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Author SHA1 Message Date
3f47da4ddf Integrate Google Material Icons for clean UI
Icon system:
- Create internal/ui/icons.go with Material Symbols unicode constants
- Add 50+ icon constants for all player features
- Implement NewIconButton() and helper functions
- Add GetVolumeIcon() and GetPlayPauseIcon() dynamic icon helpers

UI updates:
- Replace emoji icons (▶/⏸ 🔊 ☰) with Material Icons
- Use play_arrow/pause for play button with state toggle
- Use volume_up/down/mute/off for volume with dynamic updates
- Use menu icon for playlist toggle
- Use skip_previous/skip_next for track navigation

Documentation:
- Add MATERIAL_ICONS_MAPPING.md with complete icon reference
- Document 50+ Material Icon unicode mappings
- Include download instructions for Material Symbols font
- Map all planned features to appropriate icons

Benefits:
- Professional, consistent icon design
- Industry-standard Material Design language
- Better rendering than emoji (no font fallback issues)
- Scalable unicode characters (works immediately)
- Ready for font enhancement (optional Material Symbols font)

Prepares for:
- Frame navigation icons (navigate_before/next)
- Keyframe jump icons (first_page/last_page)
- Cut tool icons (content_cut, markers)
- All features in FEATURE_ROADMAP.md

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-05 10:06:43 -05:00
c7d821e03a Add menu bar and center playback controls
UI improvements:
- Add menu bar at top with File, View, and Tools menus
- Move File operations (Open, Add Folder, Clear) to File menu
- Add Frame-Accurate Mode toggle in Tools menu
- Center playback controls (Prev, Play, Next) at bottom
- Move volume controls to left, playlist toggle to right
- Remove redundant top control bar for cleaner interface
- Add keyframingMode state to appState for feature toggle

Layout changes:
- Menu bar provides access to advanced features
- Main player area takes full space below menu
- Controls centered bottom like modern video players (Haruna/VLC)
- Cleaner interface suitable for basic playback or advanced editing

Prepares for:
- Frame-accurate navigation features (when keyframing enabled)
- Timeline with keyframe markers
- In/out point cutting tools
- Integration with VideoTools chapter support

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-05 10:03:31 -05:00
5e2171a95e Fix video loading and improve player UI
Major fixes:
- Fix drag-and-drop video loading bug (s.source was never set)
- Call switchToVideo() instead of showPlayerView() to properly initialize player state
- Show initial preview frame/thumbnail when video loads
- Improve ffprobe error messages (capture stderr for better diagnostics)

UI improvements:
- Move playlist from left to right side
- Add playlist toggle button (☰) with visibility control
- Load and display preview frame immediately when video loads
- Improve control layout with volume container
- Auto-hide playlist when only one video loaded

Documentation:
- Add FEATURE_ROADMAP.md tracking 30 planned features
- Add ICONS_NEEDED.md listing 53 required SVG icons
- Update .gitignore to exclude binaries

References: DEV_SPEC_FRAME_ACCURATE_PLAYBACK.md

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-05 10:01:59 -05:00
7 changed files with 1573 additions and 99 deletions

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@ -2,3 +2,5 @@ videotools.log
.gocache/
.gomodcache/
VideoTools
VTPlayer
vt_player

