HULL/Makefile
Simon McVittie dc00968bc1 client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16()
This was the last remaining GNU assembler code that was in its own
independent source file, as opposed to being embedded in C code with
GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier
to deal with in a modern build system).

When the Quake 3 engine was originally written, this might have been
an "expensive" function when written in portable C, but after 25 years
of CPU development it's less likely to matter (and modern compilers
might produce faster results from the C code anyway).

Resolves: https://github.com/ioquake/ioq3/issues/778
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 21:23:03 +01:00

3269 lines
87 KiB
Makefile

#
# ioq3 Makefile
#
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g')
COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/')
#arm64 hack!
ifeq ($(shell uname -m), arm64)
COMPILE_ARCH=arm64
endif
ifeq ($(shell uname -m), aarch64)
COMPILE_ARCH=arm64
endif
ifeq ($(COMPILE_PLATFORM),sunos)
# Solaris uname and GNU uname differ
COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/')
endif
ifndef BUILD_STANDALONE
BUILD_STANDALONE =
endif
ifndef BUILD_CLIENT
BUILD_CLIENT =
endif
ifndef BUILD_SERVER
BUILD_SERVER =
endif
ifndef BUILD_GAME_SO
BUILD_GAME_SO =
endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM =
endif
ifndef BUILD_BASEGAME
BUILD_BASEGAME =
endif
ifndef BUILD_MISSIONPACK
BUILD_MISSIONPACK=
endif
ifndef BUILD_RENDERER_OPENGL1
BUILD_RENDERER_OPENGL1=
endif
ifndef BUILD_RENDERER_OPENGL2
BUILD_RENDERER_OPENGL2=
endif
ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to!
BUILD_AUTOUPDATER=0
endif
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifeq ($(COMPILE_PLATFORM),cygwin)
PLATFORM=mingw32
endif
# detect "emmake make"
ifeq ($(findstring /emcc,$(CC)),/emcc)
PLATFORM=emscripten
endif
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifeq ($(PLATFORM),mingw32)
MINGW=1
endif
ifeq ($(PLATFORM),mingw64)
MINGW=1
endif
ifeq ($(COMPILE_ARCH),i86pc)
COMPILE_ARCH=x86
endif
ifeq ($(COMPILE_ARCH),amd64)
COMPILE_ARCH=x86_64
endif
ifeq ($(COMPILE_ARCH),x64)
COMPILE_ARCH=x86_64
endif
ifeq ($(COMPILE_ARCH),powerpc)
COMPILE_ARCH=ppc
endif
ifeq ($(COMPILE_ARCH),powerpc64)
COMPILE_ARCH=ppc64
endif
ifeq ($(COMPILE_ARCH),axp)
COMPILE_ARCH=alpha
endif
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef VERSION
VERSION=1.36
endif
ifndef CLIENTBIN
CLIENTBIN=ioquake3
endif
ifndef SERVERBIN
SERVERBIN=ioq3ded
endif
ifndef BASEGAME
BASEGAME=baseq3
endif
ifndef BASEGAME_CFLAGS
BASEGAME_CFLAGS=
endif
ifndef MISSIONPACK
MISSIONPACK=missionpack
endif
ifndef MISSIONPACK_CFLAGS
MISSIONPACK_CFLAGS=-DMISSIONPACK
endif
ifndef COPYDIR
COPYDIR="/usr/local/games/quake3"
endif
ifndef COPYBINDIR
COPYBINDIR=$(COPYDIR)
endif
ifndef MOUNT_DIR
MOUNT_DIR=code
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef TEMPDIR
TEMPDIR=/tmp
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifndef USE_OPENAL
USE_OPENAL=1
endif
ifndef USE_OPENAL_DLOPEN
USE_OPENAL_DLOPEN=1
endif
ifndef USE_HTTP
USE_HTTP=1
endif
ifndef USE_CODEC_VORBIS
USE_CODEC_VORBIS=1
endif
ifndef USE_CODEC_OPUS
USE_CODEC_OPUS=1
endif
ifndef USE_MUMBLE
USE_MUMBLE=1
endif
ifndef USE_VOIP
USE_VOIP=1
endif
ifndef USE_FREETYPE
USE_FREETYPE=0
endif
ifndef USE_INTERNAL_LIBS
USE_INTERNAL_LIBS=1
endif
ifndef USE_INTERNAL_CURL_HEADERS
USE_INTERNAL_CURL_HEADERS=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_OGG
USE_INTERNAL_OGG=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_OPENAL_HEADERS
USE_INTERNAL_OPENAL_HEADERS=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_VORBIS
USE_INTERNAL_VORBIS=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_OPUS
USE_INTERNAL_OPUS=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_SDL
USE_INTERNAL_SDL=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_ZLIB
USE_INTERNAL_ZLIB=$(USE_INTERNAL_LIBS)
endif
ifndef USE_INTERNAL_JPEG
USE_INTERNAL_JPEG=$(USE_INTERNAL_LIBS)
endif
ifndef USE_RENDERER_DLOPEN
USE_RENDERER_DLOPEN=1
endif
ifndef USE_ARCHLESS_FILENAMES
USE_ARCHLESS_FILENAMES=0
endif
ifndef USE_YACC
USE_YACC=0
endif
ifndef USE_AUTOUPDATER # DON'T include unless you mean to!
USE_AUTOUPDATER=0
endif
ifndef DEBUG_CFLAGS
DEBUG_CFLAGS=-ggdb -O0
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RCOMMONDIR=$(MOUNT_DIR)/renderercommon
RGL1DIR=$(MOUNT_DIR)/renderergl1
RGL2DIR=$(MOUNT_DIR)/renderergl2
CMDIR=$(MOUNT_DIR)/qcommon
SDLDIR=$(MOUNT_DIR)/sdl
ASMDIR=$(MOUNT_DIR)/asm
SYSDIR=$(MOUNT_DIR)/sys
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
JPDIR=$(MOUNT_DIR)/thirdparty/jpeg-9f
CURLDIR=$(MOUNT_DIR)/thirdparty/curl-8.15.0
OGGDIR=$(MOUNT_DIR)/thirdparty/libogg-1.3.6
VORBISDIR=$(MOUNT_DIR)/thirdparty/libvorbis-1.3.7
OPUSDIR=$(MOUNT_DIR)/thirdparty/opus-1.5.2
OPUSFILEDIR=$(MOUNT_DIR)/thirdparty/opusfile-0.12
OPENALDIR=${MOUNT_DIR}/thirdparty/openal-soft-1.24.3
ZDIR=$(MOUNT_DIR)/thirdparty/zlib-1.3.1
TOOLSDIR=$(MOUNT_DIR)/tools
Q3ASMDIR=$(MOUNT_DIR)/tools/asm
LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
AUTOUPDATERSRCDIR=$(MOUNT_DIR)/autoupdater
LIBTOMCRYPTSRCDIR=$(AUTOUPDATERSRCDIR)/rsa_tools/libtomcrypt-1.17
TOMSFASTMATHSRCDIR=$(AUTOUPDATERSRCDIR)/rsa_tools/tomsfastmath-0.13.1
LOKISETUPDIR=misc/setup
NSISDIR=misc/nsis
WEBDIR=$(MOUNT_DIR)/web
SDLHDIR=$(MOUNT_DIR)/thirdparty/SDL2-2.32.8
LIBSDIR=$(MOUNT_DIR)/thirdparty/libs
bin_path=$(shell which $(1) 2> /dev/null)
# The autoupdater uses curl, so figure out its flags no matter what.
# We won't need this if we only build the server
# set PKG_CONFIG_PATH or PKG_CONFIG to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig or
# PKG_CONFIG=arm-linux-gnueabihf-pkg-config
ifeq ($(CROSS_COMPILING),0)
PKG_CONFIG ?= pkg-config
else
ifneq ($(PKG_CONFIG_PATH),)
PKG_CONFIG ?= pkg-config
else
# Don't use host pkg-config when cross-compiling.
# (unknown-pkg-config is meant to be a non-existant command.)
PKG_CONFIG ?= unknown-pkg-config
endif
endif
ifneq ($(call bin_path, $(PKG_CONFIG)),)
CURL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libcurl)
CURL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs libcurl)
OPENAL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags openal)
OPENAL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs openal)
SDL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
SDL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs sdl2)
else
# assume they're in the system default paths (no -I or -L needed)
CURL_LIBS ?= -lcurl
OPENAL_LIBS ?= -lopenal
endif
ifeq ($(USE_INTERNAL_CURL_HEADERS),1)
CURL_CFLAGS+=-I$(CURLDIR)/include
endif
ifeq ($(USE_INTERNAL_OPENAL_HEADERS),1)
OPENAL_CFLAGS+=-I${OPENALDIR}/include
endif
# Use sdl2-config if all else fails
ifeq ($(SDL_CFLAGS),)
ifneq ($(call bin_path, sdl2-config),)
SDL_CFLAGS = $(shell sdl2-config --cflags)
SDL_LIBS = $(shell sdl2-config --libs)
endif
endif
# Add git version info
USE_GIT=
ifeq ($(wildcard .git),.git)
GIT_REV=$(shell git show -s --pretty=format:%h-%ad --date=short)
ifneq ($(GIT_REV),)
VERSION:=$(VERSION)_GIT_$(GIT_REV)
USE_GIT=1
endif
endif
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
INSTALL=install
MKDIR=mkdir -p
EXTRA_FILES=
CLIENT_EXTRA_FILES=
ifneq (,$(findstring "$(COMPILE_PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu"))
TOOLS_CFLAGS += -DARCH_STRING=\"$(COMPILE_ARCH)\"
endif
ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu"))
WARNINGS_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS = -pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
ifeq ($(ARCH),x86_64)
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),x86)
OPTIMIZEVM = -O3 -march=i586
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
ALTIVEC_CFLAGS = -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),ppc64)
ALTIVEC_CFLAGS = -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),sparc)
OPTIMIZE += -mtune=ultrasparc3 -mv8plus
OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),armv7l)
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),alpha)
# According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
# -ffast-math will cause the client to die with SIGFPE on Alpha
OPTIMIZE = $(OPTIMIZEVM)
endif
endif
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC -fvisibility=hidden
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-ldl -lm
AUTOUPDATER_LIBS += -ldl
CLIENT_LIBS=$(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS)
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
endif
endif
ifeq ($(USE_HTTP),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
CLIENT_LIBS += $(CURL_LIBS)
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_LIBS += -lrt
endif
ifeq ($(ARCH),x86)
