HULL/code/renderergl2
Zack Middleton eaefa35580 OpenGL2: Fix merged lightmap hacks to have real lightmap index
This fixes the texcoord range to be 0.0 to 1.0 for external lightmaps in
shaders that also have an internal lightmap. (Instead of 2.0 to 3.0 for
example.) This only affects clampMap as repeating wrapping sampled the
correct location. I haven't found such a shader but I need to get real
lightmap index for future merged lightmap hacks.
2024-02-10 16:23:54 -05:00
..
glsl OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c OpenGL2: Fix updating the loading screen with r_cubeMapping 1 2023-11-22 21:11:41 -05:00
tr_bsp.c OpenGL2: Fix merged lightmap hacks to have real lightmap index 2024-02-10 16:23:54 -05:00
tr_cmds.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_curve.c More predictable mesh normals generation 2022-03-21 18:07:23 +00:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Fix sun rays being affected by the viewport size 2024-02-08 16:34:05 -05:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_glsl.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_image.c OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core 2021-10-23 12:49:48 -04:00
tr_init.c Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 2021-10-23 07:31:38 -04:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h OpenGL2: Fix merged lightmap hacks to have real lightmap index 2024-02-10 16:23:54 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Fix MD3 surface with zero shaders dividing by zero 2017-10-04 21:00:04 -05:00
tr_model_iqm.c Fix the number of weights in the IQM model calculation 2021-04-03 15:40:45 -04:00
tr_model.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_postprocess.c OpenGL2: Fix brightness when r_autoExposure is disabled 2017-10-02 20:46:36 -05:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shade.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_shader.c OpenGL2: Fix merged lightmap hacks to have real lightmap index 2024-02-10 16:23:54 -05:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_vbo.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00