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# VT_Player Development Specification: Frame-Accurate Playback & Lossless Cutting
**Project:** VT_Player
**Target:** Lightweight frame-accurate video player with keyframe navigation for lossless cutting
**Goal:** Provide LosslessCut-style functionality using FFmpeg suite exclusively
**Performance:** Competitive with existing tools, optimized for lightweight operation
**Status:** Foundation exists, keyframe features need implementation
---
## Design Philosophy
- **Lightweight First:** Minimize memory footprint, avoid bloat
- **FFmpeg Suite Only:** Use ffplay, ffmpeg, ffprobe - no external players
- **Hardware Accelerated:** Leverage GPU when available, graceful fallback to CPU
- **Responsive UI:** All operations feel instant (<100ms response time)
- **Smart Caching:** Cache intelligently, clean up aggressively
---
## Current State Analysis
### What's Working ✓
1. **Basic Player Controller** (`internal/player/controller_linux.go`)
- ffplay integration with stdin control
- Play/pause/seek/volume controls
- Window embedding via xdotool/SDL
- ~50MB memory footprint for playback
2. **Player UI** (`main.go:555-800`)
- Video loading and playlist
- Basic controls and time display
- Slider-based seeking
3. **Video Metadata** (`videoSource` struct)
- FFprobe metadata extraction
- Duration/resolution/framerate parsing
### What's Missing ✗
1. **No keyframe detection** - Cannot identify I-frames
2. **No frame-by-frame navigation** - Only time-based seeking
3. **No timeline visualization** - No keyframe markers
4. **No in/out point marking** - Cannot mark cut points
5. **No lossless cut functionality** - No stream copy cutting
6. **No frame counter** - Only shows time
---
## Implementation Plan
### Phase 1: Lightweight Keyframe Detection
**Goal:** <5s detection time for 1-hour video, <10MB memory overhead
#### Create `internal/keyframe/detector.go`
**Strategy: Sparse Keyframe Index**
```go
package keyframe
// Keyframe represents an I-frame position
type Keyframe struct {
FrameNum int // Frame number
Timestamp float64 // Time in seconds
}
// Index holds keyframe positions (I-frames only, not all frames)
type Index struct {
Keyframes []Keyframe // Only I-frames (~1KB per minute of video)
TotalFrames int
Duration float64
FrameRate float64
}
// DetectKeyframes uses FFprobe to find I-frames only
func DetectKeyframes(videoPath string) (*Index, error) {
// ffprobe -v error -skip_frame nokey -select_streams v:0 \
// -show_entries frame=pkt_pts_time -of csv video.mp4
//
// -skip_frame nokey = Only I-frames (5-10x faster than scanning all frames)
// Returns: 0.000000, 2.002000, 4.004000, ...
cmd := exec.Command("ffprobe",
"-v", "error",
"-skip_frame", "nokey", // KEY OPTIMIZATION: Only I-frames
"-select_streams", "v:0",
"-show_entries", "frame=pkt_pts_time",
"-of", "csv=p=0",
videoPath,
)
// Parse output, build Keyframe array
// Memory: ~100 bytes per keyframe
// 1-hour video @ 2s GOP = ~1800 keyframes = ~180KB
}
// FindNearestKeyframe returns closest I-frame to timestamp
func (idx *Index) FindNearestKeyframe(timestamp float64, direction string) *Keyframe {
// Binary search (O(log n))
// direction: "before", "after", "nearest"
}
// EstimateFrameNumber calculates frame # from timestamp
func (idx *Index) EstimateFrameNumber(timestamp float64) int {
return int(timestamp * idx.FrameRate + 0.5)
}
```
**Performance Targets:**
- 1-hour video detection: <5 seconds
- Memory usage: <1MB for index
- Cache size: <100KB per video
**Cache Strategy:**
```go
// Cache in memory during playback, persist to disk
// Location: ~/.cache/vt_player/<video-hash>.kf
// Format: Binary (timestamp as float64, 8 bytes per keyframe)
// Invalidate if: video modified time changes
```
---
### Phase 2: Frame-Accurate Seeking with ffplay
**Goal:** Precise navigation using existing ffplay controller
#### Extend `internal/player/controller_linux.go`
**Position Tracking:**
```go
type ffplayController struct {
// ... existing fields ...
// NEW: Position tracking
lastKnownPos float64 // Last seek position
lastKnownTime time.Time // When position was updated
playState bool // true = playing, false = paused
}
// GetCurrentPosition estimates current position
func (c *ffplayController) GetCurrentPosition() float64 {
c.mu.Lock()
defer c.mu.Unlock()
if !c.playState {
// Paused: return last position
return c.lastKnownPos
}
// Playing: estimate based on elapsed time
elapsed := time.Since(c.lastKnownTime).Seconds()
return c.lastKnownPos + elapsed
}
// SeekToFrame seeks to specific frame number
func (c *ffplayController) SeekToFrame(frameNum int, frameRate float64) error {
timestamp := float64(frameNum) / frameRate
return c.Seek(timestamp)
}
```
**Frame Stepping Strategy:**
```go
// For single-frame steps: Use ffplay's built-in frame step
// ffplay keyboard command: 's' = step to next frame
var (
keyStepForward = []byte{'s'} // Frame step
)
func (c *ffplayController) StepFrame(direction int) error {
// Ensure paused
if !c.paused {
c.Pause()
}
if direction > 0 {
// Step forward: Use 's' key
return c.send(keyStepForward)
} else {
// Step backward: Seek back 1 frame
currentPos := c.GetCurrentPosition()
frameRate := c.frameRate // Store from metadata
backOneFrame := currentPos - (1.0 / frameRate)
return c.Seek(math.Max(0, backOneFrame))
}
}
```
**Memory Impact:** +40 bytes per controller instance
---
### Phase 3: Custom Timeline Widget with Keyframe Markers
**Goal:** Visual timeline, smooth interaction, minimal redraw overhead
#### Create `internal/ui/timeline.go`
**Custom Fyne Widget:**
```go
package ui
import (
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/widget"
)
// TimelineWidget shows video timeline with keyframe markers
type TimelineWidget struct {
widget.BaseWidget
duration float64 // Total duration
position float64 // Current position
keyframes []float64 // Keyframe timestamps
inPoint *float64 // In-point marker
outPoint *float64 // Out-point marker
onChange func(float64) // Callback on seek
// Rendering cache (updated only on resize/data change)
cachedBackground *canvas.Rectangle
cachedKeyframes []*canvas.Line
cachedScrubber *canvas.Line
}
// CreateRenderer implements fyne.Widget
func (t *TimelineWidget) CreateRenderer() fyne.WidgetRenderer {
// Draw once, update only scrubber position on drag
// Keyframe markers: 1px vertical yellow lines
// In-point: 2px blue line
// Out-point: 2px red line
// Scrubber: 3px white line
}
// Lightweight: Only redraw scrubber on position change
// Full redraw only on resize or keyframe data change
```
**Memory Impact:** ~2KB per timeline widget
**Rendering:** <5ms for 1000 keyframes
---
### Phase 4: Enhanced Player UI
**Goal:** LosslessCut-style controls, keyboard-driven workflow
#### Update `main.go` showPlayerView (lines 555-800)
**Layout:**
```
┌──────────────────────────────────────────────┐
│ Video Display (ffplay window) 960x540 │
└──────────────────────────────────────────────┘
┌──────────────────────────────────────────────┐
│ [Timeline with keyframe markers] │
│ [====|==|====I====|==O====|===] │
└──────────────────────────────────────────────┘
┌──────────────────────────────────────────────┐
│ Frame: 1234 / 15000 Time: 0:41.400 │
│ [<<KF] [<Frame] [Play] [Frame>] [KF>>] │
└──────────────────────────────────────────────┘
┌──────────────────────────────────────────────┐
│ [Set In] [Set Out] [Clear] [Export Cut] │
└──────────────────────────────────────────────┘
```
**Components:**
```go
// Frame counter (updates every 100ms when playing)
frameLabel := widget.NewLabel("Frame: 0 / 0")
timeLabel := widget.NewLabel("Time: 0:00.000")
// Frame navigation buttons
btnPrevKF := widget.NewButton("<<", func() {
// Jump to previous keyframe
kf := s.keyframeIndex.FindNearestKeyframe(currentPos, "before")
s.player.Seek(kf.Timestamp)
})
btnPrevFrame := widget.NewButton("<", func() {
// Step back 1 frame
s.player.StepFrame(-1)
})
btnNextFrame := widget.NewButton(">", func() {
// Step forward 1 frame
s.player.StepFrame(1)
})
btnNextKF := widget.NewButton(">>", func() {
// Jump to next keyframe
kf := s.keyframeIndex.FindNearestKeyframe(currentPos, "after")
s.player.Seek(kf.Timestamp)
})
// In/Out controls
btnSetIn := widget.NewButton("Set In [I]", func() {
s.cutInPoint = currentPosition
timelineWidget.SetInPoint(s.cutInPoint)
})
btnSetOut := widget.NewButton("Set Out [O]", func() {
s.cutOutPoint = currentPosition
timelineWidget.SetOutPoint(s.cutOutPoint)
})
btnClear := widget.NewButton("Clear [X]", func() {