# linux32 make ...
BASE_CFLAGS += -m32
else
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -m64
endif
endif
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
LIBS = -framework Cocoa
CLIENT_LIBS=
RENDERER_LIBS=
OPTIMIZEVM = -O3
# Default minimum Mac OS X version
ifeq ($(MACOSX_VERSION_MIN),)
MACOSX_VERSION_MIN=11.0
endif
MACOSX_MAJOR=$(shell echo $(MACOSX_VERSION_MIN) | cut -d. -f1)
MACOSX_MINOR=$(shell echo $(MACOSX_VERSION_MIN) | cut -d. -f2)
ifeq ($(shell test $(MACOSX_MINOR) -gt 9; echo $$?),0)
# Multiply and then remove decimal. 10.10 -> 101000.0 -> 101000
MAC_OS_X_VERSION_MIN_REQUIRED=$(shell echo "$(MACOSX_MAJOR) * 10000 + $(MACOSX_MINOR) * 100" | bc | cut -d. -f1)
else
# Multiply by 100 and then remove decimal. 10.7 -> 1070.0 -> 1070
MAC_OS_X_VERSION_MIN_REQUIRED=$(shell echo "$(MACOSX_VERSION_MIN) * 100" | bc | cut -d. -f1)
endif
LDFLAGS += -mmacosx-version-min=$(MACOSX_VERSION_MIN)
BASE_CFLAGS += -mmacosx-version-min=$(MACOSX_VERSION_MIN) \
-DMAC_OS_X_VERSION_MIN_REQUIRED=$(MAC_OS_X_VERSION_MIN_REQUIRED)
MACOSX_ARCH=$(ARCH)
ifeq ($(ARCH),x86_64)
OPTIMIZEVM += -mfpmath=sse
BASE_CFLAGS += -arch x86_64
endif
ifeq ($(ARCH),arm64)
# HAVE_VM_COMPILED=false # TODO: implement compiled vm
BASE_CFLAGS += -arch arm64
endif
# When compiling on OSX for OSX, we're not cross compiling as far as the
# Makefile is concerned, as target architecture is specified as a compiler
# argument
ifeq ($(COMPILE_PLATFORM),darwin)
CROSS_COMPILING=0
endif
ifeq ($(CROSS_COMPILING),1)
# If CC is already set to something generic, we probably want to use
# something more specific
ifneq ($(findstring $(strip $(CC)),cc gcc),)
CC=
endif
ifndef CC
ifndef DARWIN
# macOS 10.9 SDK
DARWIN=13
ifneq ($(findstring $(ARCH),ppc ppc64),)
# macOS 10.5 SDK, though as of writing osxcross doesn't support ppc/ppc64
DARWIN=9
endif
ifeq ($(ARCH),arm64)
# macOS 11.3 SDK
DARWIN=20.4
endif
endif
CC=$(MACOSX_ARCH)-apple-darwin$(DARWIN)-cc
RANLIB=$(MACOSX_ARCH)-apple-darwin$(DARWIN)-ranlib
LIPO=$(MACOSX_ARCH)-apple-darwin$(DARWIN)-lipo
ifeq ($(call bin_path, $(CC)),)
$(error Unable to find osxcross $(CC))
endif
endif
endif
ifndef LIPO
LIPO=lipo
endif
BASE_CFLAGS += -fno-strict-aliasing -fno-common -pipe
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_INTERNAL_OPENAL_HEADERS),1)
CLIENT_CFLAGS += -I/System/Library/Frameworks/OpenAL.framework/Headers
endif
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -framework OpenAL
endif
endif
ifeq ($(USE_HTTP),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
CLIENT_LIBS += $(CURL_LIBS)
endif
BASE_CFLAGS += -D_THREAD_SAFE=1
CLIENT_LIBS += -framework IOKit
RENDERER_LIBS += -framework OpenGL
ifeq ($(USE_INTERNAL_SDL),1)
BASE_CFLAGS += -I$(SDLHDIR)/include
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN = $(B)/libSDL2main.a
LIBSDLMAINSRC = $(LIBSDIR)/macos/libSDL2main.a
CLIENT_LIBS += $(LIBSDIR)/macos/libSDL2-2.0.0.dylib
RENDERER_LIBS += $(LIBSDIR)/macos/libSDL2-2.0.0.dylib
CLIENT_EXTRA_FILES += $(LIBSDIR)/macos/libSDL2-2.0.0.dylib
else
BASE_CFLAGS += -I/Library/Frameworks/SDL2.framework/Headers
CLIENT_LIBS += -framework SDL2
RENDERER_LIBS += -framework SDL2
endif
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec
NOTSHLIBCFLAGS=-mdynamic-no-pic
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifdef MINGW
ifeq ($(CROSS_COMPILING),1)
# If CC is already set to something generic, we probably want to use
# something more specific
ifneq ($(findstring $(strip $(CC)),cc gcc),)
CC=
endif
# We need to figure out the correct gcc and windres
ifeq ($(ARCH),x86_64)
MINGW_PREFIXES=x86_64-w64-mingw32 amd64-mingw32msvc
endif
ifeq ($(ARCH),x86)
MINGW_PREFIXES=i686-w64-mingw32 i586-mingw32msvc i686-pc-mingw32
endif
ifndef CC
CC=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
$(call bin_path, $(MINGW_PREFIX)-gcc))))
endif
ifndef WINDRES
WINDRES=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
$(call bin_path, $(MINGW_PREFIX)-windres))))
endif
else
# Some MinGW installations define CC to cc, but don't actually provide cc,
# so check that CC points to a real binary and use gcc if it doesn't
ifeq ($(call bin_path, $(CC)),)
CC=gcc
endif
endif
# using generic windres if specific one is not present
ifndef WINDRES
WINDRES=windres
endif
ifeq ($(CC),)
$(error Cannot find a suitable cross compiler for $(PLATFORM))
endif
WARNINGS_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS = -DUSE_ICON
# In the absence of wspiapi.h, require Windows XP or later
ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
BASE_CFLAGS += -DWINVER=0x501
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += $(OPENAL_CFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += $(OPENAL_LDFLAGS)
endif
endif
ifeq ($(ARCH),x86_64)
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
endif
ifeq ($(ARCH),x86)
OPTIMIZEVM = -O3 -march=i586
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
endif
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
BINEXT=.exe
ifeq ($(CROSS_COMPILING),0)
TOOLS_BINEXT=.exe
endif
ifeq ($(COMPILE_PLATFORM),cygwin)
TOOLS_BINEXT=.exe
# Under cygwin the default of using gcc for TOOLS_CC won't work, so
# we need to figure out the appropriate compiler to use, based on the
# host architecture that we're running under (as tools run on the host)
ifeq ($(COMPILE_ARCH),x86_64)
TOOLS_MINGW_PREFIXES=x86_64-w64-mingw32 amd64-mingw32msvc
endif
ifeq ($(COMPILE_ARCH),x86)
TOOLS_MINGW_PREFIXES=i686-w64-mingw32 i586-mingw32msvc i686-pc-mingw32
endif
TOOLS_CC=$(firstword $(strip $(foreach TOOLS_MINGW_PREFIX, $(TOOLS_MINGW_PREFIXES), \
$(call bin_path, $(TOOLS_MINGW_PREFIX)-gcc))))
endif
LIBS= -lws2_32 -lwinmm -lpsapi -lshell32
AUTOUPDATER_LIBS += -lwininet
# clang 3.4 doesn't support this
ifneq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
CLIENT_LDFLAGS += -mwindows
endif
CLIENT_LIBS = -lgdi32 -lole32
RENDERER_LIBS = -lgdi32 -lole32 -static-libgcc
ifeq ($(USE_FREETYPE),1)
FREETYPE_CFLAGS = -Ifreetype2
endif
ifeq ($(USE_HTTP),1)
CLIENT_LIBS += -lwininet
endif
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
else
BASE_CFLAGS += -m64
endif
# libmingw32 must be linked before libSDLmain
CLIENT_LIBS += -lmingw32
RENDERER_LIBS += -lmingw32
ifeq ($(USE_INTERNAL_SDL),1)
CLIENT_CFLAGS += -I$(SDLHDIR)/include
ifeq ($(ARCH),x86)
CLIENT_LIBS += $(LIBSDIR)/win32/libSDL2main.a \
$(LIBSDIR)/win32/libSDL2.dll.a
RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \
$(LIBSDIR)/win32/libSDL2.dll.a
SDLDLL=SDL2.dll
CLIENT_EXTRA_FILES += $(LIBSDIR)/win32/SDL2.dll
else
CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \
$(LIBSDIR)/win64/libSDL2.dll.a
RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \
$(LIBSDIR)/win64/libSDL2.dll.a
SDLDLL=SDL2.dll
CLIENT_EXTRA_FILES += $(LIBSDIR)/win64/SDL2.dll
endif
else
CLIENT_CFLAGS += $(SDL_CFLAGS)
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS += $(SDL_LIBS)
SDLDLL=SDL2.dll
endif
else # ifdef MINGW
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
# Use the default C compiler
TOOLS_CC=cc
# flags
WARNINGS_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS = -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
HAVE_VM_COMPILED = true
OPTIMIZEVM =
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
# don't need -ldl (FreeBSD)
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS)
# optional features/libraries
ifeq ($(USE_OPENAL),1)
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
endif
endif
ifeq ($(USE_HTTP),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
CLIENT_LIBS += $(CURL_LIBS)
endif
# cross-compiling tweaks
ifeq ($(ARCH),x86)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m32
endif
endif
ifeq ($(ARCH),x86_64)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m64
endif
endif
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- OPENBSD
#############################################################################
ifeq ($(PLATFORM),openbsd)
WARNINGS_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS = -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
ifeq ($(ARCH),x86_64)
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),x86)
OPTIMIZEVM = -O3 -march=i586
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
ALTIVEC_CFLAGS = -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),ppc64)
ALTIVEC_CFLAGS = -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),sparc64)
OPTIMIZE += -mtune=ultrasparc3 -mv8plus
OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),alpha)
# According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
# -ffast-math will cause the client to die with SIGFPE on Alpha
OPTIMIZE = $(OPTIMIZEVM)
endif
endif
endif
ifeq ($(USE_HTTP),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
CLIENT_LIBS += $(CURL_LIBS)
endif
# no shm_open on OpenBSD
USE_MUMBLE=0
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS)
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
endif
endif
else # ifeq openbsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
LIBS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
WARNINGS_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS =
ifeq ($(ARCH),x86)
HAVE_VM_COMPILED=true
endif
BUILD_CLIENT = 0
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix64)
LIB=lib
ARCH=mips
CC = c99
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
-I. -I$(ROOT)/usr/include
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
LIBS=-ldl -lm -lgen
AUTOUPDATER_LIBS += -ldl
# FIXME: The X libraries probably aren't necessary?
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
-lX11 -lXext -lm
RENDERER_LIBS = $(SDL_LIBS)
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir -p
COPYDIR="/usr/local/share/games/quake3"
ifneq ($(ARCH),x86)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
WARNINGS_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS = -pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3 -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZEVM += -O3 \
-fstrength-reduce -falign-functions=2 \
-mtune=ultrasparc3 -mv8plus -mno-faster-structs
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),x86)
OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA
CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
endif
endif
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-lsocket -lnsl -ldl -lm
AUTOUPDATER_LIBS += -ldl
BOTCFLAGS=-O0
CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
RENDERER_LIBS = $(SDL_LIBS)
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- emscripten
#############################################################################
ifeq ($(PLATFORM),emscripten)
ifneq ($(findstring /emcc,$(CC)),/emcc)
CC=emcc
endif
ARCH=wasm32
BINEXT=.js
# dlopen(), opengl1, and networking are not functional
USE_RENDERER_DLOPEN=0
USE_OPENAL_DLOPEN=0
BUILD_GAME_SO=0
BUILD_RENDERER_OPENGL1=0
BUILD_SERVER=0
USE_HTTP=0
CLIENT_CFLAGS+=-s USE_SDL=2
CLIENT_LDFLAGS+=-s TOTAL_MEMORY=256MB
CLIENT_LDFLAGS+=-s STACK_SIZE=5MB
CLIENT_LDFLAGS+=-s MIN_WEBGL_VERSION=1 -s MAX_WEBGL_VERSION=2
# The HTML file can use these functions to load extra files before the game starts.
CLIENT_LDFLAGS+=-s EXPORTED_RUNTIME_METHODS=FS,addRunDependency,removeRunDependency
CLIENT_LDFLAGS+=-s EXIT_RUNTIME=1
CLIENT_LDFLAGS+=-s EXPORT_ES6
CLIENT_LDFLAGS+=-s EXPORT_NAME=ioquake3
# Game data files can be packaged by emcc into a .data file that lives next to the wasm bundle
# and added to the virtual filesystem before the game starts. This requires the game data to be
# present at build time and it can't be changed afterward.
# For more flexibility, game data files can be loaded from a web server at runtime by listing
# them in client-config.json. This way they don't have to be present at build time and can be
# changed later.
ifeq ($(EMSCRIPTEN_PRELOAD_FILE),1)
ifeq ($(wildcard $(BASEGAME)/*),)
$(error "No files in '$(BASEGAME)' directory for emscripten to preload.")
