Resolved naming conflict with existing tappableRenderer in components.go
by renaming the renderer in TappableOverlay to overlayRenderer.
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fixes control interactions and icon display issues for immediate usability.
Keyboard Shortcuts:
- Space bar now globally toggles play/pause
- Works anywhere in the app when video is loaded
- No longer conflicts with keyframing mode shortcuts
Icon Display Fix:
- Replaced Material Icons unicode with ASCII/emoji fallback
- Play: ▶ | Pause: || | Stop: ■
- Skip: |◀ and ▶| | Fast: ◀◀ and ▶▶
- Volume: 🔊🔉🔇 emojis
- Menu: ☰ (hamburger)
- Works without special fonts installed
Why ASCII Fallback:
- Material Symbols font not installed by default
- Unicode characters displayed as boxes/gibberish
- ASCII icons work universally on all systems
- Ready for custom SVG icons replacement
Usage:
- Press Space anywhere to play/pause video
- Icons now display correctly without font dependencies
- Buttons should be more responsive
Next Steps:
- Add custom SVG icons (user will create)
- Implement overlay controls that auto-hide
- Fix play button responsiveness
- Move controls to overlay video area
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Co-Authored-By: Claude <noreply@anthropic.com>
Implements intuitive video player interactions for enhanced user experience.
Video Interaction Features:
- Double-click video area to toggle fullscreen
- Right-click video area to play/pause
- Single-click does nothing (reserved for future use)
- Transparent tappable overlay on video canvas
Implementation:
- Created TappableOverlay widget in internal/ui/tappable.go
- Invisible widget captures tap, double-tap, and secondary-tap events
- Extends widget.BaseWidget for Fyne compatibility
- Added overlay to stage container after video image
User Experience:
- Double-click anywhere on video → instant fullscreen
- Right-click anywhere on video → quick play/pause
- Works alongside existing keyboard shortcuts (F11, Space, ESC)
- Play button icon updates when using right-click
Technical Details:
- TappableOverlay has no visual representation
- Implements Tapped(), DoubleTapped(), TappedSecondary()
- Callbacks are configurable per instance
- Positioned as top layer in container.NewMax() stack
Usage:
1. Load a video
2. Double-click video to enter fullscreen
3. Right-click to pause/play
4. ESC or F11 to exit fullscreen
Next Steps:
- Consider adding single-click functionality
- Add visual feedback for interactions
- Implement mouse cursor auto-hide in fullscreen
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Co-Authored-By: Claude <noreply@anthropic.com>
Implements visual timeline with smooth interaction and keyframe visualization:
Timeline Widget Features:
- Custom Fyne widget in internal/ui/timeline.go
- Visual keyframe markers (yellow 1px vertical lines)
- Current position scrubber (white 2px line with circle handle)
- Progress fill showing played portion (gray)
- Mouse click/drag for smooth seeking
- In/out point marker support (for future cut functionality)
Rendering Performance:
- Cached rendering objects to minimize redraws
- Only scrubber position updates on playback
- Full redraw only on resize or keyframe data change
- Optimized for 1000+ keyframes without lag
UI Integration:
- Timeline replaces slider when keyframing mode is enabled
- Automatically loads keyframe timestamps from Index
- Integrates with existing updateProgress callback
- Maintains current time/total time labels
Technical Implementation:
- TimelineWidget extends widget.BaseWidget
- Custom renderer implements fyne.WidgetRenderer
- SetOnChange() for seek callback
- SetPosition() for playback updates
- SetKeyframes() for keyframe marker display
- Desktop mouse events for hover and drag
Visual Design:
- Dark gray background (#282828)
- Lighter gray progress fill (#3C3C3C)
- Yellow keyframe markers (#FFDC00 with transparency)
- White scrubber with circular handle
- Blue in-point marker for cuts
- Red out-point marker for cuts
References: DEV_SPEC lines 192-241
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Co-Authored-By: Claude <noreply@anthropic.com>
Icon system:
- Create internal/ui/icons.go with Material Symbols unicode constants
- Add 50+ icon constants for all player features
- Implement NewIconButton() and helper functions
- Add GetVolumeIcon() and GetPlayPauseIcon() dynamic icon helpers
UI updates:
- Replace emoji icons (▶/⏸ 🔊 ☰) with Material Icons
- Use play_arrow/pause for play button with state toggle
- Use volume_up/down/mute/off for volume with dynamic updates
- Use menu icon for playlist toggle
- Use skip_previous/skip_next for track navigation
Documentation:
- Add MATERIAL_ICONS_MAPPING.md with complete icon reference
- Document 50+ Material Icon unicode mappings
- Include download instructions for Material Symbols font
- Map all planned features to appropriate icons
Benefits:
- Professional, consistent icon design
- Industry-standard Material Design language
- Better rendering than emoji (no font fallback issues)
- Scalable unicode characters (works immediately)
- Ready for font enhancement (optional Material Symbols font)
