package ui import ( "fmt" "image/color" "fyne.io/fyne/v2" "fyne.io/fyne/v2/canvas" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/layout" "git.leaktechnologies.dev/stu/VT_Player/internal/logging" ) // ModuleInfo contains information about a module for display type ModuleInfo struct { ID string Label string Color color.Color Enabled bool } // BuildMainMenu creates the main menu view with module tiles func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), titleColor, queueColor, textColor color.Color, queueCompleted, queueTotal int) fyne.CanvasObject { title := canvas.NewText("VT PLAYER", titleColor) title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true} title.TextSize = 28 queueTile := buildQueueTile(queueCompleted, queueTotal, queueColor, textColor, onQueueClick) header := container.New(layout.NewHBoxLayout(), title, layout.NewSpacer(), queueTile, ) var tileObjects []fyne.CanvasObject for _, mod := range modules { modID := mod.ID // Capture for closure var tapFunc func() var dropFunc func([]fyne.URI) if mod.Enabled { tapFunc = func() { onModuleClick(modID) } dropFunc = func(items []fyne.URI) { logging.Debug(logging.CatUI, "MainMenu dropFunc called for module=%s itemCount=%d", modID, len(items)) onModuleDrop(modID, items) } } logging.Debug(logging.CatUI, "Creating tile for module=%s enabled=%v hasDropFunc=%v", modID, mod.Enabled, dropFunc != nil) tileObjects = append(tileObjects, buildModuleTile(mod, tapFunc, dropFunc)) } grid := container.NewGridWithColumns(3, tileObjects...) padding := canvas.NewRectangle(color.Transparent) padding.SetMinSize(fyne.NewSize(0, 14)) body := container.New(layout.NewVBoxLayout(), header, padding, grid, ) return body } // buildModuleTile creates a single module tile func buildModuleTile(mod ModuleInfo, tapped func(), dropped func([]fyne.URI)) fyne.CanvasObject { logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v", mod.ID, mod.Color, mod.Enabled) return container.NewPadded(NewModuleTile(mod.Label, mod.Color, mod.Enabled, tapped, dropped)) } // buildQueueTile creates the queue status tile func buildQueueTile(completed, total int, queueColor, textColor color.Color, onClick func()) fyne.CanvasObject { rect := canvas.NewRectangle(queueColor) rect.CornerRadius = 8 rect.SetMinSize(fyne.NewSize(160, 60)) text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", completed, total), textColor) text.Alignment = fyne.TextAlignCenter text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true} text.TextSize = 18 tile := container.NewMax(rect, container.NewCenter(text)) // Make it tappable tappable := NewTappable(tile, onClick) return tappable }