endif
CLIENT_LDFLAGS+=--preload-file $(BASEGAME)
endif
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
# These allow a warning-free build.
# Some of these warnings may actually be legit problems and should be fixed at some point.
BASE_CFLAGS+=-Wno-deprecated-non-prototype -Wno-dangling-else -Wno-implicit-const-int-float-conversion -Wno-misleading-indentation -Wno-format-overflow -Wno-logical-not-parentheses -Wno-absolute-value
DEBUG_CFLAGS=-g3 -O0 # -fsanitize=address -fsanitize=undefined
# Emscripten needs debug compiler flags to be passed to the linker as well
DEBUG_LDFLAGS=$(DEBUG_CFLAGS)
SHLIBEXT=wasm
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-s SIDE_MODULE
else # ifeq emscripten
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #MINGW
endif #FreeBSD
endif #OpenBSD
endif #NetBSD
endif #IRIX
endif #SunOS
endif #emscripten
ifndef CC
CC=gcc
endif
CC_VERSION=$(shell $(CC) --version | head -n1)
ifndef RANLIB
RANLIB=ranlib
endif
TARGETS =
ifndef FULLBINEXT
ifeq ($(USE_ARCHLESS_FILENAMES),1)
FULLBINEXT=$(BINEXT)
else
FULLBINEXT=.$(ARCH)$(BINEXT)
endif
endif
ifndef SHLIBNAME
ifeq ($(USE_ARCHLESS_FILENAMES),1)
SHLIBNAME=.$(SHLIBEXT)
RSHLIBNAME=$(SHLIBNAME)
else
SHLIBNAME=$(ARCH).$(SHLIBEXT)
RSHLIBNAME=_$(SHLIBNAME)
endif
endif
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_OPENGL1),0)
TARGETS += $(B)/renderer_opengl1$(RSHLIBNAME)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/renderer_opengl2$(RSHLIBNAME)
endif
else
ifneq ($(BUILD_RENDERER_OPENGL1),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
endif
endif
endif
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
TARGETS += \
$(B)/$(BASEGAME)/cgame$(SHLIBNAME) \
$(B)/$(BASEGAME)/qagame$(SHLIBNAME) \
$(B)/$(BASEGAME)/ui$(SHLIBNAME)
endif
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME) \
$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME) \
$(B)/$(MISSIONPACK)/ui$(SHLIBNAME)
endif
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(BUILD_BASEGAME),0)
TARGETS += \
$(B)/$(BASEGAME)/vm/cgame.qvm \
$(B)/$(BASEGAME)/vm/qagame.qvm \
$(B)/$(BASEGAME)/vm/ui.qvm
endif
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/$(MISSIONPACK)/vm/cgame.qvm \
$(B)/$(MISSIONPACK)/vm/qagame.qvm \
$(B)/$(MISSIONPACK)/vm/ui.qvm
endif
endif
ifneq ($(BUILD_AUTOUPDATER),0)
# PLEASE NOTE that if you run an exe on Windows Vista or later
# with "setup", "install", "update" or other related terms, it
# will unconditionally trigger a UAC prompt, and in the case of
# ioq3 calling CreateProcess() on it, it'll just fail immediately.
# So don't call this thing "autoupdater" here!
AUTOUPDATER_BIN := autosyncerator$(FULLBINEXT)
TARGETS += $(B)/$(AUTOUPDATER_BIN)
endif
ifeq ($(PLATFORM),emscripten)
ifneq ($(BUILD_SERVER),0)
GENERATEDTARGETS += $(B)/$(SERVERBIN).$(ARCH).wasm
ifeq ($(EMSCRIPTEN_PRELOAD_FILE),1)
GENERATEDTARGETS += $(B)/$(SERVERBIN).$(ARCH).data
endif
endif
ifneq ($(BUILD_CLIENT),0)
TARGETS += $(B)/$(CLIENTBIN).html
ifneq ($(EMSCRIPTEN_PRELOAD_FILE),1)
TARGETS += $(B)/$(CLIENTBIN)-config.json
endif
ifneq ($(USE_RENDERER_DLOPEN),0)
GENERATEDTARGETS += $(B)/$(CLIENTBIN).$(ARCH).wasm
ifeq ($(EMSCRIPTEN_PRELOAD_FILE),1)
GENERATEDTARGETS += $(B)/$(CLIENTBIN).$(ARCH).data
endif
else
ifneq ($(BUILD_RENDERER_OPENGL1),0)
GENERATEDTARGETS += $(B)/$(CLIENTBIN).$(ARCH).wasm
ifeq ($(EMSCRIPTEN_PRELOAD_FILE),1)
GENERATEDTARGETS += $(B)/$(CLIENTBIN).$(ARCH).data
endif
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
GENERATEDTARGETS += $(B)/$(CLIENTBIN)_opengl2.$(ARCH).wasm
ifeq ($(EMSCRIPTEN_PRELOAD_FILE),1)
GENERATEDTARGETS += $(B)/$(CLIENTBIN)_opengl2.$(ARCH).data
endif
endif
endif
endif
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += ${OPENAL_CFLAGS} -DUSE_OPENAL
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
endif
endif
ifeq ($(USE_HTTP),1)
CLIENT_CFLAGS += -DUSE_HTTP
endif
ifeq ($(USE_VOIP),1)
CLIENT_CFLAGS += -DUSE_VOIP
SERVER_CFLAGS += -DUSE_VOIP
NEED_OPUS=1
endif
ifeq ($(USE_CODEC_OPUS),1)
CLIENT_CFLAGS += -DUSE_CODEC_OPUS
NEED_OPUS=1
endif
ifeq ($(NEED_OPUS),1)
ifeq ($(USE_INTERNAL_OPUS),1)
OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DFLOAT_APPROX -DUSE_ALLOCA \
-I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \
-I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include
else
OPUS_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags opusfile opus || true)
OPUS_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs opusfile opus || echo -lopusfile -lopus)
endif
CLIENT_CFLAGS += $(OPUS_CFLAGS)
CLIENT_LIBS += $(OPUS_LIBS)
NEED_OGG=1
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
ifeq ($(USE_INTERNAL_VORBIS),1)
CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib
else
VORBIS_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags vorbisfile vorbis || true)
VORBIS_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis)
endif
CLIENT_CFLAGS += $(VORBIS_CFLAGS)
CLIENT_LIBS += $(VORBIS_LIBS)
NEED_OGG=1
endif
ifeq ($(NEED_OGG),1)
ifeq ($(USE_INTERNAL_OGG),1)
OGG_CFLAGS = -I$(OGGDIR)/include
else
OGG_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags ogg || true)
OGG_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs ogg || echo -logg)
endif
CLIENT_CFLAGS += $(OGG_CFLAGS)
CLIENT_LIBS += $(OGG_LIBS)
endif
ifeq ($(USE_RENDERER_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_CFLAGS += -DUSE_MUMBLE
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR)
else
ZLIB_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags zlib || true)
ZLIB_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs zlib || echo -lz)
endif
BASE_CFLAGS += $(ZLIB_CFLAGS)
LIBS += $(ZLIB_LIBS)
ifeq ($(USE_INTERNAL_JPEG),1)
BASE_CFLAGS += -DUSE_INTERNAL_JPEG
BASE_CFLAGS += -I$(JPDIR)
else
# IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc;
# we fall back to hard-coded answers if libjpeg.pc is unavailable
JPEG_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libjpeg || true)
JPEG_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs libjpeg || echo -ljpeg)
BASE_CFLAGS += $(JPEG_CFLAGS)
RENDERER_LIBS += $(JPEG_LIBS)
endif
ifeq ($(USE_FREETYPE),1)
FREETYPE_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags freetype2 || true)
FREETYPE_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs freetype2 || echo -lfreetype)
BASE_CFLAGS += -DBUILD_FREETYPE $(FREETYPE_CFLAGS)
RENDERER_LIBS += $(FREETYPE_LIBS)
endif
ifeq ($(USE_AUTOUPDATER),1)
CLIENT_CFLAGS += -DUSE_AUTOUPDATER -DAUTOUPDATER_BIN=\\\"$(AUTOUPDATER_BIN)\\\"
SERVER_CFLAGS += -DUSE_AUTOUPDATER -DAUTOUPDATER_BIN=\\\"$(AUTOUPDATER_BIN)\\\"
endif
ifeq ($(BUILD_AUTOUPDATER),1)
AUTOUPDATER_LIBS += $(LIBTOMCRYPTSRCDIR)/libtomcrypt.a $(TOMSFASTMATHSRCDIR)/libtfm.a
endif
ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
BASE_CFLAGS += -Qunused-arguments
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(USE_INTERNAL_OPENAL_HEADERS),1)
BASE_CFLAGS += -DUSE_INTERNAL_OPENAL_HEADERS
endif
ifeq ($(USE_INTERNAL_CURL_HEADERS),1)
BASE_CFLAGS += -DUSE_INTERNAL_CURL_HEADERS
endif
ifeq ($(USE_INTERNAL_SDL),1)
BASE_CFLAGS += -DUSE_INTERNAL_SDL_HEADERS
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
BASE_CFLAGS += -DUSE_INTERNAL_ZLIB
endif
ifeq ($(BUILD_STANDALONE),1)
BASE_CFLAGS += -DSTANDALONE
endif
ifeq ($(USE_ARCHLESS_FILENAMES),1)
BASE_CFLAGS += -DUSE_ARCHLESS_FILENAMES
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
DEPEND_CFLAGS = -MMD
else
DEPEND_CFLAGS =
endif
ifeq ($(NO_STRIP),1)
STRIP_FLAG =
else
STRIP_FLAG = -s
endif
# https://reproducible-builds.org/specs/source-date-epoch/
ifdef SOURCE_DATE_EPOCH
BASE_CFLAGS += -DPRODUCT_DATE=\\\"$(shell date --date="@$$SOURCE_DATE_EPOCH" "+%b %_d %Y" | sed -e 's/ /\\\ /'g)\\\"
endif
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
WARNINGS_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security \
-Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute \
-Wdisabled-optimization -Werror-implicit-function-declaration
THIRDPARTY_CFLAGS += -Wno-strict-prototypes
ifeq ($(V),1)
echo_cmd=@:
Q=
else
echo_cmd=@echo
Q=@
endif
define DO_CC
$(echo_cmd) "CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(WARNINGS_CFLAGS) -o $@ -c $<
endef
define DO_THIRDPARTY_CC
$(echo_cmd) "THIRDPARTY_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(THIRDPARTY_CFLAGS) -o $@ -c $<
endef
define DO_CC_ALTIVEC
$(echo_cmd) "CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(WARNINGS_CFLAGS) $(ALTIVEC_CFLAGS) -o $@ -c $<
endef
define DO_REF_CC
