HULL/make-macosx-ub2.sh
Zack Middleton 02a12f2dec Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and
Xcode project haven't been updated.)

There is now a separate SDL dylib for macOS Universal Binary 1 and 2
because SDL 2.24.0 dropped support for macOS 10.6 (which is last to
support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7
and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in
UB1.

Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows
and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to
fix digest checksums after strip.
2023-02-19 13:08:36 -05:00

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#!/bin/bash
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
# This script is to build a Universal 2 binary
# (Apple's term for an x86_64 and arm64 binary)
unset X86_64_SDK
unset X86_64_CFLAGS
unset X86_64_MACOSX_VERSION_MIN
unset ARM64_SDK
unset ARM64_CFLAGS
unset ARM64_MACOSX_VERSION_MIN
X86_64_MACOSX_VERSION_MIN="10.9"
ARM64_MACOSX_VERSION_MIN="11.0"
echo "Building X86_64 Client/Dedicated Server"
echo "Building ARM64 Client/Dedicated Server"
echo
if [ "$1" == "" ]; then
echo "Run script with a 'notarize' flag to perform signing and notarization."
fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# x86_64 client and server
#if [ -d build/release-release-x86_64 ]; then
# rm -r build/release-darwin-x86_64
#fi
(ARCH=x86_64 CFLAGS=$X86_64_CFLAGS MACOSX_VERSION_MIN=$X86_64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo;echo
# arm64 client and server
#if [ -d build/release-release-arm64 ]; then
# rm -r build/release-darwin-arm64
#fi
(ARCH=arm64 CFLAGS=$ARM64_CFLAGS MACOSX_VERSION_MIN=$ARM64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo
# use the following shell script to build a universal 2 application bundle
export MACOSX_DEPLOYMENT_TARGET="10.9"
export MACOSX_DEPLOYMENT_TARGET_X86_64="$X86_64_MACOSX_VERSION_MIN"
export MACOSX_DEPLOYMENT_TARGET_ARM64="$ARM64_MACOSX_VERSION_MIN"
if [ -d build/release-darwin-universal2 ]; then
rm -r build/release-darwin-universal2
fi
"./make-macosx-app.sh" release
if [ "$1" == "notarize" ]; then
# user-specific values
# specify the actual values in a separate file called make-macosx-values.local
# ****************************************************************************************
# identity as specified in Keychain
SIGNING_IDENTITY="Developer ID Application: Your Name (XXXXXXXXX)"
ASC_USERNAME="your@apple.id"
# signing password is app-specific (https://appleid.apple.com/account/manage) and stored in Keychain (as "notarize-app" in this case)
ASC_PASSWORD="@keychain:notarize-app"
# ProviderShortname can be found with
# xcrun altool --list-providers -u your@apple.id -p "@keychain:notarize-app"
ASC_PROVIDER="XXXXXXXXX"
# ****************************************************************************************
source make-macosx-values.local
# release build location
RELEASE_LOCATION="build/release-darwin-universal2"
# release build name
RELEASE_BUILD="ioquake3.app"
# Pre-notarized zip file (not what is shipped)
PRE_NOTARIZED_ZIP="ioquake3_prenotarized.zip"
# Post-notarized zip file (shipped)
POST_NOTARIZED_ZIP="ioquake3_notarized.zip"
BUNDLE_ID="org.ioquake3.ioquake3"
# allows for unsigned executable memory in hardened runtime
# see: https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_cs_allow-unsigned-executable-memory
ENTITLEMENTS_FILE="misc/xcode/ioquake3/ioquake3.entitlements"
# sign the resulting app bundle
echo "signing..."
codesign --force --options runtime --deep --entitlements "${ENTITLEMENTS_FILE}" --sign "${SIGNING_IDENTITY}" ${RELEASE_LOCATION}/${RELEASE_BUILD}
cd ${RELEASE_LOCATION}
# notarize app
# script taken from https://github.com/rednoah/notarize-app
# create the zip to send to the notarization service
echo "zipping..."
ditto -c -k --sequesterRsrc --keepParent ${RELEASE_BUILD} ${PRE_NOTARIZED_ZIP}
# create temporary files
NOTARIZE_APP_LOG=$(mktemp -t notarize-app)
NOTARIZE_INFO_LOG=$(mktemp -t notarize-info)
# delete temporary files on exit
function finish {
rm "$NOTARIZE_APP_LOG" "$NOTARIZE_INFO_LOG"
}
trap finish EXIT
echo "submitting..."
# submit app for notarization
if xcrun altool --notarize-app --primary-bundle-id "$BUNDLE_ID" --asc-provider "$ASC_PROVIDER" --username "$ASC_USERNAME" --password "$ASC_PASSWORD" -f "$PRE_NOTARIZED_ZIP" > "$NOTARIZE_APP_LOG" 2>&1; then
cat "$NOTARIZE_APP_LOG"
RequestUUID=$(awk -F ' = ' '/RequestUUID/ {print $2}' "$NOTARIZE_APP_LOG")
# check status periodically
while sleep 60 && date; do
# check notarization status
if xcrun altool --notarization-info "$RequestUUID" --asc-provider "$ASC_PROVIDER" --username "$ASC_USERNAME" --password "$ASC_PASSWORD" > "$NOTARIZE_INFO_LOG" 2>&1; then
cat "$NOTARIZE_INFO_LOG"
# once notarization is complete, run stapler and exit
if ! grep -q "Status: in progress" "$NOTARIZE_INFO_LOG"; then
xcrun stapler staple "$RELEASE_BUILD"
break
fi
else
cat "$NOTARIZE_INFO_LOG" 1>&2
exit 1
fi
done
else
cat "$NOTARIZE_APP_LOG" 1>&2
exit 1
fi
echo "notarized"
echo "zipping notarized..."
ditto -c -k --sequesterRsrc --keepParent ${RELEASE_BUILD} ${POST_NOTARIZED_ZIP}
echo "done. ${POST_NOTARIZED_ZIP} contains notarized ${RELEASE_BUILD} build."
fi