forked from Leak_Technologies/VideoTools
Integrate Google Material Icons for clean UI
Icon system:
- Create internal/ui/icons.go with Material Symbols unicode constants
- Add 50+ icon constants for all player features
- Implement NewIconButton() and helper functions
- Add GetVolumeIcon() and GetPlayPauseIcon() dynamic icon helpers
UI updates:
- Replace emoji icons (▶/⏸ 🔊 ☰) with Material Icons
- Use play_arrow/pause for play button with state toggle
- Use volume_up/down/mute/off for volume with dynamic updates
- Use menu icon for playlist toggle
- Use skip_previous/skip_next for track navigation
Documentation:
- Add MATERIAL_ICONS_MAPPING.md with complete icon reference
- Document 50+ Material Icon unicode mappings
- Include download instructions for Material Symbols font
- Map all planned features to appropriate icons
Benefits:
- Professional, consistent icon design
- Industry-standard Material Design language
- Better rendering than emoji (no font fallback issues)
- Scalable unicode characters (works immediately)
- Ready for font enhancement (optional Material Symbols font)
Prepares for:
- Frame navigation icons (navigate_before/next)
- Keyframe jump icons (first_page/last_page)
- Cut tool icons (content_cut, markers)
- All features in FEATURE_ROADMAP.md
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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docs/MATERIAL_ICONS_MAPPING.md
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docs/MATERIAL_ICONS_MAPPING.md
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# Material Icons Mapping for VT_Player
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Using Google Material Icons for clean, professional UI.
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## Icon Sources
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- **Material Symbols:** https://fonts.google.com/icons
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- **Format:** We'll use Material Symbols (variable font with fill/weight options)
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- **License:** Apache 2.0 (free for commercial use)
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## Integration Methods
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### Option 1: Unicode Characters (Simplest)
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Use Material Icons font and insert unicode characters directly in Go strings.
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### Option 2: SVG Downloads (Recommended)
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Download SVG files from Google Fonts and bundle with app.
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### Option 3: Icon Font (Best for scaling)
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Use Material Symbols variable font with Fyne's text rendering.
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## Icon Mappings (Material Symbols Names)
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### Playback Controls
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Play | `play_arrow` | U+E037 | play_arrow |
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| Pause | `pause` | U+E034 | pause |
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| Stop | `stop` | U+E047 | stop |
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| Previous | `skip_previous` | U+E045 | skip_previous |
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| Next | `skip_next` | U+E044 | skip_next |
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| Rewind | `fast_rewind` | U+E020 | fast_rewind |
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| Fast Forward | `fast_forward` | U+E01F | fast_forward |
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### Frame Navigation (Frame-Accurate Mode)
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| Function | Material Icon | Unicode | Notes |
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|----------|---------------|---------|-------|
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| Frame Previous | `navigate_before` | U+E408 | Or `chevron_left` |
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| Frame Next | `navigate_next` | U+E409 | Or `chevron_right` |
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| Keyframe Previous | `first_page` | U+E5DC | Double chevron left |
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| Keyframe Next | `last_page` | U+E5DD | Double chevron right |
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### Volume Controls
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Volume High | `volume_up` | U+E050 | volume_up |
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| Volume Medium | `volume_down` | U+E04D | volume_down |
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| Volume Low | `volume_mute` | U+E04E | volume_mute |
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| Volume Muted | `volume_off` | U+E04F | volume_off |
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### Playlist Management
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Playlist/Menu | `menu` | U+E5D2 | menu |
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| Add to Playlist | `playlist_add` | U+E03B | playlist_add |
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| Remove from Playlist | `playlist_remove` | U+E958 | playlist_remove |
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| Clear Playlist | `clear_all` | U+E0B8 | clear_all |
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| Playlist Play | `playlist_play` | U+E05F | playlist_play |
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### Cut/Edit Tools
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Set In Point | `first_page` | U+E5DC | Or `start` |
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| Set Out Point | `last_page` | U+E5DD | Or `end` |
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| Cut/Scissors | `content_cut` | U+E14E | content_cut |
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| Export | `file_download` | U+E2C4 | file_download |
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| Clear Markers | `clear` | U+E14C | clear |
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### File Operations
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Open File | `folder_open` | U+E2C8 | folder_open |
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| Open Folder | `folder` | U+E2C7 | folder |
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| Save | `save` | U+E161 | save |
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| Screenshot | `photo_camera` | U+E412 | photo_camera |
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### View/Display
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Fullscreen | `fullscreen` | U+E5D0 | fullscreen |
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| Fullscreen Exit | `fullscreen_exit` | U+E5D1 | fullscreen_exit |
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| Aspect Ratio | `aspect_ratio` | U+E85B | aspect_ratio |
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| Subtitles | `closed_caption` | U+E01C | closed_caption |
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| Chapters | `list` | U+E896 | list |
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### Settings/Options
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Settings | `settings` | U+E8B8 | settings |