$(echo_cmd) "REF_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(WARNINGS_CFLAGS) -o $@ -c $<
endef
define DO_THIRDPARTY_REF_CC
$(echo_cmd) "THIRDPARTY_REF_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(THIRDPARTY_CFLAGS) -o $@ -c $<
endef
define DO_REF_CC_ALTIVEC
$(echo_cmd) "REF_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(WARNINGS_CFLAGS) $(ALTIVEC_CFLAGS) -o $@ -c $<
endef
define DO_REF_STR
$(echo_cmd) "REF_STR $<"
$(Q)rm -f $@
$(Q)$(STRINGIFY) $< $@
endef
define DO_BOT_CC
$(echo_cmd) "BOT_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) $(WARNINGS_CFLAGS) -DBOTLIB -o $@ -c $<
endef
ifeq ($(GENERATE_DEPENDENCIES),1)
DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
endif
define DO_SHLIB_CC
$(echo_cmd) "SHLIB_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC
$(echo_cmd) "GAME_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC
$(echo_cmd) "CGAME_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC
$(echo_cmd) "UI_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_SHLIB_CC_MISSIONPACK
$(echo_cmd) "SHLIB_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC_MISSIONPACK
$(echo_cmd) "GAME_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC_MISSIONPACK
$(echo_cmd) "CGAME_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC_MISSIONPACK
$(echo_cmd) "UI_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) $(WARNINGS_CFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_AS
$(echo_cmd) "AS $<"
$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
endef
define DO_DED_CC
$(echo_cmd) "DED_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) $(WARNINGS_CFLAGS) -o $@ -c $<
endef
define DO_THIRDPARTY_DED_CC
$(echo_cmd) "THIRDPARTY_DED_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) $(THIRDPARTY_CFLAGS) -o $@ -c $<
endef
define DO_WINDRES
$(echo_cmd) "WINDRES $<"
$(Q)$(WINDRES) -Imisc -i $< -o $@
endef
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) \
LDFLAGS="$(LDFLAGS) $(DEBUG_LDFLAGS)" \
I_ACKNOWLEDGE_THE_MAKEFILE_IS_DEPRECATED=${I_ACKNOWLEDGE_THE_MAKEFILE_IS_DEPRECATED}
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) \
I_ACKNOWLEDGE_THE_MAKEFILE_IS_DEPRECATED=${I_ACKNOWLEDGE_THE_MAKEFILE_IS_DEPRECATED}
ifneq ($(call bin_path, tput),)
TERM_COLUMNS=$(shell if c=`tput cols`; then echo $$(($$c-4)); else echo 76; fi)
else
TERM_COLUMNS=76
endif
define ADD_COPY_TARGET
TARGETS += $2
$2: $1
$(echo_cmd) "CP $$<"
@cp $1 $2
endef
# These functions allow us to generate rules for copying a list of files
# into the base directory of the build; this is useful for bundling libs,
# README files or whatever else
define GENERATE_COPY_TARGETS
$(foreach FILE,$1, \
$(eval $(call ADD_COPY_TARGET, \
$(FILE), \
$(addprefix $(B)/,$(notdir $(FILE))))))
endef
$(call GENERATE_COPY_TARGETS,$(EXTRA_FILES))
ifneq ($(BUILD_CLIENT),0)
$(call GENERATE_COPY_TARGETS,$(CLIENT_EXTRA_FILES))
endif
NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g")
NAKED_GENERATEDTARGETS=$(shell echo $(GENERATEDTARGETS) | sed -e "s!$(B)/!!g")
print_list=-@for i in $(1); \
do \
echo " $$i"; \
done
ifneq ($(call bin_path, fmt),)
print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/"
else
print_wrapped=$(print_list)
endif
REQUIRE_DEPRECATION_ACK=0
# Create the build directories, check libraries and print out
# an informational message, then start building
targets: makedirs
ifneq ($(I_ACKNOWLEDGE_THE_MAKEFILE_IS_DEPRECATED),1)
@echo ""
@echo "=== IMPORTANT NOTICE ==========================================================="
@echo ""
@echo " Going forward, ioq3 is transitioning to the CMake build system and using the"
@echo " Makefile is now deprecated."
@echo " Our plan is currently to remove this Makefile by November 6, 2025."
@echo ""
@echo " For more information please read the following "
@echo " ioquake3 news post:"
@echo ""
@echo " https://ioquake3.org/news/"
@echo ""
@echo " If you are a developer who uses ioquake3 for your project, please read and"
@echo " comment on this GitHub issue:"
@echo ""
@echo " https://github.com/ioquake/ioq3/issues/748"
@echo ""
@echo " CMake can be downloaded from:"
@echo ""
@echo " https://cmake.org/download/"
@echo ""
@echo " To disable this message, please add the following to Makefile.local:"
@echo ""
@echo " I_ACKNOWLEDGE_THE_MAKEFILE_IS_DEPRECATED=1"
@echo "================================================================================"
ifeq ($(REQUIRE_DEPRECATION_ACK),1)
@false
else
@[ -t 0 ] && echo "Press a key to continue..." && read dummy || true
endif
endif
@echo ""
@echo "Building in $(B):"
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
@echo " HAVE_VM_COMPILED: $(HAVE_VM_COMPILED)"
@echo " PKG_CONFIG: $(PKG_CONFIG)"
@echo " CC: $(CC)"
@echo " CC_VERSION: $(CC_VERSION)"
ifeq ($(PLATFORM),mingw32)
@echo " WINDRES: $(WINDRES)"
endif
@echo ""
@echo " CFLAGS:"
$(call print_wrapped, $(CFLAGS) $(OPTIMIZE))
@echo ""
@echo " CLIENT_CFLAGS:"
$(call print_wrapped, $(CLIENT_CFLAGS))
@echo ""
@echo " SERVER_CFLAGS:"
$(call print_wrapped, $(SERVER_CFLAGS))
@echo ""
@echo " TOOLS_CFLAGS:"
$(call print_wrapped, $(TOOLS_CFLAGS))
@echo ""
@echo " LDFLAGS:"
$(call print_wrapped, $(LDFLAGS))
@echo ""
@echo " LIBS:"
$(call print_wrapped, $(LIBS))
@echo ""
@echo " CLIENT_LIBS:"
$(call print_wrapped, $(CLIENT_LIBS))
@echo ""
@echo " AUTOUPDATER_LIBS:"
$(call print_wrapped, $(AUTOUPDATER_LIBS))
@echo ""
@echo " Output:"
$(call print_list, $(NAKED_TARGETS))
$(call print_list, $(NAKED_GENERATEDTARGETS))
@echo ""
ifneq ($(TARGETS),)
ifndef DEBUG_MAKEFILE
@$(MAKE) $(TARGETS) $(B).zip V=$(V)
endif
endif
$(B).zip: $(TARGETS)
ifeq ($(PLATFORM),darwin)
ifdef ARCHIVE
@("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi)
endif
endif
ifneq ($(PLATFORM),darwin)
ifdef ARCHIVE
@rm -f $@
@(cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS) $(NAKED_GENERATEDTARGETS))
endif
endif
@:
makedirs:
@$(MKDIR) $(B)/autoupdater
@$(MKDIR) $(B)/client/opus
@$(MKDIR) $(B)/client/vorbis
@$(MKDIR) $(B)/renderergl1
@$(MKDIR) $(B)/renderergl2
@$(MKDIR) $(B)/renderergl2/glsl
@$(MKDIR) $(B)/ded
@$(MKDIR) $(B)/$(BASEGAME)/cgame
@$(MKDIR) $(B)/$(BASEGAME)/game
@$(MKDIR) $(B)/$(BASEGAME)/ui
@$(MKDIR) $(B)/$(BASEGAME)/qcommon
@$(MKDIR) $(B)/$(BASEGAME)/vm
@$(MKDIR) $(B)/$(MISSIONPACK)/cgame
@$(MKDIR) $(B)/$(MISSIONPACK)/game
@$(MKDIR) $(B)/$(MISSIONPACK)/ui
@$(MKDIR) $(B)/$(MISSIONPACK)/qcommon
@$(MKDIR) $(B)/$(MISSIONPACK)/vm
@$(MKDIR) $(B)/tools/asm
@$(MKDIR) $(B)/tools/etc
@$(MKDIR) $(B)/tools/rcc
@$(MKDIR) $(B)/tools/cpp
@$(MKDIR) $(B)/tools/lburg
#############################################################################
# QVM BUILD TOOLS
#############################################################################
ifndef TOOLS_CC
# A compiler which probably produces native binaries
TOOLS_CC = gcc
endif
ifndef YACC
YACC = yacc
endif
TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
-DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
-I$(Q3LCCSRCDIR) \
-I$(LBURGDIR)
TOOLS_LIBS =
TOOLS_LDFLAGS =
ifeq ($(GENERATE_DEPENDENCIES),1)
TOOLS_CFLAGS += -MMD
endif
define DO_YACC
$(echo_cmd) "YACC $<"
$(Q)$(YACC) $<
$(Q)mv -f y.tab.c $@
endef
define DO_TOOLS_CC
$(echo_cmd) "TOOLS_CC $<"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $<
endef
define DO_TOOLS_CC_DAGCHECK
$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
endef
LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT)
DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT)
Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT)
Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT)
Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT)
STRINGIFY = $(B)/tools/stringify$(TOOLS_BINEXT)
LBURGOBJ= \
$(B)/tools/lburg/lburg.o \
$(B)/tools/lburg/gram.o
# override GNU Make built-in rule for converting gram.y to gram.c
%.c: %.y
ifeq ($(USE_YACC),1)
$(DO_YACC)
endif
$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
$(DO_TOOLS_CC)
$(LBURG): $(LBURGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3RCCOBJ = \
$(B)/tools/rcc/alloc.o \
$(B)/tools/rcc/bind.o \
$(B)/tools/rcc/bytecode.o \
$(B)/tools/rcc/dag.o \
$(B)/tools/rcc/dagcheck.o \
$(B)/tools/rcc/decl.o \
$(B)/tools/rcc/enode.o \
$(B)/tools/rcc/error.o \
$(B)/tools/rcc/event.o \
$(B)/tools/rcc/expr.o \
$(B)/tools/rcc/gen.o \
$(B)/tools/rcc/init.o \
$(B)/tools/rcc/inits.o \
$(B)/tools/rcc/input.o \
$(B)/tools/rcc/lex.o \
$(B)/tools/rcc/list.o \
$(B)/tools/rcc/main.o \
$(B)/tools/rcc/null.o \
$(B)/tools/rcc/output.o \
$(B)/tools/rcc/prof.o \
$(B)/tools/rcc/profio.o \
