Fix crash when scrolling using touchpad on macOS 10.6 (I fixed it in SDL 2.0.18) and fix failing to start on x86 due to ioq3 SDL dylib having absolute path instead of "@executable_path/libSDL2-2.0.0.dylib". SDL 2.24.0 removed macOS 10.6 support (last with x86). Offically at least, they also dropped x86_64 on macOS 10.7 and 10.8. So ioq3 UB1 is limited to SDL 2.0.22. - Update x86 and x86_64 to SDL 2.0.22. Compiled with 10.13 SDK as 10.14 SDK dropped running on older than macOS 10.9 and I ran "strip -x" on the libraries. Ad-hoc signed with PyOxidizer rcodesign. - PPC is still MAN-AT-ARMS' SDL 2.0.1 build but I ran "strip -x" on it to reduce the file size. - ARM64 build was removed from UB1 as UB2 with SDL 2.24.0 should be used instead.
151 lines
4.4 KiB
C
151 lines
4.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_touch.h
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*
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* Include file for SDL touch event handling.
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*/
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#ifndef SDL_touch_h_
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#define SDL_touch_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef Sint64 SDL_TouchID;
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typedef Sint64 SDL_FingerID;
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typedef enum
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{
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SDL_TOUCH_DEVICE_INVALID = -1,
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SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
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} SDL_TouchDeviceType;
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typedef struct SDL_Finger
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{
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SDL_FingerID id;
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float x;
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float y;
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float pressure;
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} SDL_Finger;
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/* Used as the device ID for mouse events simulated with touch input */
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#define SDL_TOUCH_MOUSEID ((Uint32)-1)
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/* Used as the SDL_TouchID for touch events simulated with mouse input */
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#define SDL_MOUSE_TOUCHID ((Sint64)-1)
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/**
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* Get the number of registered touch devices.
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*
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* On some platforms SDL first sees the touch device if it was actually used.
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* Therefore SDL_GetNumTouchDevices() may return 0 although devices are
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* available. After using all devices at least once the number will be
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* correct.
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*
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* This was fixed for Android in SDL 2.0.1.
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*
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* \returns the number of registered touch devices.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTouchDevice
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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/**
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* Get the touch ID with the given index.
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*
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* \param index the touch device index
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* \returns the touch ID with the given index on success or 0 if the index is
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* invalid; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetNumTouchDevices
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*/
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extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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/**
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* Get the touch device name as reported from the driver or NULL if the index
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* is invalid.
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*
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* \since This function is available since SDL 2.0.22.
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*/
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extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
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/**
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* Get the type of the given touch device.
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*
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* \since This function is available since SDL 2.0.10.
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*/
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extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
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/**
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* Get the number of active fingers for a given touch device.
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*
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* \param touchID the ID of a touch device
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* \returns the number of active fingers for a given touch device on success
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* or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTouchFinger
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
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/**
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* Get the finger object for specified touch device ID and finger index.
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*
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* The returned resource is owned by SDL and should not be deallocated.
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*
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* \param touchID the ID of the requested touch device
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* \param index the index of the requested finger
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* \returns a pointer to the SDL_Finger object or NULL if no object at the
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* given ID and index could be found.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RecordGesture
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*/
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extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_touch_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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