Sys_BinaryPathRelative takes a parameter which is path concatenated with Sys_BinaryPath, and resolved to a canonical path. The intended use case is to facilitate the situation where you want the game data directory to exist outside the same directory in which the binary lives, but relative to it. More specifically, if you want to distriute multiple binaries for different architectures, in the same tree, this allows for a means of having said binaries in architecture subdirectories, with a shared data directory, e.g.: ioq3/x86/ioquake3.exe etc. ioq3/x86_64/ioquake3.exe etc. ioq3/baseq3/pak0.pk3 etc. Here, when building you would define DEFAULT_RELATIVE_BASEDIR=".." by appending it to the build system CFLAGS, and then the executables will by default look in their parent directory for the data.
74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#ifndef DEDICATED
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#ifdef USE_INTERNAL_SDL_HEADERS
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# include "SDL_version.h"
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#else
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# include <SDL_version.h>
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#endif
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// Require a minimum version of SDL
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#define MINSDL_MAJOR 2
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#define MINSDL_MINOR 0
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#if SDL_VERSION_ATLEAST( 2, 0, 5 )
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#define MINSDL_PATCH 5
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#else
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#define MINSDL_PATCH 0
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#endif
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#endif
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// Console
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void CON_Shutdown( void );
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void CON_Init( void );
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char *CON_Input( void );
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void CON_Print( const char *message );
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unsigned int CON_LogSize( void );
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unsigned int CON_LogWrite( const char *in );
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unsigned int CON_LogRead( char *out, unsigned int outSize );
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char *Sys_BinaryPath( void );
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char *Sys_BinaryPathRelative( const char *relative );
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#ifdef __APPLE__
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char *Sys_StripAppBundle( char *pwd );
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#endif
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void Sys_GLimpSafeInit( void );
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void Sys_GLimpInit( void );
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void Sys_PlatformInit( void );
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void Sys_PlatformExit( void );
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void Sys_SigHandler( int signal ) __attribute__ ((noreturn));
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void Sys_ErrorDialog( const char *error );
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void Sys_AnsiColorPrint( const char *msg );
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int Sys_PID( void );
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qboolean Sys_PIDIsRunning( int pid );
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#ifdef PROTOCOL_HANDLER
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char *Sys_ParseProtocolUri( const char *uri );
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#endif
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