This lets the user click a link in a web browser to very easily join a Quake 3 multiplayer game. As browser-based matchmaking websites become more popular, this makes it a lot more convenient and simple to play Quake 3 with others. The links have the following URI format: quake3://connect/example.com:27950. The format has been designed to be flexible to allow more types of links in the future and avoiding having to make a breaking change. At the moment, "connect" is the only supported command.
72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#ifndef DEDICATED
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#ifdef USE_LOCAL_HEADERS
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# include "SDL_version.h"
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#else
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# include <SDL_version.h>
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#endif
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// Require a minimum version of SDL
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#define MINSDL_MAJOR 2
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#define MINSDL_MINOR 0
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#if SDL_VERSION_ATLEAST( 2, 0, 5 )
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#define MINSDL_PATCH 5
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#else
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#define MINSDL_PATCH 0
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#endif
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#endif
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// Console
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void CON_Shutdown( void );
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void CON_Init( void );
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char *CON_Input( void );
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void CON_Print( const char *message );
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unsigned int CON_LogSize( void );
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unsigned int CON_LogWrite( const char *in );
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unsigned int CON_LogRead( char *out, unsigned int outSize );
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#ifdef __APPLE__
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char *Sys_StripAppBundle( char *pwd );
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#endif
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void Sys_GLimpSafeInit( void );
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void Sys_GLimpInit( void );
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void Sys_PlatformInit( void );
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void Sys_PlatformExit( void );
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void Sys_SigHandler( int signal ) __attribute__ ((noreturn));
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void Sys_ErrorDialog( const char *error );
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void Sys_AnsiColorPrint( const char *msg );
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int Sys_PID( void );
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qboolean Sys_PIDIsRunning( int pid );
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#ifdef PROTOCOL_HANDLER
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char *Sys_InitProtocolHandler( void );
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char *Sys_ParseProtocolUri( const char *uri );
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#endif
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