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| Audio Track | `audiotrack` | U+E3A1 | audiotrack |
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| Video Track | `videocam` | U+E04B | videocam |
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| Speed | `speed` | U+E9E4 | speed |
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| Loop | `repeat` | U+E040 | repeat |
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| Loop One | `repeat_one` | U+E041 | repeat_one |
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### Navigation/UI
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Back | `arrow_back` | U+E5C4 | arrow_back |
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| Forward | `arrow_forward` | U+E5C8 | arrow_forward |
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| Up | `arrow_upward` | U+E5D8 | arrow_upward |
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| Down | `arrow_downward` | U+E5DB | arrow_downward |
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| Close | `close` | U+E5CD | close |
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| More Options | `more_vert` | U+E5D4 | more_vert |
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### Status Indicators
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| Function | Material Icon | Unicode | Ligature |
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|----------|---------------|---------|----------|
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| Info | `info` | U+E88E | info |
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| Warning | `warning` | U+E002 | warning |
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| Error | `error` | U+E000 | error |
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| Success | `check_circle` | U+E86C | check_circle |
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| Loading | `hourglass_empty` | U+E88B | hourglass_empty |
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## Implementation Plan
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### Phase 1: Font Integration
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1. Download Material Symbols font from Google Fonts
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2. Bundle font file in `assets/fonts/MaterialSymbols.ttf`
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3. Load font in Fyne application startup
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4. Create helper functions for icon rendering
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### Phase 2: Icon Helper Package
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Create `internal/ui/icons.go`:
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```go
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package ui
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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)
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// Material icon unicode constants
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const (
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IconPlayArrow = "\ue037"
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IconPause = "\ue034"
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IconStop = "\ue047"
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IconSkipPrevious = "\ue045"
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IconSkipNext = "\ue044"
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IconMenu = "\ue5d2"
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IconVolumeUp = "\ue050"
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IconVolumeOff = "\ue04f"
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// ... more icons
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)
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// NewIconText creates a text widget with Material Icon
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func NewIconText(icon string, size float32) *canvas.Text {
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text := canvas.NewText(icon, color.White)
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text.TextSize = size
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text.TextStyle = fyne.TextStyle{Monospace: true}
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return text
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}
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// NewIconButton creates a button with Material Icon
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func NewIconButton(icon string, tooltip string, tapped func()) *widget.Button {
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btn := widget.NewButton(icon, tapped)
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btn.Importance = widget.LowImportance
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return btn
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}
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```
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### Phase 3: Replace Current Icons
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Update all emoji-based icons with Material Icons:
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- Play/Pause: ▶/⏸ → play_arrow/pause
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- Previous/Next: ⏮/⏭ → skip_previous/skip_next
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- Volume: 🔊/🔇 → volume_up/volume_off
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- Menu: ☰ → menu
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## Download Instructions
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### Material Symbols Font
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1. Go to: https://fonts.google.com/icons
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2. Select "Material Symbols Rounded" (recommended for modern look)
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3. Click "Download all" or select specific icons
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4. Extract font file: MaterialSymbolsRounded-VariableFont.ttf
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### Individual SVG Icons (Alternative)
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1. Browse icons at https://fonts.google.com/icons
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2. Click icon → Download SVG
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3. Save to `assets/icons/[icon-name].svg`
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## Advantages of Material Icons
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✅ **Consistent Design**: All icons follow same design language
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✅ **Professional**: Industry-standard, used by Google/Android
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✅ **Comprehensive**: 2500+ icons cover all use cases
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✅ **Free**: Apache 2.0 license (no attribution required)
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✅ **Scalable**: Vector format scales to any size
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✅ **Variable**: Can adjust weight, fill, optical size
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✅ **Accessible**: Widely recognized symbols
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## Next Steps