Prepares for:
- Frame navigation icons (navigate_before/next)
- Keyframe jump icons (first_page/last_page)
- Cut tool icons (content_cut, markers)
- All features in FEATURE_ROADMAP.md
Co-Authored-By: Claude <noreply@anthropic.com>
This commit includes several improvements:
Queue System Enhancements:
- Improved thread-safety in Add, Remove, Pause, Resume, Cancel operations
- Added PauseAll and ResumeAll methods for batch control
- Added MoveUp and MoveDown methods to reorder queue items
- Better handling of running job cancellation with proper state management
- Improved Copy strategy in List() to prevent race conditions
Convert Module Enhancement:
- Auto-set resolution to 720×480 when NTSC DVD format selected
- Auto-set resolution to 720×576 when PAL DVD format selected
- Auto-set framerate to 29.97fps (30) for NTSC, 25fps for PAL
- Added DVD resolution options to resolution selector dropdown
Display Server Improvements:
- Auto-detect Wayland vs X11 display servers in player controller
- Conditionally apply xdotool window placement (X11 only)
UI Improvements:
- Added Pause All, Resume All, and queue reordering buttons
- Fixed queue counter labeling (completed count display)
Simplified the approach by removing complex callback logic and using a
simple 500ms timer-based update for the stats bar instead. This eliminates
threading errors completely while keeping the code straightforward.
Changes:
1. Removed queue change callback entirely
2. Added background timer that updates stats bar every 500ms
3. Removed initComplete flag (no longer needed)
4. Simplified setContent() to direct calls
5. Added onClearAll parameter to BuildQueueView()
6. Added ClearAll() method to Queue (removes all jobs)
7. Added Clear All button with DangerImportance styling in queue view
8. Clear Completed button now has LowImportance styling
This approach is much simpler: the UI just polls the queue state
periodically instead of trying to handle callbacks from goroutines.
No more threading errors, less code, easier to understand.
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
This commit resolves three critical issues:
1. **Fyne Threading Error on Startup**: Fixed by improving setContent() to
check the initComplete flag. During initialization, setContent() calls
SetContent() directly since we're on the main thread. After initialization,
it safely marshals calls via app.Driver().DoFromGoroutine().
2. **Queue Persisting Between Sessions**: Fixed by removing queue persistence.
The shutdown() function no longer saves the queue to disk, ensuring a
clean slate for each new app session.
3. **Queue Auto-Processing**: Fixed by making the queue start in 'paused'
state. Users must explicitly click 'Process Queue' to start batch
conversion. Queue methods PauseProcessing() and ResumeProcessing()
control the paused state.
Changes:
- main.go: Added initComplete flag to appState, improved setContent()
logic, disabled queue persistence in shutdown()
- queue/queue.go: Added paused field to Queue struct, initialize paused=true,
added PauseProcessing()/ResumeProcessing() methods
- ui/queueview.go: Added UI controls for queue processing and clearing
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Co-Authored-By: Claude <noreply@anthropic.com>
Features:
- Add persistent conversion stats bar visible on all screens
- Shows running job progress with live updates
- Displays pending/completed/failed job counts
- Clickable to open queue view
- Add multi-video navigation with Prev/Next buttons
- Load multiple videos for batch queue setup
- Switch between loaded videos to review settings
- Add install script with animated loading spinner
- Add error dialogs with "Copy Error" button for debugging
Improvements:
- Update queue tile to show active/total jobs instead of completed/total
- Fix deadlock in queue callback system (run callbacks in goroutines)
- Improve batch file handling with detailed error reporting
- Fix queue status to always show progress percentage (even at 0%)
- Better error messages for failed video analysis
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Co-Authored-By: Claude <noreply@anthropic.com>
Implements a comprehensive job queue system for batch video processing:
- Job queue with priority-based processing
- Queue persistence (saves/restores across app restarts)
- Pause/resume/cancel individual jobs
- Real-time progress tracking
- Queue viewer UI with job management controls
- Clickable queue tile on main menu showing completed/total
- "View Queue" button in convert module
Batch processing features:
- Drag multiple video files to convert tile → auto-add to queue
- Drag folders → recursively scans and adds all videos
- Batch add confirmation dialog
- Supports 14 common video formats
Convert module improvements:
- "Add to Queue" button for queuing single conversions
- "CONVERT NOW" button (renamed for clarity)
- "View Queue" button for quick queue access
Technical implementation:
- internal/queue package with job management
- Job executor with FFmpeg integration
- Progress callbacks for live updates
- Tappable widget component for clickable UI elements
