forked from Leak_Technologies/VideoTools
Throttle player view rebuilds after video load
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8479bfef6f
commit
feeaf8e39a
88
main.go
88
main.go
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@ -163,46 +163,47 @@ func (c convertConfig) CoverLabel() string {
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}
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type appState struct {
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window fyne.Window
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active string
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lastModule string
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source *videoSource
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loadedVideos []*videoSource // Multiple loaded videos for navigation
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currentIndex int // Current video index in loadedVideos
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anim *previewAnimator
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convert convertConfig
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currentFrame string
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player player.Controller
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playerReady bool
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playerVolume float64
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playerMuted bool
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lastVolume float64
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playerPaused bool
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playerPos float64
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playerLast time.Time
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compareSess1 *playSession
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compareSess2 *playSession
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lastSourcePath string
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playerViewSource string
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renderingPlayerView bool
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progressQuit chan struct{}
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convertCancel context.CancelFunc
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playerSurf *playerSurface
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convertBusy bool
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convertStatus string
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convertActiveIn string
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convertActiveOut string
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convertProgress float64
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playSess *playSession
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jobQueue *queue.Queue
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statsBar *ui.ConversionStatsBar
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queueBtn *widget.Button
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queueScroll *container.Scroll
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queueOffset fyne.Position
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compareFile1 *videoSource
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compareFile2 *videoSource
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keyframingMode bool // Toggle for frame-accurate editing features
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isFullscreen bool // Fullscreen mode state
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window fyne.Window
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active string
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lastModule string
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source *videoSource
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loadedVideos []*videoSource // Multiple loaded videos for navigation
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currentIndex int // Current video index in loadedVideos
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anim *previewAnimator
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convert convertConfig
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currentFrame string
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player player.Controller
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playerReady bool
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playerVolume float64
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playerMuted bool
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lastVolume float64
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playerPaused bool
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playerPos float64
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playerLast time.Time
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compareSess1 *playSession
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compareSess2 *playSession
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lastSourcePath string
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playerViewSource string
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renderingPlayerView bool
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playerViewRefreshNeeded bool
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progressQuit chan struct{}
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convertCancel context.CancelFunc
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playerSurf *playerSurface
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convertBusy bool
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convertStatus string
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convertActiveIn string
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convertActiveOut string
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convertProgress float64
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playSess *playSession
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jobQueue *queue.Queue
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statsBar *ui.ConversionStatsBar
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queueBtn *widget.Button
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queueScroll *container.Scroll
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queueOffset fyne.Position
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compareFile1 *videoSource
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compareFile2 *videoSource
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keyframingMode bool // Toggle for frame-accurate editing features
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isFullscreen bool // Fullscreen mode state
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}
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func (s *appState) stopPreview() {
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@ -419,6 +420,7 @@ func (s *appState) showErrorWithCopy(title string, err error) {
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func (s *appState) showMainMenu() {
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fmt.Printf("🎬 showMainMenu called - going to player view\n")
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// Minimal entry point: go straight to the player view.
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s.playerViewRefreshNeeded = true
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s.showPlayerView()
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}
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@ -591,10 +593,11 @@ func (s *appState) showPlayerView() {
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if s.source != nil {
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currentPath = s.source.Path
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}
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if s.active == "player" && s.source != nil && s.playerViewSource == currentPath {
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if !s.playerViewRefreshNeeded && s.active == "player" && s.source != nil && s.playerViewSource == currentPath {
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fmt.Printf("📺 already in player view for this source; skipping rebuild\n")
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return
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}
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s.playerViewRefreshNeeded = false
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// Do not stop the player; only clear compare previews.
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s.stopCompareSessions()
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s.active = "player"
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@ -4505,6 +4508,7 @@ func (s *appState) loadVideo(path string) {
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logging.Debug(logging.CatModule, "video loaded %+v", src)
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fmt.Printf("🔄 Switching to player view...\n")
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fyne.CurrentApp().Driver().DoFromGoroutine(func() {
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s.playerViewRefreshNeeded = true
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s.switchToVideo(s.currentIndex)
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s.showPlayerView()
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}, false)
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@ -4525,6 +4529,7 @@ func (s *appState) clearVideo() {
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s.convert.OutputAspect = "Source"
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s.lastSourcePath = ""
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s.playerViewSource = ""
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s.playerViewRefreshNeeded = true
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fyne.CurrentApp().Driver().DoFromGoroutine(func() {
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s.showPlayerView()
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}, false)
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@ -4630,6 +4635,7 @@ func (s *appState) loadVideos(paths []string) {
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s.loadedVideos = loaded
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s.currentIndex = 0
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fyne.Do(func() {
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s.playerViewRefreshNeeded = true
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s.switchToVideo(0)
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s.showPlayerView()
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})
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