Fix build error: rename tappableRenderer to overlayRenderer

Resolved naming conflict with existing tappableRenderer in components.go
by renaming the renderer in TappableOverlay to overlayRenderer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Stu 2025-12-09 11:53:17 -05:00
parent e0ecc92195
commit 792e5a6a5a

View File

@ -47,7 +47,7 @@ func (t *TappableOverlay) DoubleTapped(*fyne.PointEvent) {
// CreateRenderer implements fyne.Widget // CreateRenderer implements fyne.Widget
func (t *TappableOverlay) CreateRenderer() fyne.WidgetRenderer { func (t *TappableOverlay) CreateRenderer() fyne.WidgetRenderer {
return &tappableRenderer{} return &overlayRenderer{}
} }
// MinSize returns minimum size (should fill parent) // MinSize returns minimum size (should fill parent)
@ -55,10 +55,10 @@ func (t *TappableOverlay) MinSize() fyne.Size {
return fyne.NewSize(1, 1) return fyne.NewSize(1, 1)
} }
type tappableRenderer struct{} type overlayRenderer struct{}
func (r *tappableRenderer) Layout(size fyne.Size) {} func (r *overlayRenderer) Layout(size fyne.Size) {}
func (r *tappableRenderer) MinSize() fyne.Size { return fyne.NewSize(1, 1) } func (r *overlayRenderer) MinSize() fyne.Size { return fyne.NewSize(1, 1) }
func (r *tappableRenderer) Refresh() {} func (r *overlayRenderer) Refresh() {}
func (r *tappableRenderer) Objects() []fyne.CanvasObject { return nil } func (r *overlayRenderer) Objects() []fyne.CanvasObject { return nil }
func (r *tappableRenderer) Destroy() {} func (r *overlayRenderer) Destroy() {}