VT_Player/third_party/gotk3/glib/gvariantbuilder.go
Stu d4efa91ce1 Add vendored gotk3 GTK3 bindings for Go
Vendor gotk3 library to ensure consistent GTK3 bindings across
environments and simplify dependency management.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-15 05:40:43 -05:00

53 lines
1.3 KiB
Go

// Same copyright and license as the rest of the files in this project
// GVariant : GVariant — strongly typed value datatype
// https://developer.gnome.org/glib/2.26/glib-GVariant.html
package glib
// #include <glib.h>
// #include <glib-object.h>
// #include "glib.go.h"
// #include "gvariant.go.h"
import "C"
import "unsafe"
/*
* GVariantBuilder
*/
// VariantBuilder is a representation of GLib's VariantBuilder.
type VariantBuilder struct {
GVariantBuilder *C.GVariantBuilder
}
func (v *VariantBuilder) toGVariantBuilder() *C.GVariantBuilder {
if v == nil {
return nil
}
return v.native()
}
func (v *VariantBuilder) toVariantBuilder() *VariantBuilder {
return v
}
// newVariantBuilder creates a new VariantBuilder from a GVariantBuilder pointer.
func newVariantBuilder(p *C.GVariantBuilder) *VariantBuilder {
return &VariantBuilder{GVariantBuilder: p}
}
// native returns a pointer to the underlying GVariantBuilder.
func (v *VariantBuilder) native() *C.GVariantBuilder {
if v == nil || v.GVariantBuilder == nil {
return nil
}
p := unsafe.Pointer(v.GVariantBuilder)
return C.toGVariantBuilder(p)
}
// Native returns a pointer to the underlying GVariantBuilder.
func (v *VariantBuilder) Native() uintptr {
return uintptr(unsafe.Pointer(v.native()))
}