSize = 28
queueTile := buildQueueTile(queueActive, queueTotal, queueColor, textColor, onQueueClick)
header := container.New(layout.NewHBoxLayout(),
title,
layout.NewSpacer(),
queueTile,
)
var tileObjects []fyne.CanvasObject
for _, mod := range modules {
modID := mod.ID // Capture for closure
var tapFunc func()
var dropFunc func([]fyne.URI)
if mod.Enabled {
tapFunc = func() {
onModuleClick(modID)
}
dropFunc = func(items []fyne.URI) {
onModuleDrop(modID, items)
}
}
tileObjects = append(tileObjects, buildModuleTile(mod, tapFunc, dropFunc))
}
grid := container.NewGridWithColumns(3, tileObjects...)
padding := canvas.NewRectangle(color.Transparent)
padding.SetMinSize(fyne.NewSize(0, 14))
body := container.New(layout.NewVBoxLayout(),
header,
padding,
grid,
)
return body
}
// buildModuleTile creates a single module tile
func buildModuleTile(mod ModuleInfo, tapped func(), dropped func([]fyne.URI)) fyne.CanvasObject {
logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v", mod.ID, mod.Color, mod.Enabled)
return container.NewPadded(NewModuleTile(mod.Label, mod.Color, mod.Enabled, tapped, dropped))
}
// buildQueueTile creates the queue status tile
func buildQueueTile(active, total int, queueColor, textColor color.Color, onClick func()) fyne.CanvasObject {
rect := canvas.NewRectangle(queueColor)
rect.CornerRadius = 8
rect.SetMinSize(fyne.NewSize(160, 60))
text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", active, total), textColor)
text.Alignment = fyne.TextAlignCenter
text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
text.TextSize = 18
tile := container.NewMax(rect, container.NewCenter(text))
// Make it tappable
tappable := NewTappable(tile, onClick)
return tappable
}