# 🎨 Leak Technologies Palette Index # Version 1.4.2 > **Repository:** `/home/stu/Projects/Leak Technologies/Palette` > **Purpose:** Unified colour system for all *Leak Technologies* projects β€” covering design, UI, broadcast, and in-game visual identity. --- ## 🧩 Structure Overview | Folder | Description | |:--|:--| | **core/** | Foundational digital colour spaces β€” RGB, CMYK, and the Master unified palette. | | **creative/** | Expressive palettes for artistic, branding, or experimental design. | | **functional/** | Industrial, UI, and environment palettes for practical and consistent tone. | | **broadcast/** | Colours drawn from broadcast design heritage β€” CRTs, Teletext, and studio graphics. | | **references/** | Documentation and visual resources related to palette use and evolution. | --- ## 🎨 Core Palettes ### **LT-Palette_RGB.gpl** - **Purpose:** Foundational RGB system (screen-based colour reference). - **Key Colours:** Red `#FF0000`, Blue `#0000FF`, Yellow `#FFFF00`, Black `#000000`, White `#FFFFFF` - **Usage:** On-screen UI design, logo work, and baseline digital consistency. ### **LT-Palette_CMYK.gpl** - **Purpose:** Print and physical design reference. - **Key Colours:** Cyan `#00BFFF`, Magenta `#FF1E8E`, Yellow `#FFD400`, Key `#000000`, Paper `#FFFFFF` - **Usage:** Poster art, merchandise, or hybrid digital-print projects. ### **LT-Palette_Master.gpl** - **Purpose:** Centralized β€œgrab-and-go” palette combining highlights from every other set. - **Usage:** Prototyping, mockups, and cross-project consistency. - **Notes:** Load this palette by default in GIMP or Inkscape when starting new work. --- ## 🎨 Creative Palettes ### **LT-Palette_Vibrant.gpl** - **Theme:** Bold, saturated, and energetic β€” inspired by Saul Bass, Memphis style, and Designers Republic. - **Usage:** Branding, UI motion graphics, or any work requiring strong visual impact. ### **LT-Palette_SoftAnalog.gpl** - **Theme:** Warm, tactile, and retro-futurist. Rose gold, creams, and pastel complements. - **Usage:** Human-centred design, print pieces, or to soften industrial/technical aesthetics. - **Influence:** Mid-century industrial design (Braun, NASA interiors), early 80s analog tech. ### **LT-Palette_RetroTech.gpl** - **Theme:** Dark sibling to *Vibrant* β€” neon-on-graphite with CRT phosphor glow tones. - **Usage:** Night-mode UI, retrofuturist graphics, synthwave or broadcast titles. - **Influence:** 80s digital interfaces, vector monitors, and scanline-era broadcast design. - **Palette Notes:** Built around dark graphite bases and neon RGB highlights for contrast. --- ## βš™οΈ Functional Palettes ### **LT-Palette_Industrial.gpl** - **Theme:** Federation Beige, steel, and graphite β€” a restrained technical palette. - **Usage:** Product mockups, UI frames, in-game machinery or HUD design. ### **LT-Palette_Utility.gpl** - **Theme:** High-visibility safety colours and infrastructure greys. - **Usage:** Warnings, signage, indicators, accessibility cues, hazard zones. - **Influence:** Construction markings, emergency lighting, and industrial safety standards. ### **LT-Palette_HULL.gpl** - **Theme:** Sci-fi industrial β€” teal steel, muted metals, and amber accents. - **Usage:** *HULL* project environments, Quake-era assets, and atmospheric sci-fi art. - **Influence:** Quake II colour tone mixed with MGS teal and industrial wear. ### **LT-Palette_SoftIndustrial.gpl** - **Theme:** Bridge between *HULL* and *SoftAnalog* β€” muted metals, warm neutrals, and elegant industrial tone. - **Usage:** Retro-futurist architecture, clean lab spaces, and refined industrial design. - **Influence:** NASA-era control rooms, high-end manufacturing, and 70s–80s corporate modernism. ### **LT-Palette_SystemMono.gpl** - **Theme:** Minimal grayscale range for technical schematics, mockups, and UI wireframes. - **Usage:** Design documentation, interface prototyping, monochrome modes, and schematics. - **Influence:** Engineering readouts, command-line displays, early workstation UIs. --- ## πŸ“Ί Broadcast Palettes ### **LT-Palette_Broadcast.gpl** - **Theme:** Teletext / Ceefax heritage β€” CRT phosphors, RGBYCM primaries, and warm signal greys. - **Usage:** *Telefact*, *Catch Network*, broadcast graphics, UI overlays, and CRT emulation. - **Influence:** BBC Ceefax, PAL test cards, studio lighting, and analog phosphor glow. ### **LT-Palette_TestCard.gpl** - **Theme:** Classic broadcast calibration tones β€” RGB primaries, greyscale steps, and phosphor hues. - **Usage:** Test patterns, calibration graphics, or visual noise effects. - **Influence:** PAL/NTSC broadcast standards and CRT-era engineering screens. ### **LT-Palette_TestCard-Live.gpl** - **Theme:** Variation for live signal simulation and motion graphics use. - **Usage:** On-air transitions, idents, and animated test pattern stylization. ### **LT-Palette_CatchNetwork.gpl** - **Theme:** Catch Network master palette β€” warm amber, rich blue, and cyan-based digital broadcast tones. - **Usage:** On-air branding, bumpers, and UI templates for Catch-1 through Catch-4. - **Influence:** Late-90s/early-2000s TV network design and hybrid analog–digital broadcast graphics. - **Palette Notes:** Incorporates Catch Blue `#0077FF`, Electric Cyan `#00CFFF`, Deep Navy `#001B33`, and Golden Amber `#FFB300` as brand anchors. --- ## 🧠 Design Philosophy - **Function first:** Every palette balances readability, signal clarity, and human-friendly tone. - **Retro-futurism:** Embrace analog warmth within digital precision β€” fusing *then* and *now*. - **Consistency across systems:** Core RGB/CMYK provide interoperability between digital and print media. - **Scalability:** Each palette can evolve β€” colours may be added as new projects demand. --- ## πŸ—‚οΈ Integration Tips - Load `.gpl` files into **Inkscape** or **GIMP** via *Palettes β†’ Import Palette β†’ From File*. - For **Godot**, export to `.json` or `.tres` using the same colour data (optional script can be added later). - For **print**, reference CMYK palette directly or export from GIMP to `.ase` (Adobe Swatch Exchange). --- ## πŸ”– Versioning Notes - Commit updates to palettes using semantic tags: - `vX.Y` for new palettes or major revisions - `vX.Y.Z` for small adjustments or tone corrections - All palettes remain human-readable `.gpl` files with consistent naming: `LT-Palette_.gpl` --- ## 🧭 Future Additions (Planned) | Palette | Type | Concept | |:--|:--|:--| | **RetroTech Expansion** | Creative | Additional tones for lighting, bloom, and glass reflections. | | **Experimental Digital** | Creative | Limited 8-colour palette for Godot shader and pixel-art use. | | **InfraSignal** | Functional | Deep emergency lighting and control-room signal tones. | ---