$(B)/tools/rcc/simp.o \
$(B)/tools/rcc/stmt.o \
$(B)/tools/rcc/string.o \
$(B)/tools/rcc/sym.o \
$(B)/tools/rcc/symbolic.o \
$(B)/tools/rcc/trace.o \
$(B)/tools/rcc/tree.o \
$(B)/tools/rcc/types.o
$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
$(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
$(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
$(DO_TOOLS_CC_DAGCHECK)
$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3RCC): $(Q3RCCOBJ)
$(echo_cmd) "LD $@"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3CPPOBJ = \
$(B)/tools/cpp/cpp.o \
$(B)/tools/cpp/lex.o \
$(B)/tools/cpp/nlist.o \
$(B)/tools/cpp/tokens.o \
$(B)/tools/cpp/macro.o \
$(B)/tools/cpp/eval.o \
$(B)/tools/cpp/include.o \
$(B)/tools/cpp/hideset.o \
$(B)/tools/cpp/getopt.o \
$(B)/tools/cpp/unix.o
$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
$(DO_TOOLS_CC)
$(Q3CPP): $(Q3CPPOBJ)
$(echo_cmd) "LD $@"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3LCCOBJ = \
$(B)/tools/etc/lcc.o \
$(B)/tools/etc/bytecode.o
$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
$(echo_cmd) "LD $@"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
$(STRINGIFY): $(TOOLSDIR)/stringify.c
$(echo_cmd) "TOOLS_CC $@"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(TOOLSDIR)/stringify.c $(TOOLS_LIBS)
define DO_Q3LCC
$(echo_cmd) "Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $<
endef
define DO_CGAME_Q3LCC
$(echo_cmd) "CGAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $<
endef
define DO_GAME_Q3LCC
$(echo_cmd) "GAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DQAGAME -o $@ $<
endef
define DO_UI_Q3LCC
$(echo_cmd) "UI_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $<
endef
define DO_Q3LCC_MISSIONPACK
$(echo_cmd) "Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -o $@ $<
endef
define DO_CGAME_Q3LCC_MISSIONPACK
$(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DCGAME -o $@ $<
endef
define DO_GAME_Q3LCC_MISSIONPACK
$(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DQAGAME -o $@ $<
endef
define DO_UI_Q3LCC_MISSIONPACK
$(echo_cmd) "UI_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DUI -o $@ $<
endef
Q3ASMOBJ = \
$(B)/tools/asm/q3asm.o \
$(B)/tools/asm/cmdlib.o
$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
$(DO_TOOLS_CC)
$(Q3ASM): $(Q3ASMOBJ)
$(echo_cmd) "LD $@"
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
#############################################################################
# AUTOUPDATER
#############################################################################
define DO_AUTOUPDATER_CC
$(echo_cmd) "AUTOUPDATER_CC $<"
$(Q)$(CC) $(CFLAGS) -I$(LIBTOMCRYPTSRCDIR)/src/headers -I$(TOMSFASTMATHSRCDIR)/src/headers $(CURL_CFLAGS) -o $@ -c $<
endef
Q3AUTOUPDATEROBJ = \
$(B)/autoupdater/autoupdater.o
$(B)/autoupdater/%.o: $(AUTOUPDATERSRCDIR)/%.c
$(DO_AUTOUPDATER_CC)
$(B)/$(AUTOUPDATER_BIN): $(Q3AUTOUPDATEROBJ)
$(echo_cmd) "AUTOUPDATER_LD $@"
$(Q)$(CC) $(LDFLAGS) -o $@ $(Q3AUTOUPDATEROBJ) $(AUTOUPDATER_LIBS)
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
$(B)/client/cl_avi.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/md5.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/net_ip.o \
$(B)/client/huffman.o \
\
$(B)/client/snd_altivec.o \
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
$(B)/client/snd_codec_ogg.o \
$(B)/client/snd_codec_opus.o \
\
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
$(B)/client/sv_bot.o \
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/ioapi.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/be_aas_bspq3.o \
$(B)/client/be_aas_cluster.o \
$(B)/client/be_aas_debug.o \
$(B)/client/be_aas_entity.o \
$(B)/client/be_aas_file.o \
$(B)/client/be_aas_main.o \
$(B)/client/be_aas_move.o \
$(B)/client/be_aas_optimize.o \
$(B)/client/be_aas_reach.o \
$(B)/client/be_aas_route.o \
$(B)/client/be_aas_routealt.o \
$(B)/client/be_aas_sample.o \
$(B)/client/be_ai_char.o \
$(B)/client/be_ai_chat.o \
$(B)/client/be_ai_gen.o \
$(B)/client/be_ai_goal.o \
$(B)/client/be_ai_move.o \
$(B)/client/be_ai_weap.o \
$(B)/client/be_ai_weight.o \
$(B)/client/be_ea.o \
$(B)/client/be_interface.o \
$(B)/client/l_crc.o \
$(B)/client/l_libvar.o \
$(B)/client/l_log.o \
$(B)/client/l_memory.o \
$(B)/client/l_precomp.o \
$(B)/client/l_script.o \
$(B)/client/l_struct.o \
\
$(B)/client/sdl_input.o \
$(B)/client/sdl_snd.o \
\
$(B)/client/con_log.o \
$(B)/client/sys_autoupdater.o \
$(B)/client/sys_main.o
ifdef MINGW
Q3OBJ += \
$(B)/client/cl_http_windows.o
else
Q3OBJ += \
$(B)/client/cl_http_curl.o
endif
ifdef MINGW
Q3OBJ += \
$(B)/client/con_passive.o
else
ifeq ($(PLATFORM),emscripten)
Q3OBJ += \
$(B)/client/con_passive.o
else
Q3OBJ += \
$(B)/client/con_tty.o
endif
endif
Q3R2OBJ = \
$(B)/renderergl2/tr_animation.o \
$(B)/renderergl2/tr_backend.o \
$(B)/renderergl2/tr_bsp.o \
$(B)/renderergl2/tr_cmds.o \
$(B)/renderergl2/tr_curve.o \
$(B)/renderergl2/tr_dsa.o \
$(B)/renderergl2/tr_extramath.o \
$(B)/renderergl2/tr_extensions.o \
$(B)/renderergl2/tr_fbo.o \
$(B)/renderergl2/tr_flares.o \
$(B)/renderergl2/tr_font.o \
$(B)/renderergl2/tr_glsl.o \
$(B)/renderergl2/tr_image.o \
$(B)/renderergl2/tr_image_bmp.o \
$(B)/renderergl2/tr_image_jpg.o \
$(B)/renderergl2/tr_image_pcx.o \
$(B)/renderergl2/tr_image_png.o \
$(B)/renderergl2/tr_image_tga.o \
$(B)/renderergl2/tr_image_dds.o \
$(B)/renderergl2/tr_init.o \
$(B)/renderergl2/tr_light.o \
$(B)/renderergl2/tr_main.o \
$(B)/renderergl2/tr_marks.o \
$(B)/renderergl2/tr_mesh.o \
$(B)/renderergl2/tr_model.o \
$(B)/renderergl2/tr_model_iqm.o \
$(B)/renderergl2/tr_noise.o \
$(B)/renderergl2/tr_postprocess.o \
$(B)/renderergl2/tr_scene.o \
$(B)/renderergl2/tr_shade.o \
$(B)/renderergl2/tr_shade_calc.o \
$(B)/renderergl2/tr_shader.o \
$(B)/renderergl2/tr_shadows.o \
$(B)/renderergl2/tr_sky.o \
$(B)/renderergl2/tr_surface.o \
$(B)/renderergl2/tr_vbo.o \
$(B)/renderergl2/tr_world.o \
\
$(B)/renderergl1/sdl_gamma.o \
$(B)/renderergl1/sdl_glimp.o \
\
$(B)/renderergl2/puff.o
Q3R2STRINGOBJ = \
$(B)/renderergl2/glsl/bokeh_fp.o \
$(B)/renderergl2/glsl/bokeh_vp.o \
$(B)/renderergl2/glsl/calclevels4x_fp.o \
$(B)/renderergl2/glsl/calclevels4x_vp.o \
$(B)/renderergl2/glsl/depthblur_fp.o \
$(B)/renderergl2/glsl/depthblur_vp.o \
$(B)/renderergl2/glsl/dlight_fp.o \
$(B)/renderergl2/glsl/dlight_vp.o \
$(B)/renderergl2/glsl/down4x_fp.o \
$(B)/renderergl2/glsl/down4x_vp.o \
$(B)/renderergl2/glsl/fogpass_fp.o \
$(B)/renderergl2/glsl/fogpass_vp.o \
$(B)/renderergl2/glsl/generic_fp.o \
$(B)/renderergl2/glsl/generic_vp.o \
$(B)/renderergl2/glsl/lightall_fp.o \
$(B)/renderergl2/glsl/lightall_vp.o \
$(B)/renderergl2/glsl/pshadow_fp.o \
$(B)/renderergl2/glsl/pshadow_vp.o \
$(B)/renderergl2/glsl/shadowfill_fp.o \
$(B)/renderergl2/glsl/shadowfill_vp.o \
$(B)/renderergl2/glsl/shadowmask_fp.o \
$(B)/renderergl2/glsl/shadowmask_vp.o \
$(B)/renderergl2/glsl/ssao_fp.o \
$(B)/renderergl2/glsl/ssao_vp.o \
$(B)/renderergl2/glsl/texturecolor_fp.o \
$(B)/renderergl2/glsl/texturecolor_vp.o \
$(B)/renderergl2/glsl/tonemap_fp.o \
$(B)/renderergl2/glsl/tonemap_vp.o
Q3ROBJ = \
$(B)/renderergl1/tr_altivec.o \
$(B)/renderergl1/tr_animation.o \
$(B)/renderergl1/tr_backend.o \
$(B)/renderergl1/tr_bsp.o \
$(B)/renderergl1/tr_cmds.o \
$(B)/renderergl1/tr_curve.o \
$(B)/renderergl1/tr_flares.o \
$(B)/renderergl1/tr_font.o \
$(B)/renderergl1/tr_image.o \
$(B)/renderergl1/tr_image_bmp.o \
$(B)/renderergl1/tr_image_jpg.o \
$(B)/renderergl1/tr_image_pcx.o \
$(B)/renderergl1/tr_image_png.o \
$(B)/renderergl1/tr_image_tga.o \
$(B)/renderergl1/tr_init.o \
$(B)/renderergl1/tr_light.o \
$(B)/renderergl1/tr_main.o \
$(B)/renderergl1/tr_marks.o \
$(B)/renderergl1/tr_mesh.o \
$(B)/renderergl1/tr_model.o \
$(B)/renderergl1/tr_model_iqm.o \
$(B)/renderergl1/tr_noise.o \
$(B)/renderergl1/tr_scene.o \
$(B)/renderergl1/tr_shade.o \
$(B)/renderergl1/tr_shade_calc.o \
$(B)/renderergl1/tr_shader.o \
$(B)/renderergl1/tr_shadows.o \
$(B)/renderergl1/tr_sky.o \
$(B)/renderergl1/tr_surface.o \
$(B)/renderergl1/tr_world.o \
\
$(B)/renderergl1/sdl_gamma.o \
$(B)/renderergl1/sdl_glimp.o \
\
$(B)/renderergl1/puff.o
ifneq ($(USE_RENDERER_DLOPEN), 0)
Q3ROBJ += \
$(B)/renderergl1/q_shared.o \
$(B)/renderergl1/q_math.o \
$(B)/renderergl1/tr_subs.o
Q3R2OBJ += \
$(B)/renderergl2/q_shared.o \
$(B)/renderergl2/q_math.o \
$(B)/renderergl2/tr_subs.o
endif
ifneq ($(USE_INTERNAL_JPEG),0)
JPGOBJ = \
$(B)/renderergl1/jaricom.o \
$(B)/renderergl1/jcapimin.o \
$(B)/renderergl1/jcapistd.o \
$(B)/renderergl1/jcarith.o \