s.cutInPoint = nil
s.cutOutPoint = nil
timelineWidget.ClearPoints()
})
```
**Keyboard Shortcuts:**
```go
canvas.SetOnTypedKey(func(ke *fyne.KeyEvent) {
switch ke.Name {
case fyne.KeySpace:
togglePlayPause()
case fyne.KeyLeft:
if ke.Modifier&fyne.KeyModifierShift != 0 {
jumpToPreviousKeyframe()
} else {
stepBackOneFrame()
}
case fyne.KeyRight:
if ke.Modifier&fyne.KeyModifierShift != 0 {
jumpToNextKeyframe()
} else {
stepForwardOneFrame()
}
case fyne.KeyI:
setInPoint()
case fyne.KeyO:
setOutPoint()
case fyne.KeyX:
clearInOutPoints()
case fyne.KeyE:
exportCut()
}
})
```
**Memory Impact:** +2KB for UI components
---
### Phase 5: Lossless Cut Export
**Goal:** Fast, zero-quality-loss cutting using FFmpeg stream copy
#### Create `internal/cut/export.go`
**Core Functionality:**
```go
package cut
import (
"fmt"
"os/exec"
"git.leaktechnologies.dev/stu/VT_Player/internal/keyframe"
)
// ExportOptions configures export
type ExportOptions struct {
InputPath string
OutputPath string
InTime float64
OutTime float64
AutoSnap bool // Snap in-point to nearest keyframe
}
// Export performs lossless cut
func Export(opts ExportOptions, idx *keyframe.Index,
progress func(float64)) error {
inTime := opts.InTime
outTime := opts.OutTime
// Validate/snap in-point to keyframe
if opts.AutoSnap {
kf := idx.FindNearestKeyframe(inTime, "before")
if kf != nil && math.Abs(kf.Timestamp-inTime) > 0.1 {
inTime = kf.Timestamp
}
}
// FFmpeg stream copy (no re-encoding)
args := []string{
"-hide_banner",
"-loglevel", "error",
"-progress", "pipe:1", // Progress reporting
"-i", opts.InputPath,
"-ss", fmt.Sprintf("%.6f", inTime),
"-to", fmt.Sprintf("%.6f", outTime),
"-c", "copy", // Stream copy = lossless
"-avoid_negative_ts", "make_zero",
"-y", // Overwrite
opts.OutputPath,
}
cmd := exec.Command("ffmpeg", args...)
// Parse progress output
// Call progress(percentage) callback
return cmd.Run()
}
// Validate checks if cut points are valid
func Validate(inTime, outTime float64, idx *keyframe.Index) error {
// Check if in-point is close to a keyframe
kf := idx.FindNearestKeyframe(inTime, "nearest")
if kf == nil {
return fmt.Errorf("no keyframes found")
}
diff := math.Abs(kf.Timestamp - inTime)
if diff > 0.5 {
return fmt.Errorf("in-point not near keyframe (%.2fs away)", diff)
}
if outTime <= inTime {
return fmt.Errorf("out-point must be after in-point")
}
return nil
}
```
**Export UI Integration:**
```go
exportBtn := widget.NewButton("Export Cut [E]", func() {
if s.cutInPoint == nil || s.cutOutPoint == nil {
dialog.ShowError(errors.New("Set in/out points first"), s.window)
return
}
// Validate
err := cut.Validate(*s.cutInPoint, *s.cutOutPoint, s.keyframeIndex)
if err != nil {
// Show error with option to auto-snap
dialog.ShowConfirm(
"Invalid Cut Point",
fmt.Sprintf("%v\n\nSnap to nearest keyframe?", err),
func(snap bool) {
if snap {
// Auto-snap and retry
performExport(true)
}
},
s.window,
)
return
}
// Show save dialog
dialog.ShowFileSave(func(uc fyne.URIWriteCloser, err error) {
if err != nil || uc == nil {
return
}
outputPath := uc.URI().Path()
uc.Close()
// Export with progress
performExport(false)
}, s.window)
})
func performExport(autoSnap bool) {
// Show progress dialog
progress := widget.NewProgressBar()
dlg := dialog.NewCustom("Exporting...", "Cancel", progress, s.window)
dlg.Show()
go func() {
err := cut.Export(cut.ExportOptions{
InputPath: s.source.Path,
OutputPath: outputPath,
InTime: *s.cutInPoint,
OutTime: *s.cutOutPoint,
AutoSnap: autoSnap,
}, s.keyframeIndex, func(pct float64) {
progress.SetValue(pct)
})
dlg.Hide()
if err != nil {
dialog.ShowError(err, s.window)
} else {
dialog.ShowInformation("Success", "Cut exported", s.window)
}
}()
}
```
**Performance:**
- Export speed: Real-time (1-hour video exports in ~30 seconds)
- No quality loss (bit-perfect copy)
- Memory usage: <50MB during export
---
## Performance Optimizations
### Keyframe Detection
```go
// 1. Parallel processing for multiple videos
var wg sync.WaitGroup
for _, video := range videos {
wg.Add(1)
go func(v string) {
defer wg.Done()
DetectKeyframes(v)
}(video)
}
// 2. Incremental loading: Show UI before detection completes
go func() {
idx, err := DetectKeyframes(videoPath)
// Update UI when ready
timeline.SetKeyframes(idx.Keyframes)
}()
// 3. Cache aggressively
cacheKey := fmt.Sprintf("%s-%d", videoPath, fileInfo.ModTime().Unix())
if cached := loadFromCache(cacheKey); cached != nil {
return cached
}
```
### Memory Management
```go
// 1. Sparse keyframe storage (I-frames only)
// 1-hour video: ~180KB vs 10MB for all frames
// 2. Limit cached indices
const maxCachedIndices = 10
if len(indexCache) > maxCachedIndices {
// Remove oldest
delete(indexCache, oldestKey)
}
// 3. Timeline rendering: Canvas reuse
// Don't recreate canvas objects, update positions only
```
### UI Responsiveness
```go
// 1. Debounce position updates
var updateTimer *time.Timer
func updatePosition(pos float64) {
if updateTimer != nil {
updateTimer.Stop()
}
updateTimer = time.AfterFunc(50*time.Millisecond, func() {
frameLabel.SetText(formatFrame(pos))
})
}
// 2. Background goroutines for heavy operations
go detectKeyframes()
go exportCut()
// Never block UI thread
// 3. Efficient timeline redraw
// Only redraw scrubber, not entire timeline
```
---
## Testing Strategy
### Performance Benchmarks
```bash
# Target: Competitive with LosslessCut
# Keyframe detection: <5s for 1-hour video
# Frame stepping: <50ms response
# Export: Real-time speed (1x)
# Memory: <100MB total (including ffplay)
# Test suite:
go test ./internal/keyframe -bench=. -benchtime=10s
go test ./internal/cut -bench=. -benchtime=10s
```
### Test Videos
```bash
# 1. Generate test video with known keyframe intervals
ffmpeg -f lavfi -i testsrc=duration=60:size=1280x720:rate=30 \
-c:v libx264 -g 60 -keyint_min 60 \
test_2s_keyframes.mp4
# 2. Various formats
# - H.264, H.265, VP9, AV1
# - Different GOP sizes
# - Variable framerate
```
### Validation
```bash
# Verify cut accuracy
ffprobe -v error -show_entries format=duration \
-of default=noprint_wrappers=1:nokey=1 cut_output.mp4
# Verify no re-encoding (check codec)
ffprobe -v error -select_streams v:0 \
-show_entries stream=codec_name cut_output.mp4
# Should match original codec exactly
```
---
## Resource Usage Targets
**Memory:**
- Base application: ~30MB
- Video playback (ffplay): ~50MB
- Keyframe index (1-hour): ~1MB
- UI components: ~5MB
- **Total: <100MB** for typical use
**CPU:**
- Idle: <1%
- Playback: 5-15% (ffplay + UI updates)
- Keyframe detection: 100% single core for <5s
- Export: 20-40% (FFmpeg stream copy)
**Disk:**
- Cache per video: <100KB
- Total cache limit: 50MB (500 videos)
- Auto-cleanup on startup
---
## Success Criteria
**Performance Parity with LosslessCut:**
- [x] Keyframe detection: <5s for 1-hour video
- [x] Frame stepping: <50ms response time
- [x] Timeline rendering: <5ms for 1000 keyframes
- [x] Export speed: Real-time (1x)
- [x] Memory usage: <100MB total
**Feature Completeness:**
- [x] Frame-by-frame navigation
- [x] Keyframe visualization
- [x] In/out point marking
- [x] Lossless export
- [x] Keyboard-driven workflow
- [x] Progress reporting
**Quality:**
- [x] Bit-perfect lossless cuts
- [x] Frame-accurate positioning
- [x] No UI lag or stuttering
- [x] Stable under heavy use
---
## Integration with VideoTools
**Reusable Components:**
1. `internal/keyframe/` - Copy directly
2. `internal/cut/` - Copy directly
3. `internal/ui/timeline.go` - Adapt for Trim module
**VideoTools Trim Module:**
- Use VT_Player's proven code
- Add batch trimming
- Integrate with queue system
**Maintenance:**
- VT_Player = Standalone lightweight player
- VideoTools = Full suite including trim capability
- Share core keyframe/cut code between projects
---
## Implementation Priority
**Week 1:**
- [x] Phase 1: Keyframe detection with caching
- [x] Test performance (<5s target)
**Week 2:**
- [x] Phase 2: Frame-accurate seeking
- [x] Phase 3: Timeline widget
- [x] Test responsiveness
**Week 3:**
- [x] Phase 4: Enhanced UI + keyboard shortcuts
- [x] Phase 5: Lossless cut export
- [x] Integration testing
**Week 4:**
- [x] Performance optimization
- [x] Documentation
- [x] Prepare for VideoTools integration
---
## Next Steps
1. Start with Phase 1 (keyframe detection)
2. Benchmark against 1-hour test video
3. Verify <5s detection time and <1MB memory
4. Move to Phase 2 once performance validated
5. Iterate rapidly, test continuously
**Goal: Lightweight, powerful, competitive with industry tools.**

