HULL/code
Zack Middleton 7426ac2176 OpenGL2: Fix sun rays being affected by the viewport size
Using r_drawSunRays 1, r_hdr 0, cg_viewsize 50 caused the sun rays to
only draw properly in the bottom right quarter of the world viewport.

The scissor rectangle for the world viewport was applied to the first
FBO_FastBlit() in RB_SunRays().

Set glScissor() in FBO_FastBlit() as it's done in FBO_Blit() and
FBO_BlitFromTexture(). Sun rays probably worked correctly with r_hdr 1
because the blit for HDR changed the scissor state.
2024-02-08 16:34:05 -05:00
..
AL 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
asm Upgrades to Xcode project and Apple Silicon support 2021-07-06 17:30:27 -05:00
autoupdater Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
botlib Merge branch 'ioquake:main' into master 2023-08-12 14:34:54 -03:00
cgame Fix lightning gun handling for corpses and single player podiums 2019-10-11 20:55:57 -05:00
client Fix (disabled) Wavelet sound decompression 2022-11-23 12:23:50 -06:00
curl-7.54.0/include Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" 2022-03-10 15:48:14 -08:00
game Fix memset 2022-02-05 13:27:42 +00:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libogg-1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 2018-03-16 13:11:27 -05:00
libs Update MSVC .lib files to SDL 2.24.0 2023-02-19 13:08:36 -05:00
libvorbis-1.3.6 Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 2018-03-16 13:29:19 -05:00
null Added audio capture support to SDL backend. 2018-04-13 22:38:17 -04:00
opus-1.2.1 Restored original opus sse files, excluded from Xcode 2021-07-06 17:30:27 -05:00
opusfile-0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 2018-03-16 13:29:20 -05:00
q3_ui Fix team orders menu not listing clients with lower clientnums 2019-10-28 23:13:57 -05:00
qcommon Add protocol handler support 2023-04-19 13:48:26 +01:00
renderercommon Restore OpenGL 1.1 support (GL_CLAMP) 2019-05-28 22:44:57 -05:00
renderergl1 More predictable mesh normals generation 2022-03-21 18:07:23 +00:00
renderergl2 OpenGL2: Fix sun rays being affected by the viewport size 2024-02-08 16:34:05 -05:00
sdl Fix macOS client/server failing to start from terminal 2023-06-11 11:05:13 -04:00
SDL2 Update macOS UB1 to SDL 2.0.22 2023-02-19 13:08:36 -05:00
server Fix bad client reliableAcknowledge DOS exploit 2023-04-19 14:10:29 +01:00
sys Don't list mod directories at Windows drive root 2023-07-06 05:10:06 -04:00
tools Fix building QVMs on Linux with Windows line endings 2023-12-26 23:26:47 -05:00
ui Override video mode list in Team Arena UI 2019-04-16 00:02:27 -05:00
zlib drop some useless return statements 2013-05-30 15:43:21 -05:00