$(B)/renderergl1/jccoefct.o \
$(B)/renderergl1/jccolor.o \
$(B)/renderergl1/jcdctmgr.o \
$(B)/renderergl1/jchuff.o \
$(B)/renderergl1/jcinit.o \
$(B)/renderergl1/jcmainct.o \
$(B)/renderergl1/jcmarker.o \
$(B)/renderergl1/jcmaster.o \
$(B)/renderergl1/jcomapi.o \
$(B)/renderergl1/jcparam.o \
$(B)/renderergl1/jcprepct.o \
$(B)/renderergl1/jcsample.o \
$(B)/renderergl1/jctrans.o \
$(B)/renderergl1/jdapimin.o \
$(B)/renderergl1/jdapistd.o \
$(B)/renderergl1/jdarith.o \
$(B)/renderergl1/jdatadst.o \
$(B)/renderergl1/jdatasrc.o \
$(B)/renderergl1/jdcoefct.o \
$(B)/renderergl1/jdcolor.o \
$(B)/renderergl1/jddctmgr.o \
$(B)/renderergl1/jdhuff.o \
$(B)/renderergl1/jdinput.o \
$(B)/renderergl1/jdmainct.o \
$(B)/renderergl1/jdmarker.o \
$(B)/renderergl1/jdmaster.o \
$(B)/renderergl1/jdmerge.o \
$(B)/renderergl1/jdpostct.o \
$(B)/renderergl1/jdsample.o \
$(B)/renderergl1/jdtrans.o \
$(B)/renderergl1/jerror.o \
$(B)/renderergl1/jfdctflt.o \
$(B)/renderergl1/jfdctfst.o \
$(B)/renderergl1/jfdctint.o \
$(B)/renderergl1/jidctflt.o \
$(B)/renderergl1/jidctfst.o \
$(B)/renderergl1/jidctint.o \
$(B)/renderergl1/jmemmgr.o \
$(B)/renderergl1/jmemnobs.o \
$(B)/renderergl1/jquant1.o \
$(B)/renderergl1/jquant2.o \
$(B)/renderergl1/jutils.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(NEED_OPUS),1)
ifeq ($(USE_INTERNAL_OPUS),1)
Q3OBJ += \
$(B)/client/opus/analysis.o \
$(B)/client/opus/mlp.o \
$(B)/client/opus/mlp_data.o \
$(B)/client/opus/opus.o \
$(B)/client/opus/opus_decoder.o \
$(B)/client/opus/opus_encoder.o \
$(B)/client/opus/opus_multistream.o \
$(B)/client/opus/opus_multistream_encoder.o \
$(B)/client/opus/opus_multistream_decoder.o \
$(B)/client/opus/repacketizer.o \
$(B)/client/opus/extensions.o \
\
$(B)/client/opus/bands.o \
$(B)/client/opus/celt.o \
$(B)/client/opus/cwrs.o \
$(B)/client/opus/entcode.o \
$(B)/client/opus/entdec.o \
$(B)/client/opus/entenc.o \
$(B)/client/opus/kiss_fft.o \
$(B)/client/opus/laplace.o \
$(B)/client/opus/mathops.o \
$(B)/client/opus/mdct.o \
$(B)/client/opus/modes.o \
$(B)/client/opus/pitch.o \
$(B)/client/opus/celt_encoder.o \
$(B)/client/opus/celt_decoder.o \
$(B)/client/opus/celt_lpc.o \
$(B)/client/opus/quant_bands.o \
$(B)/client/opus/rate.o \
$(B)/client/opus/vq.o \
\
$(B)/client/opus/CNG.o \
$(B)/client/opus/code_signs.o \
$(B)/client/opus/init_decoder.o \
$(B)/client/opus/decode_core.o \
$(B)/client/opus/decode_frame.o \
$(B)/client/opus/decode_parameters.o \
$(B)/client/opus/decode_indices.o \
$(B)/client/opus/decode_pulses.o \
$(B)/client/opus/decoder_set_fs.o \
$(B)/client/opus/dec_API.o \
$(B)/client/opus/enc_API.o \
$(B)/client/opus/encode_indices.o \
$(B)/client/opus/encode_pulses.o \
$(B)/client/opus/gain_quant.o \
$(B)/client/opus/interpolate.o \
$(B)/client/opus/LP_variable_cutoff.o \
$(B)/client/opus/NLSF_decode.o \
$(B)/client/opus/NSQ.o \
$(B)/client/opus/NSQ_del_dec.o \
$(B)/client/opus/PLC.o \
$(B)/client/opus/shell_coder.o \
$(B)/client/opus/tables_gain.o \
$(B)/client/opus/tables_LTP.o \
$(B)/client/opus/tables_NLSF_CB_NB_MB.o \
$(B)/client/opus/tables_NLSF_CB_WB.o \
$(B)/client/opus/tables_other.o \
$(B)/client/opus/tables_pitch_lag.o \
$(B)/client/opus/tables_pulses_per_block.o \
$(B)/client/opus/VAD.o \
$(B)/client/opus/control_audio_bandwidth.o \
$(B)/client/opus/quant_LTP_gains.o \
$(B)/client/opus/VQ_WMat_EC.o \
$(B)/client/opus/HP_variable_cutoff.o \
$(B)/client/opus/NLSF_encode.o \
$(B)/client/opus/NLSF_VQ.o \
$(B)/client/opus/NLSF_unpack.o \
$(B)/client/opus/NLSF_del_dec_quant.o \
$(B)/client/opus/process_NLSFs.o \
$(B)/client/opus/stereo_LR_to_MS.o \
$(B)/client/opus/stereo_MS_to_LR.o \
$(B)/client/opus/check_control_input.o \
$(B)/client/opus/control_SNR.o \
$(B)/client/opus/init_encoder.o \
$(B)/client/opus/control_codec.o \
$(B)/client/opus/A2NLSF.o \
$(B)/client/opus/ana_filt_bank_1.o \
$(B)/client/opus/biquad_alt.o \
$(B)/client/opus/bwexpander_32.o \
$(B)/client/opus/bwexpander.o \
$(B)/client/opus/debug.o \
$(B)/client/opus/decode_pitch.o \
$(B)/client/opus/inner_prod_aligned.o \
$(B)/client/opus/lin2log.o \
$(B)/client/opus/log2lin.o \
$(B)/client/opus/LPC_analysis_filter.o \
$(B)/client/opus/LPC_fit.o \
$(B)/client/opus/LPC_inv_pred_gain.o \
$(B)/client/opus/table_LSF_cos.o \
$(B)/client/opus/NLSF2A.o \
$(B)/client/opus/NLSF_stabilize.o \
$(B)/client/opus/NLSF_VQ_weights_laroia.o \
$(B)/client/opus/pitch_est_tables.o \
$(B)/client/opus/resampler.o \
$(B)/client/opus/resampler_down2_3.o \
$(B)/client/opus/resampler_down2.o \
$(B)/client/opus/resampler_private_AR2.o \
$(B)/client/opus/resampler_private_down_FIR.o \
$(B)/client/opus/resampler_private_IIR_FIR.o \
$(B)/client/opus/resampler_private_up2_HQ.o \
$(B)/client/opus/resampler_rom.o \
$(B)/client/opus/sigm_Q15.o \
$(B)/client/opus/sort.o \
$(B)/client/opus/sum_sqr_shift.o \
$(B)/client/opus/stereo_decode_pred.o \
$(B)/client/opus/stereo_encode_pred.o \
$(B)/client/opus/stereo_find_predictor.o \
$(B)/client/opus/stereo_quant_pred.o \
\
$(B)/client/opus/apply_sine_window_FLP.o \
$(B)/client/opus/corrMatrix_FLP.o \
$(B)/client/opus/encode_frame_FLP.o \
$(B)/client/opus/find_LPC_FLP.o \
$(B)/client/opus/find_LTP_FLP.o \
$(B)/client/opus/find_pitch_lags_FLP.o \
$(B)/client/opus/find_pred_coefs_FLP.o \
$(B)/client/opus/LPC_analysis_filter_FLP.o \
$(B)/client/opus/LTP_analysis_filter_FLP.o \
$(B)/client/opus/LTP_scale_ctrl_FLP.o \
$(B)/client/opus/noise_shape_analysis_FLP.o \
$(B)/client/opus/process_gains_FLP.o \
$(B)/client/opus/regularize_correlations_FLP.o \
$(B)/client/opus/residual_energy_FLP.o \
$(B)/client/opus/warped_autocorrelation_FLP.o \
$(B)/client/opus/wrappers_FLP.o \
$(B)/client/opus/autocorrelation_FLP.o \
$(B)/client/opus/burg_modified_FLP.o \
$(B)/client/opus/bwexpander_FLP.o \
$(B)/client/opus/energy_FLP.o \
$(B)/client/opus/inner_product_FLP.o \
$(B)/client/opus/k2a_FLP.o \
$(B)/client/opus/LPC_inv_pred_gain_FLP.o \
$(B)/client/opus/pitch_analysis_core_FLP.o \
$(B)/client/opus/scale_copy_vector_FLP.o \
$(B)/client/opus/scale_vector_FLP.o \
$(B)/client/opus/schur_FLP.o \
$(B)/client/opus/sort_FLP.o \
\
$(B)/client/http.o \
$(B)/client/info.o \
$(B)/client/internal.o \
$(B)/client/opusfile.o \
$(B)/client/stream.o \
$(B)/client/wincerts.o
endif
endif
ifeq ($(NEED_OGG),1)
ifeq ($(USE_INTERNAL_OGG),1)
Q3OBJ += \
$(B)/client/bitwise.o \
$(B)/client/framing.o
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
ifeq ($(USE_INTERNAL_VORBIS),1)
Q3OBJ += \
$(B)/client/vorbis/analysis.o \
$(B)/client/vorbis/bitrate.o \
$(B)/client/vorbis/block.o \
$(B)/client/vorbis/codebook.o \
$(B)/client/vorbis/envelope.o \
$(B)/client/vorbis/floor0.o \
$(B)/client/vorbis/floor1.o \
$(B)/client/vorbis/info.o \
$(B)/client/vorbis/lookup.o \
$(B)/client/vorbis/lpc.o \
$(B)/client/vorbis/lsp.o \
$(B)/client/vorbis/mapping0.o \
$(B)/client/vorbis/mdct.o \
$(B)/client/vorbis/psy.o \
$(B)/client/vorbis/registry.o \
$(B)/client/vorbis/res0.o \
$(B)/client/vorbis/smallft.o \
$(B)/client/vorbis/sharedbook.o \
$(B)/client/vorbis/synthesis.o \
$(B)/client/vorbis/vorbisfile.o \
$(B)/client/vorbis/window.o
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3OBJ += \
$(B)/client/adler32.o \
$(B)/client/crc32.o \
$(B)/client/inffast.o \
$(B)/client/inflate.o \
$(B)/client/inftrees.o \
$(B)/client/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifneq ($(findstring $(ARCH),x86 x86_64),)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifneq ($(findstring $(ARCH),ppc ppc64),)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3OBJ += $(B)/client/vm_sparc.o
endif
ifeq ($(ARCH),armv7l)
Q3OBJ += $(B)/client/vm_armv7l.o
endif
endif
ifdef MINGW
Q3OBJ += \
$(B)/client/win_resource.o \
$(B)/client/sys_win32.o
else
Q3OBJ += \
$(B)/client/sys_unix.o
endif
ifeq ($(PLATFORM),darwin)
Q3OBJ += \
$(B)/client/sys_osx.o
endif
ifeq ($(USE_MUMBLE),1)
Q3OBJ += \
$(B)/client/libmumblelink.o
endif
ifneq ($(USE_RENDERER_DLOPEN),0)
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
-o $@ $(Q3OBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
$(B)/renderer_opengl1$(RSHLIBNAME): $(Q3ROBJ) $(JPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_opengl2$(RSHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
else
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
endif
ifneq ($(strip $(LIBSDLMAIN)),)
ifneq ($(strip $(LIBSDLMAINSRC)),)
$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
ifeq ($(PLATFORM),darwin)
$(LIPO) -extract $(MACOSX_ARCH) $< -o $@
else
cp $< $@
endif
$(RANLIB) $@