WIP: Queue system functional, tabs feature pending
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Co-Authored-By: Claude <noreply@anthropic.com>
Advanced Mode Encoder Settings:
- Added full video encoding controls: codec (H.264/H.265/VP9/AV1), encoder preset,
manual CRF, bitrate modes (CRF/CBR/VBR), target resolution, frame rate,
pixel format, hardware acceleration (nvenc/vaapi/qsv/videotoolbox), two-pass
- Added audio encoding controls: codec (AAC/Opus/MP3/FLAC), bitrate, channels
- Created organized UI sections in Advanced tab with 13 new control widgets
- Simple mode remains minimal with just Format, Output Name, and Quality preset
Snippet Generation Improvements:
- Optimized snippet generation to use stream copy for fast 2-second processing
- Added WMV detection to force re-encoding (WMV codecs can't stream-copy to MP4)
- Fixed FFmpeg argument order: moved `-t 20` after codec/mapping options
- Added progress dialog for snippets requiring re-encoding (WMV files)
- Snippets now skip deinterlacing for speed (full conversions still apply filters)
Window Layout Fixes:
- Fixed window jumping to second screen when loading videos
- Increased window size from 920x540 to 1120x640 to accommodate content
- Removed hardcoded background minimum size that conflicted with window size
- Wrapped main content in scroll container to prevent content from forcing resize
- Changed left column from VBox to VSplit (65/35 split) for proper vertical expansion
- Reduced panel minimum sizes from 520px to 400px to reduce layout pressure
- UI now fills workspace properly whether video is loaded or not
- Window allows manual resizing while preventing auto-resize from content changes
Technical Changes:
- Extended convertConfig struct with 14 new encoding fields
- Added determineVideoCodec() and determineAudioCodec() helper functions
- Updated buildConversionCommand() to use new encoder settings
- Updated generateSnippet() with WMV handling and optimized stream copy logic
- Modified buildConvertView() to use VSplit for flexible vertical layout
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Co-Authored-By: Claude <noreply@anthropic.com>
Drag-and-Drop on Main Menu:
- Implemented position-based drop detection on main menu module tiles
- Added detectModuleTileAtPosition() to calculate which tile receives the drop
- Modified window drop handler to pass position and route to appropriate module
- Bypasses Fyne's drop event hierarchy limitation where window-level handlers
intercept drops before widgets can receive them
- Only enabled tiles (currently Convert) respond to drops
- Loads video and switches to module automatically
Cover Art Embedding Fixes:
- Fixed FFmpeg exit code 234 error when embedding cover art
- Added explicit PNG codec specification for cover art streams
- Snippet generation: Added `-c✌️1 png` after mapping cover art stream
- Full conversion: Added `-c✌️1 png` for proper MP4 thumbnail encoding
- MP4 containers require attached pictures to be PNG or MJPEG encoded
Embedded Cover Art Extraction:
- Added EmbeddedCoverArt field to videoSource struct
- Extended ffprobe parsing to detect attached_pic disposition
- Automatically extracts embedded thumbnails when loading videos
- Extracted cover art displays in metadata section (168x168)
- Enables round-trip workflow: generate snippet with thumbnail, load snippet
and see the embedded thumbnail displayed
Technical Details:
- Modified handleDrop to accept position parameter
- Added Index and Disposition fields to ffprobe stream parsing
- Cover art streams now excluded from main video stream detection
- Grid layout: 3 columns, ~302px per column, ~122px per row, starts at y=100
- Embedded thumbnails extracted to /tmp/videotools-embedded-cover-*.png
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Co-Authored-By: Claude <noreply@anthropic.com>
Major refactoring to improve code organization and enhance UI:
Architecture:
- Split monolithic main.go into modular internal/ package structure
- Created internal/logging for centralized logging system
- Created internal/modules for module handler functions
- Created internal/ui for UI components and layouts
- Created internal/utils for shared utility functions
UI Enhancements:
- Implemented rainbow gradient across 8 module buttons (violet→red)
- Increased module button text size to 20 for better readability
- Fixed text centering on module tiles
- Converted Simple/Advanced mode toggle to tabs to save vertical space
- Added vertical scrollbars to prevent UI overflow
- Added metadata copy button (📋) to copy all metadata to clipboard
Video Processing:
- Fixed aspect ratio conversion to default to center-crop behavior
- Added 6 aspect handling modes: Auto, Crop, Letterbox, Pillarbox, Blur Fill, Stretch
- Fixed blur fill to maintain source resolution with padding (no scaling)
- Ensured all FFmpeg filters produce even-numbered dimensions for H.264
Known Issues:
- WMV files still produce FFmpeg error 234 during aspect conversions
(requires codec-specific handling in future update)
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Co-Authored-By: Claude <noreply@anthropic.com>