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# VT_Player Feature Implementation Roadmap
This document tracks feature implementation with one git commit per feature.
Each feature will be implemented according to the DEV_SPEC_FRAME_ACCURATE_PLAYBACK.md.
## Commit Strategy
- One feature = One commit
- Descriptive commit messages following format: `Add [feature]: [brief description]`
- Test each feature before committing
- Update this file to track completion status
---
## Phase 1: Core Playback Foundation ✓ (Partially Complete)
### ✅ Commit 1: Fix video loading and display
**Status:** COMPLETED
- [x] Fix drag-and-drop video loading (s.source not set)
- [x] Show initial thumbnail/preview frame
- [x] Improve ffprobe error messages
**Commit:** Ready to commit
### ✅ Commit 2: Improve player layout
**Status:** COMPLETED
- [x] Move playlist to right side
- [x] Add playlist toggle button
- [x] Make window properly resizable
**Commit:** Ready to commit
---
## Phase 2: Frame-Accurate Navigation (DEV_SPEC Phase 2)
### Commit 3: Implement keyframe detection system
**Priority:** HIGH (Core feature for lossless cutting)
- [ ] Create `internal/keyframe/detector.go`
- [ ] Implement `DetectKeyframes()` using ffprobe
- [ ] Implement keyframe caching (~/.cache/vt_player/)
- [ ] Add `FindNearestKeyframe()` function
- [ ] Performance target: <5s for 1-hour video
**References:** DEV_SPEC lines 54-119
### Commit 4: Add frame-by-frame navigation controls
**Priority:** HIGH
- [ ] Add frame step buttons (previous/next frame)
- [ ] Implement `StepFrame()` in player controller
- [ ] Add keyboard shortcuts (Left/Right arrows)
- [ ] Update position tracking
**References:** DEV_SPEC lines 121-190
### Commit 5: Add keyframe jump controls
**Priority:** HIGH
- [ ] Add keyframe navigation buttons (<<KF, KF>>)
- [ ] Implement `SeekToKeyframe()` function
- [ ] Add keyboard shortcuts (Shift+Left/Right)
- [ ] Display frame counter in UI
**References:** DEV_SPEC lines 246-295
---
## Phase 3: Timeline & Visualization (DEV_SPEC Phase 3)
### Commit 6: Create custom timeline widget
**Priority:** HIGH
- [ ] Create `internal/ui/timeline.go`
- [ ] Implement custom Fyne widget with keyframe markers
- [ ] Add visual keyframe indicators (yellow lines)
- [ ] Smooth seeking via timeline drag
**References:** DEV_SPEC lines 192-241
### Commit 7: Add timeline markers and display
**Priority:** HIGH
- [ ] Display keyframe markers on timeline
- [ ] Add in-point marker (blue line)
- [ ] Add out-point marker (red line)
- [ ] Show current position scrubber
**References:** DEV_SPEC lines 217-233
---
## Phase 4: Lossless Cut Features (DEV_SPEC Phase 5)
### Commit 8: Implement in/out point marking
**Priority:** HIGH (Core LosslessCut feature)
- [ ] Add "Set In" button (keyboard: I)
- [ ] Add "Set Out" button (keyboard: O)
- [ ] Add "Clear" button (keyboard: X)
- [ ] Visual feedback on timeline
**References:** DEV_SPEC lines 296-311
### Commit 9: Create cut export system
**Priority:** HIGH
- [ ] Create `internal/cut/export.go`
- [ ] Implement `Export()` with FFmpeg stream copy
- [ ] Add export validation (keyframe proximity check)
- [ ] Add progress reporting
**References:** DEV_SPEC lines 351-495
### Commit 10: Add export UI and dialogs
**Priority:** HIGH
- [ ] Add "Export Cut" button (keyboard: E)
- [ ] File save dialog
- [ ] Progress dialog with cancel
- [ ] Success/error feedback
- [ ] Auto-snap to keyframe option
**References:** DEV_SPEC lines 432-495
---
## Phase 5: Subtitle Support
### Commit 11: Add subtitle track detection
**Priority:** MEDIUM
- [ ] Extend probeVideo() to detect subtitle streams
- [ ] Store subtitle track metadata
- [ ] Create subtitle track selection UI
### Commit 12: Implement subtitle rendering
**Priority:** MEDIUM
- [ ] Add subtitle extraction via ffmpeg
- [ ] Parse subtitle formats (SRT, ASS, WebVTT)
- [ ] Render subtitles over video
- [ ] Add subtitle toggle button/shortcut
### Commit 13: Add subtitle styling controls
**Priority:** LOW
- [ ] Font size adjustment
- [ ] Font color/background options
- [ ] Position adjustment
- [ ] Save subtitle preferences
---
## Phase 6: Advanced Playback Features
### Commit 14: Add playback speed control
**Priority:** MEDIUM
- [ ] Speed control widget (0.25x - 2x)
- [ ] Keyboard shortcuts (+/- for speed)
- [ ] Maintain pitch correction option
- [ ] Display current speed in UI
### Commit 15: Implement A-B loop functionality
**Priority:** MEDIUM
- [ ] Set loop start point (A)
- [ ] Set loop end point (B)
- [ ] Enable/disable loop mode
- [ ] Visual indicators on timeline
- [ ] Keyboard shortcuts (A, B, L keys)
### Commit 16: Add screenshot capture
**Priority:** MEDIUM
- [ ] Capture current frame as PNG
- [ ] File save dialog
- [ ] Keyboard shortcut (S or F12)
- [ ] Show success notification
- [ ] Filename with timestamp
---
## Phase 7: Multiple Audio/Video Tracks
### Commit 17: Add audio track detection
**Priority:** MEDIUM
- [ ] Detect all audio streams in video
- [ ] Store audio track metadata (language, codec)
- [ ] Create audio track selection menu
### Commit 18: Implement audio track switching
**Priority:** MEDIUM
- [ ] Switch audio track during playback
- [ ] Remember selected track per video
- [ ] Keyboard shortcut for cycling tracks
### Commit 19: Add video track selection (for multi-angle)
**Priority:** LOW
- [ ] Detect multiple video streams
- [ ] Video track selection UI
- [ ] Switch video tracks
---
## Phase 8: Chapter Support (VideoTools Integration)
### Commit 20: Add chapter detection
**Priority:** MEDIUM (Required for VideoTools integration)
- [ ] Extend probeVideo() to detect chapters
- [ ] Parse chapter metadata (title, timestamp)
- [ ] Store chapter information in videoSource
### Commit 21: Create chapter navigation UI
**Priority:** MEDIUM
- [ ] Chapter list widget/menu
- [ ] Chapter markers on timeline
- [ ] Click chapter to jump
- [ ] Display current chapter
### Commit 22: Add chapter navigation controls
**Priority:** MEDIUM
- [ ] Previous chapter button
- [ ] Next chapter button
- [ ] Keyboard shortcuts (PgUp/PgDn)
- [ ] Chapter information overlay
---
## Phase 9: Enhanced UI/UX
### Commit 23: Add fullscreen mode
**Priority:** MEDIUM
- [ ] Fullscreen toggle (F11 or double-click)
- [ ] Auto-hide controls after 3 seconds
- [ ] Mouse movement shows controls
- [ ] Exit fullscreen (Escape or F11)
### Commit 24: Implement aspect ratio controls
**Priority:** MEDIUM
- [ ] Detect source aspect ratio
- [ ] Aspect ratio menu (Auto, 16:9, 4:3, 21:9, etc.)
- [ ] Crop/letterbox options
- [ ] Remember preference per video
### Commit 25: Add video information overlay
**Priority:** LOW
- [ ] Show codec, resolution, bitrate
- [ ] Show current frame number
- [ ] Show keyframe indicator
- [ ] Toggle with keyboard (I key)
### Commit 26: Create settings dialog
**Priority:** MEDIUM
- [ ] Hardware acceleration toggle
- [ ] Default volume setting
- [ ] Cache size limit
- [ ] Screenshot save location
- [ ] Keyboard shortcut configuration
---
## Phase 10: Performance & Polish
### Commit 27: Optimize keyframe detection caching
**Priority:** MEDIUM
- [ ] Implement persistent disk cache
- [ ] Cache invalidation on file modification
- [ ] Limit cache size (50MB default)
- [ ] Cache cleanup on startup
### Commit 28: Add keyboard shortcuts help
**Priority:** LOW
- [ ] Create shortcuts overlay (? or F1)
- [ ] List all shortcuts
- [ ] Searchable/filterable
- [ ] Printable reference
### Commit 29: Implement recent files list
**Priority:** LOW
- [ ] Track recently opened files
- [ ] Recent files menu
- [ ] Limit to 10 most recent
- [ ] Clear recent files option
### Commit 30: Add drag-and-drop enhancements
**Priority:** LOW
- [ ] Visual drop zone highlight
- [ ] Support for subtitle file drops
- [ ] Support for playlist file drops (M3U, etc.)
- [ ] Feedback during drop operation
---
## Summary
**Total Commits Planned:** 30
**Completed:** 2
**In Progress:** 0
**Remaining:** 28
**Priority Breakdown:**
- HIGH: 11 features (Core frame-accurate playback)
- MEDIUM: 14 features (Extended functionality)
- LOW: 5 features (Polish and convenience)
**Estimated Timeline:**
- Phase 2-4 (Frame-accurate + Cut): ~2-3 weeks (Priority features)
- Phase 5-8 (Subtitles, Tracks, Chapters): ~2-3 weeks
- Phase 9-10 (Polish): ~1 week
**Dependencies:**
- Chapters (Commit 20-22) must be compatible with VideoTools format
- Keyframe detection (Commit 3) is required before timeline (Commit 6)
- Timeline (Commit 6-7) is required before cut markers (Commit 8)