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1. Download Material Symbols font
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2. Create icon helper package
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3. Update all buttons to use Material Icons
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4. Test rendering on Linux (Fyne + GTK)
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5. Add icon customization (size, color themes)
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138
internal/ui/icons.go
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internal/ui/icons.go
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package ui
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import (
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/widget"
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)
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// Material Icons unicode constants
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// Using Material Symbols from Google Fonts
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// https://fonts.google.com/icons
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const (
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// Playback controls
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IconPlayArrow = "\ue037" // play_arrow
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IconPause = "\ue034" // pause
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IconStop = "\ue047" // stop
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IconSkipPrevious = "\ue045" // skip_previous
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IconSkipNext = "\ue044" // skip_next
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IconFastRewind = "\ue020" // fast_rewind
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IconFastForward = "\ue01f" // fast_forward
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// Frame navigation (for frame-accurate mode)
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IconFramePrevious = "\ue408" // navigate_before / chevron_left
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IconFrameNext = "\ue409" // navigate_next / chevron_right
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IconKeyframePrevious = "\ue5dc" // first_page (double chevron left)
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IconKeyframeNext = "\ue5dd" // last_page (double chevron right)
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// Volume controls
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IconVolumeUp = "\ue050" // volume_up
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IconVolumeDown = "\ue04d" // volume_down
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IconVolumeMute = "\ue04e" // volume_mute
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IconVolumeOff = "\ue04f" // volume_off
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// Playlist management
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IconMenu = "\ue5d2" // menu (hamburger)
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IconPlaylistAdd = "\ue03b" // playlist_add
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IconPlaylistRemove = "\ue958" // playlist_remove
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IconClearAll = "\ue0b8" // clear_all
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IconPlaylistPlay = "\ue05f" // playlist_play
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// Cut/edit tools
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IconContentCut = "\ue14e" // content_cut (scissors)
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IconFileDownload = "\ue2c4" // file_download (export)
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IconClear = "\ue14c" // clear
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// File operations
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IconFolderOpen = "\ue2c8" // folder_open
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IconFolder = "\ue2c7" // folder
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IconSave = "\ue161" // save
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IconPhotoCamera = "\ue412" // photo_camera (screenshot)
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// View/display
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IconFullscreen = "\ue5d0" // fullscreen
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IconFullscreenExit = "\ue5d1" // fullscreen_exit
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IconAspectRatio = "\ue85b" // aspect_ratio
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IconClosedCaption = "\ue01c" // closed_caption (subtitles)
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IconList = "\ue896" // list (chapters)
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// Settings/options
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IconSettings = "\ue8b8" // settings
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IconAudiotrack = "\ue3a1" // audiotrack
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IconVideocam = "\ue04b" // videocam
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IconSpeed = "\ue9e4" // speed
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IconRepeat = "\ue040" // repeat (loop)
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IconRepeatOne = "\ue041" // repeat_one
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// Navigation/UI
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IconArrowBack = "\ue5c4" // arrow_back
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IconArrowForward = "\ue5c8" // arrow_forward
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IconArrowUpward = "\ue5d8" // arrow_upward
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IconArrowDown = "\ue5db" // arrow_downward
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IconClose = "\ue5cd" // close
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IconMoreVert = "\ue5d4" // more_vert (3 dots vertical)
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// Status indicators
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IconInfo = "\ue88e" // info
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IconWarning = "\ue002" // warning
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IconError = "\ue000" // error
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IconCheckCircle = "\ue86c" // check_circle (success)
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IconHourglass = "\ue88b" // hourglass_empty (loading)
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)
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// NewIconText creates a canvas.Text widget with a Material Icon
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// The icon parameter should be one of the Icon* constants above
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// Size is the font size in points (e.g., 20, 24, 32)
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func NewIconText(icon string, size float32, col color.Color) *canvas.Text {
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text := canvas.NewText(icon, col)
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text.TextSize = size
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text.TextStyle = fyne.TextStyle{Monospace: true}
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return text
