VT_Player/internal/ui/mainmenu.go
Stu 18a14c6020 Refactor to modular architecture with rainbow UI (v0.1.0-dev8)
Major refactoring to improve code organization and enhance UI:

Architecture:
- Split monolithic main.go into modular internal/ package structure
- Created internal/logging for centralized logging system
- Created internal/modules for module handler functions
- Created internal/ui for UI components and layouts
- Created internal/utils for shared utility functions

UI Enhancements:
- Implemented rainbow gradient across 8 module buttons (violet→red)
- Increased module button text size to 20 for better readability
- Fixed text centering on module tiles
- Converted Simple/Advanced mode toggle to tabs to save vertical space
- Added vertical scrollbars to prevent UI overflow
- Added metadata copy button (📋) to copy all metadata to clipboard

Video Processing:
- Fixed aspect ratio conversion to default to center-crop behavior
- Added 6 aspect handling modes: Auto, Crop, Letterbox, Pillarbox, Blur Fill, Stretch
- Fixed blur fill to maintain source resolution with padding (no scaling)
- Ensured all FFmpeg filters produce even-numbered dimensions for H.264

Known Issues:
- WMV files still produce FFmpeg error 234 during aspect conversions
  (requires codec-specific handling in future update)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 14:56:37 -05:00

76 lines
2.0 KiB
Go

package ui
import (
"fmt"
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/layout"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
// ModuleInfo contains information about a module for display
type ModuleInfo struct {
ID string
Label string
Color color.Color
}
// BuildMainMenu creates the main menu view with module tiles
func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), titleColor, queueColor, textColor color.Color) fyne.CanvasObject {
title := canvas.NewText("VIDEOTOOLS", titleColor)
title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
title.TextSize = 28
queueTile := buildQueueTile(0, 0, queueColor, textColor)
header := container.New(layout.NewHBoxLayout(),
title,
layout.NewSpacer(),
queueTile,
)
var tileObjects []fyne.CanvasObject
for _, mod := range modules {
modID := mod.ID // Capture for closure
tileObjects = append(tileObjects, buildModuleTile(mod, func() {
onModuleClick(modID)
}))
}
grid := container.NewGridWithColumns(3, tileObjects...)
padding := canvas.NewRectangle(color.Transparent)
padding.SetMinSize(fyne.NewSize(0, 14))
body := container.New(layout.NewVBoxLayout(),
header,
padding,
grid,
)
return body
}
// buildModuleTile creates a single module tile
func buildModuleTile(mod ModuleInfo, tapped func()) fyne.CanvasObject {
logging.Debug(logging.CatUI, "building tile %s color=%v", mod.ID, mod.Color)
return container.NewPadded(NewModuleTile(mod.Label, mod.Color, tapped))
}
// buildQueueTile creates the queue status tile
func buildQueueTile(done, total int, queueColor, textColor color.Color) fyne.CanvasObject {
rect := canvas.NewRectangle(queueColor)
rect.CornerRadius = 8
rect.SetMinSize(fyne.NewSize(160, 60))
text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", done, total), textColor)
text.Alignment = fyne.TextAlignCenter
text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
text.TextSize = 18
return container.NewMax(rect, container.NewCenter(text))
}