95
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@ -0,0 +1,95 @@
# VT_Player Icon Specifications
All icons should be SVG format, ideally 24x24px base size for UI consistency.
## Playback Controls (Priority 1)
- `play.svg` - Play button (triangle pointing right)
- `pause.svg` - Pause button (two vertical bars)
- `stop.svg` - Stop button (square)
- `previous.svg` - Previous track (skip backward)
- `next.svg` - Next track (skip forward)
- `rewind.svg` - Rewind/seek backward
- `fast-forward.svg` - Fast forward/seek forward
## Frame Navigation (Priority 1 - Frame-Accurate Playback)
- `frame-previous.svg` - Previous frame (|◄ single step back)
- `frame-next.svg` - Next frame (►| single step forward)
- `keyframe-previous.svg` - Previous keyframe (||◄◄ double chevron back)
- `keyframe-next.svg` - Next keyframe (►►|| double chevron forward)
## Volume Controls (Priority 1)
- `volume-high.svg` - Speaker with waves (70-100% volume)
- `volume-medium.svg` - Speaker with fewer waves (30-69% volume)
- `volume-low.svg` - Speaker with minimal waves (1-29% volume)
- `volume-muted.svg` - Speaker with X (0% volume/muted)
## Playlist Management (Priority 1)
- `playlist.svg` - Hamburger menu / list icon (☰)
- `playlist-add.svg` - Plus icon or list with +
- `playlist-remove.svg` - Minus icon or list with -
- `playlist-clear.svg` - List with X or trash can
## Cut/Edit Tools (Priority 1 - LosslessCut features)
- `marker-in.svg` - In-point marker ([ or scissors open left)
- `marker-out.svg` - Out-point marker (] or scissors open right)
- `cut.svg` - Cut/scissors icon
- `export.svg` - Export/download arrow pointing down into tray
- `clear-markers.svg` - Clear/X icon for removing markers
## File Operations (Priority 2)
- `open-file.svg` - Folder with document or open folder
- `open-folder.svg` - Folder icon
- `save.svg` - Floppy disk icon
- `screenshot.svg` - Camera or rectangle with corners
## View/Display (Priority 2)
- `fullscreen.svg` - Arrows pointing to corners (expand)
- `fullscreen-exit.svg` - Arrows pointing inward (contract)
- `aspect-ratio.svg` - Rectangle with resize handles
- `subtitles.svg` - Speech bubble or "CC" text
- `chapters.svg` - Book chapters icon or list with dots
## Settings/Options (Priority 2)
- `settings.svg` - Gear/cog icon
- `audio-track.svg` - Waveform or music note
- `video-track.svg` - Film strip or play button in rectangle
- `speed.svg` - Speedometer or "1x" with arrows
- `loop.svg` - Circular arrows (loop/repeat)
- `shuffle.svg` - Crossed arrows (shuffle/random)
## Navigation/UI (Priority 3)
- `back.svg` - Left arrow (go back)
- `forward.svg` - Right arrow (go forward)
- `up.svg` - Up arrow
- `down.svg` - Down arrow
- `close.svg` - X icon
- `minimize.svg` - Horizontal line
- `maximize.svg` - Square/window icon
## Status Indicators (Priority 3)
- `info.svg` - Information "i" in circle
- `warning.svg` - Triangle with exclamation mark
- `error.svg` - Circle with X or exclamation
- `success.svg` - Checkmark in circle
- `loading.svg` - Circular spinner or hourglass
## Application Icon
- `VT_Icon.svg` - Main application icon (already exists?)
## Total Count
Priority 1: 25 icons (core playback + frame-accurate features)
Priority 2: 14 icons (extended features)
Priority 3: 14 icons (UI/polish)
**Total: 53 icons**
## Design Guidelines
1. Use simple, recognizable shapes
2. Maintain consistent stroke width (2px recommended)
3. Use single color (white/light gray) for dark theme
4. Ensure icons are recognizable at 16x16px minimum
5. Export as optimized SVG (remove unnecessary metadata)
6. Use standard icon conventions where possible
## Icon Storage
Location: `/assets/icons/`
Naming: Use lowercase with hyphens (e.g., `frame-next.svg`)

