VT_Player/third_party/gotk3/gtk/windowgroup.go
Stu d4efa91ce1 Add vendored gotk3 GTK3 bindings for Go
Vendor gotk3 library to ensure consistent GTK3 bindings across
environments and simplify dependency management.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-15 05:40:43 -05:00

107 lines
2.7 KiB
Go

// Same copyright and license as the rest of the files in this project
package gtk
// #include <gtk/gtk.h>
// #include "gtk.go.h"
import "C"
import (
"runtime"
"unsafe"
"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/glib"
)
/*
* GtkWindowGroup
*/
type WindowGroup struct {
*glib.Object
}
// native returns a pointer to the underlying GtkWindowGroup.
func (v *WindowGroup) native() *C.GtkWindowGroup {
if v == nil || v.GObject == nil {
return nil
}
p := unsafe.Pointer(v.GObject)
return C.toGtkWindowGroup(p)
}
func marshalWindowGroup(p uintptr) (interface{}, error) {
c := C.g_value_get_object((*C.GValue)(unsafe.Pointer(p)))
obj := glib.Take(unsafe.Pointer(c))
return wrapWindowGroup(obj), nil
}
func wrapWindowGroup(obj *glib.Object) *WindowGroup {
if obj == nil {
return nil
}
return &WindowGroup{obj}
}
// WindowGroupNew is a wrapper around gtk_window_group_new().
func WindowGroupNew() (*WindowGroup, error) {
c := C.gtk_window_group_new()
if c == nil {
return nil, nilPtrErr
}
return wrapWindowGroup(glib.Take(unsafe.Pointer(c))), nil
}
// AddWindow is a wrapper around gtk_window_group_add_window().
func (v *WindowGroup) AddWindow(window IWindow) {
var pw *C.GtkWindow = nil
if window != nil {
pw = window.toWindow()
}
C.gtk_window_group_add_window(v.native(), pw)
}
// RemoveWindow is a wrapper around gtk_window_group_remove_window().
func (v *WindowGroup) RemoveWindow(window IWindow) {
var pw *C.GtkWindow = nil
if window != nil {
pw = window.toWindow()
}
C.gtk_window_group_remove_window(v.native(), pw)
}
// ListWindows is a wrapper around gtk_window_group_list_windows().
// Returned list is wrapped to return *gtk.Window elements.
// TODO: Use IWindow and wrap to correct type
func (v *WindowGroup) ListWindows() *glib.List {
clist := C.gtk_window_group_list_windows(v.native())
if clist == nil {
return nil
}
glist := glib.WrapList(uintptr(unsafe.Pointer(clist)))
glist.DataWrapper(func(ptr unsafe.Pointer) interface{} {
return wrapWindow(glib.Take(ptr))
})
runtime.SetFinalizer(glist, func(l *glib.List) { glib.FinalizerStrategy(l.Free) })
return glist
}
// GetCurrentGrab is a wrapper around gtk_window_group_get_current_grab().
func (v *WindowGroup) GetCurrentGrab() (IWidget, error) {
c := C.gtk_window_group_get_current_grab(v.native())
if c == nil {
return nil, nil
}
return castWidget(c)
}
// GetCurrentDeviceGrab is a wrapper around gtk_window_group_get_current_device_grab().
func (v *WindowGroup) GetCurrentDeviceGrab(device *gdk.Device) (IWidget, error) {
c := C.gtk_window_group_get_current_device_grab(v.native(), C.toGdkDevice(unsafe.Pointer(device.Native())))
if c == nil {
return nil, nil
}
return castWidget(c)
}