endif
endif
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_bot.o \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/net_ip.o \
$(B)/ded/huffman.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/ioapi.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/be_aas_bspq3.o \
$(B)/ded/be_aas_cluster.o \
$(B)/ded/be_aas_debug.o \
$(B)/ded/be_aas_entity.o \
$(B)/ded/be_aas_file.o \
$(B)/ded/be_aas_main.o \
$(B)/ded/be_aas_move.o \
$(B)/ded/be_aas_optimize.o \
$(B)/ded/be_aas_reach.o \
$(B)/ded/be_aas_route.o \
$(B)/ded/be_aas_routealt.o \
$(B)/ded/be_aas_sample.o \
$(B)/ded/be_ai_char.o \
$(B)/ded/be_ai_chat.o \
$(B)/ded/be_ai_gen.o \
$(B)/ded/be_ai_goal.o \
$(B)/ded/be_ai_move.o \
$(B)/ded/be_ai_weap.o \
$(B)/ded/be_ai_weight.o \
$(B)/ded/be_ea.o \
$(B)/ded/be_interface.o \
$(B)/ded/l_crc.o \
$(B)/ded/l_libvar.o \
$(B)/ded/l_log.o \
$(B)/ded/l_memory.o \
$(B)/ded/l_precomp.o \
$(B)/ded/l_script.o \
$(B)/ded/l_struct.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o \
\
$(B)/ded/con_log.o \
$(B)/ded/sys_autoupdater.o \
$(B)/ded/sys_main.o
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3DOBJ += \
$(B)/ded/adler32.o \
$(B)/ded/crc32.o \
$(B)/ded/inffast.o \
$(B)/ded/inflate.o \
$(B)/ded/inftrees.o \
$(B)/ded/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifneq ($(findstring $(ARCH),x86 x86_64),)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifneq ($(findstring $(ARCH),ppc ppc64),)
Q3DOBJ += $(B)/ded/vm_powerpc.o
endif
ifeq ($(ARCH),sparc)
Q3DOBJ += $(B)/ded/vm_sparc.o
endif
ifeq ($(ARCH),armv7l)
Q3DOBJ += $(B)/client/vm_armv7l.o
endif
endif
ifdef MINGW
Q3DOBJ += \
$(B)/ded/win_resource.o \
$(B)/ded/sys_win32.o \
$(B)/ded/con_win32.o
else
Q3DOBJ += \
$(B)/ded/sys_unix.o \
$(B)/ded/con_tty.o
endif
ifeq ($(PLATFORM),darwin)
Q3DOBJ += \
$(B)/ded/sys_osx.o
endif
$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
#############################################################################
## BASEQ3 CGAME
#############################################################################
Q3CGOBJ_ = \
$(B)/$(BASEGAME)/cgame/cg_main.o \
$(B)/$(BASEGAME)/cgame/bg_misc.o \
$(B)/$(BASEGAME)/cgame/bg_pmove.o \
$(B)/$(BASEGAME)/cgame/bg_slidemove.o \
$(B)/$(BASEGAME)/cgame/bg_lib.o \
$(B)/$(BASEGAME)/cgame/cg_consolecmds.o \
$(B)/$(BASEGAME)/cgame/cg_draw.o \
$(B)/$(BASEGAME)/cgame/cg_drawtools.o \
$(B)/$(BASEGAME)/cgame/cg_effects.o \
$(B)/$(BASEGAME)/cgame/cg_ents.o \
$(B)/$(BASEGAME)/cgame/cg_event.o \
$(B)/$(BASEGAME)/cgame/cg_info.o \
$(B)/$(BASEGAME)/cgame/cg_localents.o \
$(B)/$(BASEGAME)/cgame/cg_marks.o \
$(B)/$(BASEGAME)/cgame/cg_particles.o \
$(B)/$(BASEGAME)/cgame/cg_players.o \
$(B)/$(BASEGAME)/cgame/cg_playerstate.o \
$(B)/$(BASEGAME)/cgame/cg_predict.o \
$(B)/$(BASEGAME)/cgame/cg_scoreboard.o \
$(B)/$(BASEGAME)/cgame/cg_servercmds.o \
$(B)/$(BASEGAME)/cgame/cg_snapshot.o \
$(B)/$(BASEGAME)/cgame/cg_view.o \
$(B)/$(BASEGAME)/cgame/cg_weapons.o \
\
$(B)/$(BASEGAME)/qcommon/q_math.o \
$(B)/$(BASEGAME)/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## MISSIONPACK CGAME
#############################################################################
MPCGOBJ_ = \
$(B)/$(MISSIONPACK)/cgame/cg_main.o \
$(B)/$(MISSIONPACK)/cgame/bg_misc.o \
$(B)/$(MISSIONPACK)/cgame/bg_pmove.o \
$(B)/$(MISSIONPACK)/cgame/bg_slidemove.o \
$(B)/$(MISSIONPACK)/cgame/bg_lib.o \
$(B)/$(MISSIONPACK)/cgame/cg_consolecmds.o \
$(B)/$(MISSIONPACK)/cgame/cg_newdraw.o \
$(B)/$(MISSIONPACK)/cgame/cg_draw.o \
$(B)/$(MISSIONPACK)/cgame/cg_drawtools.o \
$(B)/$(MISSIONPACK)/cgame/cg_effects.o \
$(B)/$(MISSIONPACK)/cgame/cg_ents.o \
$(B)/$(MISSIONPACK)/cgame/cg_event.o \
$(B)/$(MISSIONPACK)/cgame/cg_info.o \
$(B)/$(MISSIONPACK)/cgame/cg_localents.o \
$(B)/$(MISSIONPACK)/cgame/cg_marks.o \
$(B)/$(MISSIONPACK)/cgame/cg_particles.o \
$(B)/$(MISSIONPACK)/cgame/cg_players.o \
$(B)/$(MISSIONPACK)/cgame/cg_playerstate.o \
$(B)/$(MISSIONPACK)/cgame/cg_predict.o \
$(B)/$(MISSIONPACK)/cgame/cg_scoreboard.o \
$(B)/$(MISSIONPACK)/cgame/cg_servercmds.o \
$(B)/$(MISSIONPACK)/cgame/cg_snapshot.o \
$(B)/$(MISSIONPACK)/cgame/cg_view.o \
$(B)/$(MISSIONPACK)/cgame/cg_weapons.o \
$(B)/$(MISSIONPACK)/ui/ui_shared.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPCGOBJ = $(MPCGOBJ_) $(B)/$(MISSIONPACK)/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME): $(MPCGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## BASEQ3 GAME
#############################################################################
Q3GOBJ_ = \
$(B)/$(BASEGAME)/game/g_main.o \
$(B)/$(BASEGAME)/game/ai_chat.o \
$(B)/$(BASEGAME)/game/ai_cmd.o \
$(B)/$(BASEGAME)/game/ai_dmnet.o \
$(B)/$(BASEGAME)/game/ai_dmq3.o \
$(B)/$(BASEGAME)/game/ai_main.o \
$(B)/$(BASEGAME)/game/ai_team.o \
$(B)/$(BASEGAME)/game/ai_vcmd.o \
$(B)/$(BASEGAME)/game/bg_misc.o \
$(B)/$(BASEGAME)/game/bg_pmove.o \
$(B)/$(BASEGAME)/game/bg_slidemove.o \
$(B)/$(BASEGAME)/game/bg_lib.o \
$(B)/$(BASEGAME)/game/g_active.o \
$(B)/$(BASEGAME)/game/g_arenas.o \
$(B)/$(BASEGAME)/game/g_bot.o \
$(B)/$(BASEGAME)/game/g_client.o \
$(B)/$(BASEGAME)/game/g_cmds.o \
$(B)/$(BASEGAME)/game/g_combat.o \
$(B)/$(BASEGAME)/game/g_items.o \
$(B)/$(BASEGAME)/game/g_mem.o \
$(B)/$(BASEGAME)/game/g_misc.o \
$(B)/$(BASEGAME)/game/g_missile.o \
$(B)/$(BASEGAME)/game/g_mover.o \
$(B)/$(BASEGAME)/game/g_session.o \
$(B)/$(BASEGAME)/game/g_spawn.o \
$(B)/$(BASEGAME)/game/g_svcmds.o \
$(B)/$(BASEGAME)/game/g_target.o \
$(B)/$(BASEGAME)/game/g_team.o \
$(B)/$(BASEGAME)/game/g_trigger.o \
$(B)/$(BASEGAME)/game/g_utils.o \
$(B)/$(BASEGAME)/game/g_weapon.o \
\
$(B)/$(BASEGAME)/qcommon/q_math.o \
$(B)/$(BASEGAME)/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/qagame$(SHLIBNAME): $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## MISSIONPACK GAME
#############################################################################
MPGOBJ_ = \
$(B)/$(MISSIONPACK)/game/g_main.o \
$(B)/$(MISSIONPACK)/game/ai_chat.o \
$(B)/$(MISSIONPACK)/game/ai_cmd.o \
$(B)/$(MISSIONPACK)/game/ai_dmnet.o \
$(B)/$(MISSIONPACK)/game/ai_dmq3.o \
$(B)/$(MISSIONPACK)/game/ai_main.o \
$(B)/$(MISSIONPACK)/game/ai_team.o \
$(B)/$(MISSIONPACK)/game/ai_vcmd.o \
$(B)/$(MISSIONPACK)/game/bg_misc.o \
$(B)/$(MISSIONPACK)/game/bg_pmove.o \
$(B)/$(MISSIONPACK)/game/bg_slidemove.o \
$(B)/$(MISSIONPACK)/game/bg_lib.o \
$(B)/$(MISSIONPACK)/game/g_active.o \
$(B)/$(MISSIONPACK)/game/g_arenas.o \
$(B)/$(MISSIONPACK)/game/g_bot.o \
$(B)/$(MISSIONPACK)/game/g_client.o \
$(B)/$(MISSIONPACK)/game/g_cmds.o \
$(B)/$(MISSIONPACK)/game/g_combat.o \
$(B)/$(MISSIONPACK)/game/g_items.o \
$(B)/$(MISSIONPACK)/game/g_mem.o \
$(B)/$(MISSIONPACK)/game/g_misc.o \
$(B)/$(MISSIONPACK)/game/g_missile.o \
$(B)/$(MISSIONPACK)/game/g_mover.o \
$(B)/$(MISSIONPACK)/game/g_session.o \
$(B)/$(MISSIONPACK)/game/g_spawn.o \
$(B)/$(MISSIONPACK)/game/g_svcmds.o \
$(B)/$(MISSIONPACK)/game/g_target.o \
$(B)/$(MISSIONPACK)/game/g_team.o \
$(B)/$(MISSIONPACK)/game/g_trigger.o \
$(B)/$(MISSIONPACK)/game/g_utils.o \
$(B)/$(MISSIONPACK)/game/g_weapon.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPGOBJ = $(MPGOBJ_) $(B)/$(MISSIONPACK)/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME): $(MPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## BASEQ3 UI
#############################################################################
Q3UIOBJ_ = \
$(B)/$(BASEGAME)/ui/ui_main.o \
$(B)/$(BASEGAME)/ui/bg_misc.o \
$(B)/$(BASEGAME)/ui/bg_lib.o \
$(B)/$(BASEGAME)/ui/ui_addbots.o \
$(B)/$(BASEGAME)/ui/ui_atoms.o \
$(B)/$(BASEGAME)/ui/ui_cdkey.o \
$(B)/$(BASEGAME)/ui/ui_cinematics.o \
$(B)/$(BASEGAME)/ui/ui_confirm.o \
$(B)/$(BASEGAME)/ui/ui_connect.o \
$(B)/$(BASEGAME)/ui/ui_controls2.o \
$(B)/$(BASEGAME)/ui/ui_credits.o \
$(B)/$(BASEGAME)/ui/ui_demo2.o \
$(B)/$(BASEGAME)/ui/ui_display.o \
$(B)/$(BASEGAME)/ui/ui_gameinfo.o \
$(B)/$(BASEGAME)/ui/ui_ingame.o \
$(B)/$(BASEGAME)/ui/ui_loadconfig.o \
$(B)/$(BASEGAME)/ui/ui_menu.o \
$(B)/$(BASEGAME)/ui/ui_mfield.o \
$(B)/$(BASEGAME)/ui/ui_mods.o \
$(B)/$(BASEGAME)/ui/ui_network.o \
$(B)/$(BASEGAME)/ui/ui_options.o \
$(B)/$(BASEGAME)/ui/ui_playermodel.o \
$(B)/$(BASEGAME)/ui/ui_players.o \
$(B)/$(BASEGAME)/ui/ui_playersettings.o \
$(B)/$(BASEGAME)/ui/ui_preferences.o \
$(B)/$(BASEGAME)/ui/ui_qmenu.o \
$(B)/$(BASEGAME)/ui/ui_removebots.o \
$(B)/$(BASEGAME)/ui/ui_saveconfig.o \
$(B)/$(BASEGAME)/ui/ui_serverinfo.o \
$(B)/$(BASEGAME)/ui/ui_servers2.o \
$(B)/$(BASEGAME)/ui/ui_setup.o \
$(B)/$(BASEGAME)/ui/ui_sound.o \
$(B)/$(BASEGAME)/ui/ui_sparena.o \