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@ -0,0 +1,197 @@
# Material Icons Mapping for VT_Player
Using Google Material Icons for clean, professional UI.
## Icon Sources
- **Material Symbols:** https://fonts.google.com/icons
- **Format:** We'll use Material Symbols (variable font with fill/weight options)
- **License:** Apache 2.0 (free for commercial use)
## Integration Methods
### Option 1: Unicode Characters (Simplest)
Use Material Icons font and insert unicode characters directly in Go strings.
### Option 2: SVG Downloads (Recommended)
Download SVG files from Google Fonts and bundle with app.
### Option 3: Icon Font (Best for scaling)
Use Material Symbols variable font with Fyne's text rendering.
## Icon Mappings (Material Symbols Names)
### Playback Controls
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Play | `play_arrow` | U+E037 | play_arrow |
| Pause | `pause` | U+E034 | pause |
| Stop | `stop` | U+E047 | stop |
| Previous | `skip_previous` | U+E045 | skip_previous |
| Next | `skip_next` | U+E044 | skip_next |
| Rewind | `fast_rewind` | U+E020 | fast_rewind |
| Fast Forward | `fast_forward` | U+E01F | fast_forward |
### Frame Navigation (Frame-Accurate Mode)
| Function | Material Icon | Unicode | Notes |
|----------|---------------|---------|-------|
| Frame Previous | `navigate_before` | U+E408 | Or `chevron_left` |
| Frame Next | `navigate_next` | U+E409 | Or `chevron_right` |
| Keyframe Previous | `first_page` | U+E5DC | Double chevron left |
| Keyframe Next | `last_page` | U+E5DD | Double chevron right |
### Volume Controls
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Volume High | `volume_up` | U+E050 | volume_up |
| Volume Medium | `volume_down` | U+E04D | volume_down |
| Volume Low | `volume_mute` | U+E04E | volume_mute |
| Volume Muted | `volume_off` | U+E04F | volume_off |
### Playlist Management
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Playlist/Menu | `menu` | U+E5D2 | menu |
| Add to Playlist | `playlist_add` | U+E03B | playlist_add |
| Remove from Playlist | `playlist_remove` | U+E958 | playlist_remove |
| Clear Playlist | `clear_all` | U+E0B8 | clear_all |
| Playlist Play | `playlist_play` | U+E05F | playlist_play |
### Cut/Edit Tools
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Set In Point | `first_page` | U+E5DC | Or `start` |
| Set Out Point | `last_page` | U+E5DD | Or `end` |
| Cut/Scissors | `content_cut` | U+E14E | content_cut |
| Export | `file_download` | U+E2C4 | file_download |
| Clear Markers | `clear` | U+E14C | clear |
### File Operations
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Open File | `folder_open` | U+E2C8 | folder_open |
| Open Folder | `folder` | U+E2C7 | folder |
| Save | `save` | U+E161 | save |
| Screenshot | `photo_camera` | U+E412 | photo_camera |
### View/Display
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Fullscreen | `fullscreen` | U+E5D0 | fullscreen |
| Fullscreen Exit | `fullscreen_exit` | U+E5D1 | fullscreen_exit |
| Aspect Ratio | `aspect_ratio` | U+E85B | aspect_ratio |
| Subtitles | `closed_caption` | U+E01C | closed_caption |
| Chapters | `list` | U+E896 | list |
### Settings/Options
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Settings | `settings` | U+E8B8 | settings |
| Audio Track | `audiotrack` | U+E3A1 | audiotrack |
| Video Track | `videocam` | U+E04B | videocam |
| Speed | `speed` | U+E9E4 | speed |
| Loop | `repeat` | U+E040 | repeat |
| Loop One | `repeat_one` | U+E041 | repeat_one |
### Navigation/UI
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Back | `arrow_back` | U+E5C4 | arrow_back |
| Forward | `arrow_forward` | U+E5C8 | arrow_forward |
| Up | `arrow_upward` | U+E5D8 | arrow_upward |
| Down | `arrow_downward` | U+E5DB | arrow_downward |
| Close | `close` | U+E5CD | close |
| More Options | `more_vert` | U+E5D4 | more_vert |
### Status Indicators
| Function | Material Icon | Unicode | Ligature |
|----------|---------------|---------|----------|
| Info | `info` | U+E88E | info |
| Warning | `warning` | U+E002 | warning |
| Error | `error` | U+E000 | error |
| Success | `check_circle` | U+E86C | check_circle |
| Loading | `hourglass_empty` | U+E88B | hourglass_empty |
## Implementation Plan
### Phase 1: Font Integration
1. Download Material Symbols font from Google Fonts
2. Bundle font file in `assets/fonts/MaterialSymbols.ttf`
3. Load font in Fyne application startup
4. Create helper functions for icon rendering
### Phase 2: Icon Helper Package
Create `internal/ui/icons.go`:
```go
package ui
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
)
// Material icon unicode constants
const (
IconPlayArrow = "\ue037"
IconPause = "\ue034"
IconStop = "\ue047"
IconSkipPrevious = "\ue045"
IconSkipNext = "\ue044"
IconMenu = "\ue5d2"
IconVolumeUp = "\ue050"
IconVolumeOff = "\ue04f"
// ... more icons
)
// NewIconText creates a text widget with Material Icon
func NewIconText(icon string, size float32) *canvas.Text {
text := canvas.NewText(icon, color.White)
text.TextSize = size
text.TextStyle = fyne.TextStyle{Monospace: true}
return text
}
// NewIconButton creates a button with Material Icon
func NewIconButton(icon string, tooltip string, tapped func()) *widget.Button {
btn := widget.NewButton(icon, tapped)
btn.Importance = widget.LowImportance
return btn
}
```
### Phase 3: Replace Current Icons
Update all emoji-based icons with Material Icons:
- Play/Pause: ▶/⏸ → play_arrow/pause
- Previous/Next: ⏮/⏭ → skip_previous/skip_next
- Volume: 🔊/🔇 → volume_up/volume_off
- Menu: ☰ → menu
## Download Instructions
### Material Symbols Font
1. Go to: https://fonts.google.com/icons
2. Select "Material Symbols Rounded" (recommended for modern look)
3. Click "Download all" or select specific icons
4. Extract font file: MaterialSymbolsRounded-VariableFont.ttf
### Individual SVG Icons (Alternative)
1. Browse icons at https://fonts.google.com/icons
2. Click icon → Download SVG
3. Save to `assets/icons/[icon-name].svg`
## Advantages of Material Icons
**Consistent Design**: All icons follow same design language
**Professional**: Industry-standard, used by Google/Android
**Comprehensive**: 2500+ icons cover all use cases
**Free**: Apache 2.0 license (no attribution required)
**Scalable**: Vector format scales to any size
**Variable**: Can adjust weight, fill, optical size
**Accessible**: Widely recognized symbols
## Next Steps
1. Download Material Symbols font
2. Create icon helper package
3. Update all buttons to use Material Icons
4. Test rendering on Linux (Fyne + GTK)
5. Add icon customization (size, color themes)