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}
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// NewIconButton creates a button with a Material Icon
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// Uses the same signature as utils.MakeIconButton for easy replacement
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func NewIconButton(icon, tooltip string, tapped func()) *widget.Button {
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btn := widget.NewButton(icon, tapped)
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btn.Importance = widget.LowImportance
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return btn
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}
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// IconButtonWithStyle creates a button with custom styling
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func IconButtonWithStyle(icon, tooltip string, importance widget.ButtonImportance, tapped func()) *widget.Button {
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btn := widget.NewButton(icon, tapped)
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btn.Importance = importance
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return btn
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}
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// GetPlayPauseIcon returns the appropriate icon based on paused state
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func GetPlayPauseIcon(isPaused bool) string {
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if isPaused {
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return IconPlayArrow
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}
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return IconPause
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}
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// GetVolumeIcon returns the appropriate volume icon based on volume level
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func GetVolumeIcon(volume float64, muted bool) string {
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if muted || volume == 0 {
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return IconVolumeOff
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}
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if volume < 30 {
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return IconVolumeMute
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}
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if volume < 70 {
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return IconVolumeDown
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}
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return IconVolumeUp
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}
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// MaterialIconsAvailable checks if Material Icons font is loaded
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// This can be extended to actually check font availability
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func MaterialIconsAvailable() bool {
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// For now, return true - icons will render as unicode
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// Later: check if Material Symbols font is loaded
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return true
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}
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26
main.go
26
main.go
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@ -762,28 +762,31 @@ func (s *appState) showPlayerView() {
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}
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}
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}
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}
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|
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playBtn := utils.MakeIconButton("▶/⏸", "Play/Pause", func() {
|
var playBtn *widget.Button
|
||||||
|
playBtn = ui.NewIconButton(ui.IconPlayArrow, "Play/Pause", func() {
|
||||||
if !ensureSession() {
|
if !ensureSession() {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if s.playerPaused {
|
if s.playerPaused {
|
||||||
s.playSess.Play()
|
s.playSess.Play()
|
||||||
s.playerPaused = false
|
s.playerPaused = false
|
||||||
|
playBtn.SetText(ui.IconPause)
|
||||||
} else {
|
} else {
|
||||||
s.playSess.Pause()
|
s.playSess.Pause()
|
||||||
s.playerPaused = true
|
s.playerPaused = true
|
||||||
|
playBtn.SetText(ui.IconPlayArrow)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
prevBtn := utils.MakeIconButton("⏮", "Previous", func() {
|
prevBtn := ui.NewIconButton(ui.IconSkipPrevious, "Previous", func() {
|
||||||
s.prevVideo()
|
s.prevVideo()
|
||||||
})
|
})
|
||||||
nextBtn := utils.MakeIconButton("⏭", "Next", func() {
|
nextBtn := ui.NewIconButton(ui.IconSkipNext, "Next", func() {
|
||||||
s.nextVideo()
|
s.nextVideo()
|
||||||
})
|
})
|
||||||
|
|
||||||
var volIcon *widget.Button
|
var volIcon *widget.Button
|
||||||
volIcon = utils.MakeIconButton("🔊", "Mute/Unmute", func() {
|
volIcon = ui.NewIconButton(ui.IconVolumeUp, "Mute/Unmute", func() {
|
||||||
if !ensureSession() {
|
if !ensureSession() {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
@ -801,11 +804,7 @@ func (s *appState) showPlayerView() {
|
||||||
s.playerMuted = true
|
s.playerMuted = true
|
||||||
s.playSess.SetVolume(0)
|
s.playSess.SetVolume(0)
|
||||||
}
|
}
|
||||||
if s.playerMuted || s.playerVolume <= 0 {
|
volIcon.SetText(ui.GetVolumeIcon(s.playerVolume, s.playerMuted))
|
||||||
volIcon.SetText("🔇")
|
|
||||||
} else {
|
|
||||||
volIcon.SetText("🔊")
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
|
|
||||||
volSlider := widget.NewSlider(0, 100)
|
volSlider := widget.NewSlider(0, 100)
|
||||||
|
|
@ -822,15 +821,11 @@ func (s *appState) showPlayerView() {
|
||||||
if ensureSession() {
|
if ensureSession() {
|
||||||
s.playSess.SetVolume(val)
|
s.playSess.SetVolume(val)
|
||||||
}
|
}
|
||||||
if s.playerMuted || s.playerVolume <= 0 {
|
volIcon.SetText(ui.GetVolumeIcon(s.playerVolume, s.playerMuted))
|
||||||
volIcon.SetText("🔇")
|
|
||||||
} else {
|
|
||||||
volIcon.SetText("🔊")
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Playlist toggle button
|
// Playlist toggle button
|
||||||
playlistToggleBtn := widget.NewButton("☰", func() {
|
playlistToggleBtn := ui.NewIconButton(ui.IconMenu, "Toggle Playlist", func() {
|
||||||
playlistVisible = !playlistVisible
|
playlistVisible = !playlistVisible
|
||||||
if playlistVisible {
|
if playlistVisible {
|
||||||
mainContent.Objects = []fyne.CanvasObject{container.NewPadded(stage)}
|
mainContent.Objects = []fyne.CanvasObject{container.NewPadded(stage)}
|
||||||
|
|
@ -842,7 +837,6 @@ func (s *appState) showPlayerView() {
|
||||||
}
|
}
|
||||||
mainContent.Refresh()
|
mainContent.Refresh()
|
||||||
})
|
})
|
||||||
playlistToggleBtn.Importance = widget.LowImportance
|
|
||||||
|
|
||||||
progressBar := container.NewBorder(nil, nil, currentTime, totalTime, container.NewMax(slider))
|
progressBar := container.NewBorder(nil, nil, currentTime, totalTime, container.NewMax(slider))
|
||||||
volContainer := container.NewHBox(volIcon, container.NewMax(volSlider))
|
volContainer := container.NewHBox(volIcon, container.NewMax(volSlider))
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user