$(B)/$(BASEGAME)/ui/ui_specifyserver.o \
$(B)/$(BASEGAME)/ui/ui_splevel.o \
$(B)/$(BASEGAME)/ui/ui_sppostgame.o \
$(B)/$(BASEGAME)/ui/ui_spskill.o \
$(B)/$(BASEGAME)/ui/ui_startserver.o \
$(B)/$(BASEGAME)/ui/ui_team.o \
$(B)/$(BASEGAME)/ui/ui_teamorders.o \
$(B)/$(BASEGAME)/ui/ui_video.o \
\
$(B)/$(BASEGAME)/qcommon/q_math.o \
$(B)/$(BASEGAME)/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## MISSIONPACK UI
#############################################################################
MPUIOBJ_ = \
$(B)/$(MISSIONPACK)/ui/ui_main.o \
$(B)/$(MISSIONPACK)/ui/ui_atoms.o \
$(B)/$(MISSIONPACK)/ui/ui_gameinfo.o \
$(B)/$(MISSIONPACK)/ui/ui_players.o \
$(B)/$(MISSIONPACK)/ui/ui_shared.o \
\
$(B)/$(MISSIONPACK)/ui/bg_misc.o \
$(B)/$(MISSIONPACK)/ui/bg_lib.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPUIOBJ = $(MPUIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/ui$(SHLIBNAME): $(MPUIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## CLIENT/SERVER RULES
#############################################################################
$(B)/client/%.o: $(ASMDIR)/%.S
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/client/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/client/snd_altivec.o: $(CDIR)/snd_altivec.c
$(DO_CC_ALTIVEC)
$(B)/client/%.o: $(CDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(CMDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/client/%.o: $(OGGDIR)/src/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/vorbis/%.o: $(VORBISDIR)/lib/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/opus/%.o: $(OPUSDIR)/src/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/opus/%.o: $(OPUSDIR)/celt/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/opus/%.o: $(OPUSDIR)/silk/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/opus/%.o: $(OPUSDIR)/silk/float/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/%.o: $(OPUSFILEDIR)/src/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/%.o: $(ZDIR)/%.c
$(DO_THIRDPARTY_CC)
$(B)/client/ioapi.o: $(CMDIR)/ioapi.c
$(DO_THIRDPARTY_CC)
$(B)/client/unzip.o: $(CMDIR)/unzip.c
$(DO_THIRDPARTY_CC)
$(B)/client/%.o: $(SDLDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.m
$(DO_CC)
$(B)/client/win_resource.o: $(SYSDIR)/win_resource.rc $(SYSDIR)/win_manifest.xml
$(DO_WINDRES)
$(B)/renderergl1/%.o: $(CMDIR)/%.c
$(DO_REF_CC)
$(B)/renderergl1/%.o: $(SDLDIR)/%.c
$(DO_REF_CC)
$(B)/renderergl1/%.o: $(JPDIR)/%.c
$(DO_THIRDPARTY_REF_CC)
$(B)/renderergl1/%.o: $(RCOMMONDIR)/%.c
$(DO_REF_CC)
$(B)/renderergl1/%.o: $(RGL1DIR)/%.c
$(DO_REF_CC)
$(B)/renderergl1/tr_altivec.o: $(RGL1DIR)/tr_altivec.c
$(DO_REF_CC_ALTIVEC)
$(B)/renderergl2/glsl/%.c: $(RGL2DIR)/glsl/%.glsl $(STRINGIFY)
$(DO_REF_STR)
$(B)/renderergl2/glsl/%.o: $(B)/renderergl2/glsl/%.c
$(DO_REF_CC)
$(B)/renderergl2/%.o: $(CMDIR)/%.c
$(DO_REF_CC)
$(B)/renderergl2/%.o: $(RCOMMONDIR)/%.c
$(DO_REF_CC)
$(B)/renderergl2/%.o: $(RGL2DIR)/%.c
$(DO_REF_CC)
$(B)/ded/%.o: $(ASMDIR)/%.S
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/ded/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/ded/%.o: $(SDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(CMDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(ZDIR)/%.c
$(DO_THIRDPARTY_DED_CC)
$(B)/ded/ioapi.o: $(CMDIR)/ioapi.c
$(DO_THIRDPARTY_DED_CC)
$(B)/ded/unzip.o: $(CMDIR)/unzip.c
$(DO_THIRDPARTY_DED_CC)
$(B)/ded/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/ded/%.o: $(SYSDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.m
$(DO_DED_CC)
$(B)/ded/win_resource.o: $(SYSDIR)/win_resource.rc $(SYSDIR)/win_manifest.xml
$(DO_WINDRES)
$(B)/ded/%.o: $(NDIR)/%.c
$(DO_DED_CC)
# Extra dependencies to ensure the git version is incorporated
ifeq ($(USE_GIT),1)
$(B)/client/cl_console.o : .git
$(B)/client/common.o : .git
$(B)/ded/common.o : .git
endif
#############################################################################
## GAME MODULE RULES
#############################################################################
$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/$(MISSIONPACK)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC)
$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC)
$(B)/$(MISSIONPACK)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/%.o: $(Q3UIDIR)/%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/$(BASEGAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/$(MISSIONPACK)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/%.o: $(UIDIR)/%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC)
$(B)/$(MISSIONPACK)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC_MISSIONPACK)
#############################################################################
# EMSCRIPTEN
#############################################################################
EMSCRIPTEN_PRELOAD_FILE_SWITCH := $(if $(filter 1,$(EMSCRIPTEN_PRELOAD_FILE)),ON,OFF)
$(B)/$(CLIENTBIN).html: $(WEBDIR)/client.html.in
$(echo_cmd) "SED $@"
$(Q)sed \
-e 's/@CLIENT_NAME@/$(CLIENTBIN)/g;' \
-e 's/@CLIENT_BINARY@/$(CLIENTBIN)_opengl2.$(ARCH)/g;' \
-e 's/@BASEGAME@/$(BASEGAME)/g;' \
-e 's/@EMSCRIPTEN_PRELOAD_FILE@/$(EMSCRIPTEN_PRELOAD_FILE_SWITCH)/g' \
< $< > $@
$(B)/$(CLIENTBIN)-config.json: $(WEBDIR)/client-config.json
$(echo_cmd) "CP $@"
$(Q)cp $< $@
#############################################################################
# MISC
#############################################################################
OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
STRINGOBJ = $(Q3R2STRINGOBJ)
copyfiles: release
@if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
-$(MKDIR) -m 0755 $(COPYDIR)/$(BASEGAME)
endif
ifneq ($(BUILD_MISSIONPACK),0)
-$(MKDIR) -m 0755 $(COPYDIR)/$(MISSIONPACK)
endif
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_OPENGL1),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1$(RSHLIBNAME) $(COPYBINDIR)/renderer_opengl1$(RSHLIBNAME)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl2$(RSHLIBNAME) $(COPYBINDIR)/renderer_opengl2$(RSHLIBNAME)
endif
else
ifneq ($(BUILD_RENDERER_OPENGL1),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
endif
endif
endif
ifneq ($(BUILD_SERVER),0)
@if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \
fi
endif
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/ui$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
endif
ifneq ($(BUILD_MISSIONPACK),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/ui$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
endif
endif
clean: clean-debug clean-release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) -C $(NSISDIR) clean
else
@$(MAKE) -C $(LOKISETUPDIR) clean
endif
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
clean2:
@echo "CLEAN $(B)"
@rm -f $(OBJ)
@rm -f $(OBJ_D_FILES)
@rm -f $(STRINGOBJ)
@rm -f $(TARGETS)
@rm -f $(GENERATEDTARGETS)
toolsclean: toolsclean-debug toolsclean-release
toolsclean-debug:
@$(MAKE) toolsclean2 B=$(BD)
toolsclean-release:
@$(MAKE) toolsclean2 B=$(BR)
toolsclean2:
@echo "TOOLS_CLEAN $(B)"
@rm -f $(TOOLSOBJ)
@rm -f $(TOOLSOBJ_D_FILES)
@rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) $(STRINGIFY)
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
installer: release
ifdef MINGW
@$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \
SDLDLL=$(SDLDLL) \
USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \
USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \
USE_INTERNAL_OPUS=$(USE_INTERNAL_OPUS) \
USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \
USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG)
else
@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V)
endif
dist:
git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD
#############################################################################
# DEPENDENCIES
#############################################################################
# Rebuild every target if Makefile or Makefile.local changes
ifneq ($(DEPEND_MAKEFILE),0)
.EXTRA_PREREQS:= $(MAKEFILE_LIST)
endif
ifneq ($(B),)
OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
-include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
endif
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
debug default dist distclean installer makedirs \
release targets \
toolsclean toolsclean2 toolsclean-debug toolsclean-release \
$(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
# If the target name contains "clean", don't do a parallel build
ifneq ($(findstring clean, $(MAKECMDGOALS)),)
.NOTPARALLEL:
endif