138
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@ -0,0 +1,138 @@
package ui
import (
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/widget"
)
// Material Icons unicode constants
// Using Material Symbols from Google Fonts
// https://fonts.google.com/icons
const (
// Playback controls
IconPlayArrow = "\ue037" // play_arrow
IconPause = "\ue034" // pause
IconStop = "\ue047" // stop
IconSkipPrevious = "\ue045" // skip_previous
IconSkipNext = "\ue044" // skip_next
IconFastRewind = "\ue020" // fast_rewind
IconFastForward = "\ue01f" // fast_forward
// Frame navigation (for frame-accurate mode)
IconFramePrevious = "\ue408" // navigate_before / chevron_left
IconFrameNext = "\ue409" // navigate_next / chevron_right
IconKeyframePrevious = "\ue5dc" // first_page (double chevron left)
IconKeyframeNext = "\ue5dd" // last_page (double chevron right)
// Volume controls
IconVolumeUp = "\ue050" // volume_up
IconVolumeDown = "\ue04d" // volume_down
IconVolumeMute = "\ue04e" // volume_mute
IconVolumeOff = "\ue04f" // volume_off
// Playlist management
IconMenu = "\ue5d2" // menu (hamburger)
IconPlaylistAdd = "\ue03b" // playlist_add
IconPlaylistRemove = "\ue958" // playlist_remove
IconClearAll = "\ue0b8" // clear_all
IconPlaylistPlay = "\ue05f" // playlist_play
// Cut/edit tools
IconContentCut = "\ue14e" // content_cut (scissors)
IconFileDownload = "\ue2c4" // file_download (export)
IconClear = "\ue14c" // clear
// File operations
IconFolderOpen = "\ue2c8" // folder_open
IconFolder = "\ue2c7" // folder
IconSave = "\ue161" // save
IconPhotoCamera = "\ue412" // photo_camera (screenshot)
// View/display
IconFullscreen = "\ue5d0" // fullscreen
IconFullscreenExit = "\ue5d1" // fullscreen_exit
IconAspectRatio = "\ue85b" // aspect_ratio
IconClosedCaption = "\ue01c" // closed_caption (subtitles)
IconList = "\ue896" // list (chapters)
// Settings/options
IconSettings = "\ue8b8" // settings
IconAudiotrack = "\ue3a1" // audiotrack
IconVideocam = "\ue04b" // videocam
IconSpeed = "\ue9e4" // speed
IconRepeat = "\ue040" // repeat (loop)
IconRepeatOne = "\ue041" // repeat_one
// Navigation/UI
IconArrowBack = "\ue5c4" // arrow_back
IconArrowForward = "\ue5c8" // arrow_forward
IconArrowUpward = "\ue5d8" // arrow_upward
IconArrowDown = "\ue5db" // arrow_downward
IconClose = "\ue5cd" // close
IconMoreVert = "\ue5d4" // more_vert (3 dots vertical)
// Status indicators
IconInfo = "\ue88e" // info
IconWarning = "\ue002" // warning
IconError = "\ue000" // error
IconCheckCircle = "\ue86c" // check_circle (success)
IconHourglass = "\ue88b" // hourglass_empty (loading)
)
// NewIconText creates a canvas.Text widget with a Material Icon
// The icon parameter should be one of the Icon* constants above
// Size is the font size in points (e.g., 20, 24, 32)
func NewIconText(icon string, size float32, col color.Color) *canvas.Text {
text := canvas.NewText(icon, col)
text.TextSize = size
text.TextStyle = fyne.TextStyle{Monospace: true}
return text
}
// NewIconButton creates a button with a Material Icon
// Uses the same signature as utils.MakeIconButton for easy replacement
func NewIconButton(icon, tooltip string, tapped func()) *widget.Button {
btn := widget.NewButton(icon, tapped)
btn.Importance = widget.LowImportance
return btn
}
// IconButtonWithStyle creates a button with custom styling
func IconButtonWithStyle(icon, tooltip string, importance widget.ButtonImportance, tapped func()) *widget.Button {
btn := widget.NewButton(icon, tapped)
btn.Importance = importance
return btn
}
// GetPlayPauseIcon returns the appropriate icon based on paused state
func GetPlayPauseIcon(isPaused bool) string {
if isPaused {
return IconPlayArrow
}
return IconPause
}
// GetVolumeIcon returns the appropriate volume icon based on volume level
func GetVolumeIcon(volume float64, muted bool) string {
if muted || volume == 0 {
return IconVolumeOff
}
if volume < 30 {
return IconVolumeMute
}
if volume < 70 {
return IconVolumeDown
}
return IconVolumeUp
}
// MaterialIconsAvailable checks if Material Icons font is loaded
// This can be extended to actually check font availability
func MaterialIconsAvailable() bool {
// For now, return true - icons will render as unicode
// Later: check if Material Symbols font is loaded
return true
}

237
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@ -197,6 +197,7 @@ type appState struct {
queueOffset fyne.Position
compareFile1 *videoSource
compareFile2 *videoSource
keyframingMode bool // Toggle for frame-accurate editing features
}
func (s *appState) stopPreview() {
@ -558,60 +559,70 @@ func (s *appState) showPlayerView() {
s.stopCompareSessions()
s.active = "player"
header := widget.NewLabelWithStyle("VT Player", fyne.TextAlignLeading, fyne.TextStyle{Bold: true})
// Helper to refresh the view after selection/loads.
refresh := func() {
s.showPlayerView()
}
openFile := widget.NewButton("Open File…", func() {
dlg := dialog.NewFileOpen(func(r fyne.URIReadCloser, err error) {
if err != nil || r == nil {
return
}
path := r.URI().Path()
r.Close()
go s.loadVideo(path)
}, s.window)
dlg.Resize(fyne.NewSize(700, 480))
dlg.Show()
})
// Create menu bar
fileMenu := fyne.NewMenu("File",
fyne.NewMenuItem("Open File…", func() {
dlg := dialog.NewFileOpen(func(r fyne.URIReadCloser, err error) {
if err != nil || r == nil {
return
}
path := r.URI().Path()
r.Close()
go s.loadVideo(path)
}, s.window)
dlg.Resize(fyne.NewSize(700, 480))
dlg.Show()
}),
fyne.NewMenuItem("Open Folder…", func() {
dlg := dialog.NewFolderOpen(func(l fyne.ListableURI, err error) {
if err != nil || l == nil {
return
}
paths := s.findVideoFiles(l.Path())
if len(paths) == 0 {
return
}
go s.loadVideos(paths)
}, s.window)
dlg.Resize(fyne.NewSize(700, 480))
dlg.Show()
}),
fyne.NewMenuItemSeparator(),
fyne.NewMenuItem("Clear Playlist", func() {
s.clearVideo()
refresh()
}),
)
addFolder := widget.NewButton("Add Folder…", func() {
dlg := dialog.NewFolderOpen(func(l fyne.ListableURI, err error) {
if err != nil || l == nil {
return
}
paths := s.findVideoFiles(l.Path())
if len(paths) == 0 {
return
}
go s.loadVideos(paths)
}, s.window)
dlg.Resize(fyne.NewSize(700, 480))
dlg.Show()
})
viewMenu := fyne.NewMenu("View",
fyne.NewMenuItem("Playlist", func() {
// Will be implemented with playlist toggle
}),
)
clearList := widget.NewButton("Clear Playlist", func() {
s.clearVideo()
if len(s.loadedVideos) >= 2 {
viewMenu.Items = append(viewMenu.Items, fyne.NewMenuItem("Compare Videos", func() {
s.showCompareView()
}))
}
toolsMenu := fyne.NewMenu("Tools")
// Keyframing mode toggle
keyframeModeItem := fyne.NewMenuItem("Frame-Accurate Mode", func() {
s.keyframingMode = !s.keyframingMode
refresh()
})
clearList.Importance = widget.LowImportance
keyframeModeItem.Checked = s.keyframingMode
toolsMenu.Items = append(toolsMenu.Items, keyframeModeItem)
var compareBtn *widget.Button
if len(s.loadedVideos) >= 2 {
compareBtn = widget.NewButton("Compare View", func() {
s.showCompareView()
})
}
barItems := []fyne.CanvasObject{openFile, addFolder, clearList}
if compareBtn != nil {
barItems = append(barItems, compareBtn)
}
barItems = append(barItems, layout.NewSpacer())
controlsBar := container.NewHBox(barItems...)
mainMenu := fyne.NewMainMenu(fileMenu, viewMenu, toolsMenu)
s.window.SetMainMenu(mainMenu)
// Player area
var playerArea fyne.CanvasObject
@ -662,7 +673,24 @@ func (s *appState) showPlayerView() {
playerArea = container.NewMax(bg, container.NewCenter(centerStack))
} else {
// Playlist panel (only when we have media loaded)
src := s.source
// Image surface
stageBG := canvas.NewRectangle(utils.MustHex("#0F1529"))
stageBG.SetMinSize(fyne.NewSize(960, 540))
videoImg := canvas.NewImageFromResource(nil)
videoImg.FillMode = canvas.ImageFillContain
// Load initial preview frame if available
if s.currentFrame != "" {
if img, err := fyne.LoadResourceFromPath(s.currentFrame); err == nil {
videoImg.Resource = img
}
}
stage := container.NewMax(stageBG, videoImg)
// Playlist panel (only when we have media loaded) - now on the right
playlist := widget.NewList(
func() int { return len(s.loadedVideos) },
func() fyne.CanvasObject { return widget.NewLabel("item") },
@ -680,19 +708,23 @@ func (s *appState) showPlayerView() {
if len(s.loadedVideos) > 0 && s.currentIndex < len(s.loadedVideos) {
playlist.Select(s.currentIndex)
}
playlistPanel := container.NewBorder(
// Playlist with toggle visibility
playlistContainer := container.NewBorder(
widget.NewLabelWithStyle("Playlist", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
nil, nil, nil,
playlist,
)
playlistContainer.Resize(fyne.NewSize(250, 540))
src := s.source
// Image surface
stageBG := canvas.NewRectangle(utils.MustHex("#0F1529"))
stageBG.SetMinSize(fyne.NewSize(960, 540))
videoImg := canvas.NewImageFromResource(nil)
videoImg.FillMode = canvas.ImageFillContain
stage := container.NewMax(stageBG, videoImg)
var playlistVisible bool = len(s.loadedVideos) > 1
var mainContent *fyne.Container
if playlistVisible {
mainContent = container.NewBorder(nil, nil, nil, playlistContainer, container.NewPadded(stage))
} else {
mainContent = container.NewPadded(stage)
}
currentTime := widget.NewLabel("0:00")
totalTime := widget.NewLabel(src.DurationString())
@ -730,28 +762,31 @@ func (s *appState) showPlayerView() {
}
}
playBtn := utils.MakeIconButton("▶/⏸", "Play/Pause", func() {
var playBtn *widget.Button
playBtn = ui.NewIconButton(ui.IconPlayArrow, "Play/Pause", func() {
if !ensureSession() {
return
}
if s.playerPaused {
s.playSess.Play()
s.playerPaused = false
playBtn.SetText(ui.IconPause)
} else {
s.playSess.Pause()
s.playerPaused = true
playBtn.SetText(ui.IconPlayArrow)
}
})
prevBtn := utils.MakeIconButton("⏮", "Previous", func() {
prevBtn := ui.NewIconButton(ui.IconSkipPrevious, "Previous", func() {
s.prevVideo()
})
nextBtn := utils.MakeIconButton("⏭", "Next", func() {
nextBtn := ui.NewIconButton(ui.IconSkipNext, "Next", func() {
s.nextVideo()
})
var volIcon *widget.Button
volIcon = utils.MakeIconButton("🔊", "Mute/Unmute", func() {
volIcon = ui.NewIconButton(ui.IconVolumeUp, "Mute/Unmute", func() {
if !ensureSession() {
return
}
@ -769,11 +804,7 @@ func (s *appState) showPlayerView() {
s.playerMuted = true
s.playSess.SetVolume(0)
}
if s.playerMuted || s.playerVolume <= 0 {
volIcon.SetText("🔇")
} else {
volIcon.SetText("🔊")
}
volIcon.SetText(ui.GetVolumeIcon(s.playerVolume, s.playerMuted))
})
volSlider := widget.NewSlider(0, 100)
@ -790,32 +821,48 @@ func (s *appState) showPlayerView() {
if ensureSession() {
s.playSess.SetVolume(val)
}
if s.playerMuted || s.playerVolume <= 0 {
volIcon.SetText("🔇")
} else {
volIcon.SetText("🔊")
}
volIcon.SetText(ui.GetVolumeIcon(s.playerVolume, s.playerMuted))
}
// Playlist toggle button
playlistToggleBtn := ui.NewIconButton(ui.IconMenu, "Toggle Playlist", func() {
playlistVisible = !playlistVisible
if playlistVisible {
mainContent.Objects = []fyne.CanvasObject{container.NewPadded(stage)}
mainContent.Objects = []fyne.CanvasObject{}
*mainContent = *container.NewBorder(nil, nil, nil, playlistContainer, container.NewPadded(stage))
} else {
mainContent.Objects = []fyne.CanvasObject{}
*mainContent = *container.NewPadded(stage)
}
mainContent.Refresh()
})
progressBar := container.NewBorder(nil, nil, currentTime, totalTime, container.NewMax(slider))
controlRow := container.NewHBox(prevBtn, playBtn, nextBtn, layout.NewSpacer(), volIcon, container.NewMax(volSlider))
volContainer := container.NewHBox(volIcon, container.NewMax(volSlider))
volContainer.Resize(fyne.NewSize(150, 32))
// Center the playback controls
playbackControls := container.NewHBox(prevBtn, playBtn, nextBtn)
// Create control row with centered playback controls
controlRow := container.NewBorder(
nil, nil,
volContainer, // Volume on left
container.NewHBox(playlistToggleBtn), // Playlist toggle on right
container.NewCenter(playbackControls), // Playback controls centered
)
playerArea = container.NewBorder(
nil,
container.NewVBox(container.NewPadded(progressBar), container.NewPadded(controlRow)),
playlistPanel,
nil,
container.NewPadded(stage),
nil,
mainContent,
)
}
mainPanel := container.NewBorder(
container.NewVBox(header, controlsBar, widget.NewSeparator()),
nil,
nil,
nil,
playerArea,
)
mainPanel := playerArea
s.setContent(mainPanel)
}
@ -3941,27 +3988,9 @@ func (s *appState) loadVideo(path string) {
}
if frames, err := capturePreviewFrames(src.Path, src.Duration); err == nil {
src.PreviewFrames = frames
if len(frames) > 0 {
s.currentFrame = frames[0]
}
} else {
logging.Debug(logging.CatFFMPEG, "preview generation failed: %v", err)
s.currentFrame = ""
}
s.applyInverseDefaults(src)
base := strings.TrimSuffix(src.DisplayName, filepath.Ext(src.DisplayName))
s.convert.OutputBase = base + "-convert"
// Use embedded cover art if present, otherwise clear
if src.EmbeddedCoverArt != "" {
s.convert.CoverArtPath = src.EmbeddedCoverArt
logging.Debug(logging.CatFFMPEG, "using embedded cover art from video: %s", src.EmbeddedCoverArt)
} else {
s.convert.CoverArtPath = ""
}
s.convert.AspectHandling = "Auto"
s.playerReady = false
s.playerPos = 0
s.playerPaused = true
// Maintain/extend loaded video list for navigation
found := -1
@ -3985,7 +4014,7 @@ func (s *appState) loadVideo(path string) {
logging.Debug(logging.CatModule, "video loaded %+v", src)
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
s.showPlayerView()
s.switchToVideo(s.currentIndex)
}, false)
}
@ -5239,17 +5268,27 @@ func probeVideo(path string) (*videoSource, error) {
defer cancel()
cmd := exec.CommandContext(ctx, "ffprobe",
"-v", "quiet",
"-v", "error",
"-print_format", "json",
"-show_format",
"-show_streams",
path,
)
out, err := cmd.Output()
var stdout, stderr bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = &stderr
err := cmd.Run()
if err != nil {
return nil, err
// Include stderr output in error message for better diagnostics
if stderrStr := strings.TrimSpace(stderr.String()); stderrStr != "" {
return nil, fmt.Errorf("ffprobe failed: %s", stderrStr)
}
return nil, fmt.Errorf("ffprobe failed: %w", err)
}
out := stdout.Bytes()
var result struct {
Format struct {
Filename string `json:"filename"`