HULL/cmake/missionpack.cmake
2025-08-03 17:36:01 +01:00

73 lines
3.1 KiB
CMake

if(NOT BUILD_GAME_LIBRARIES AND NOT BUILD_GAME_QVMS)
return()
endif()
include(utils/qvm_tools)
include(utils/set_output_dirs)
set(MPCGAME_SOURCES
${SOURCE_DIR}/cgame/cg_newdraw.c
${SOURCE_DIR}/ui/ui_shared.c
)
set(MPUI_SOURCES
${SOURCE_DIR}/ui/ui_main.c
${SOURCE_DIR}/ui/ui_atoms.c
${SOURCE_DIR}/ui/ui_gameinfo.c
${SOURCE_DIR}/ui/ui_players.c
${SOURCE_DIR}/ui/ui_shared.c
${SOURCE_DIR}/game/bg_misc.c
${SOURCE_DIR}/game/bg_lib.c
)
set(MISSIONPACK "missionpack")
set(CGAME_SOURCES_MISSIONPACK ${CGAME_SOURCES} ${MPCGAME_SOURCES} ${GAME_MODULE_SHARED_SOURCES})
set(GAME_SOURCES_MISSIONPACK ${GAME_SOURCES} ${GAME_MODULE_SHARED_SOURCES})
set(UI_SOURCES_MISSIONPACK ${MPUI_SOURCES} ${GAME_MODULE_SHARED_SOURCES})
if(BUILD_GAME_LIBRARIES)
set(CGAME_MODULE_BINARY_MISSIONPACK ${CGAME_MODULE_BINARY}_${MISSIONPACK})
set(GAME_MODULE_BINARY_MISSIONPACK ${GAME_MODULE_BINARY}_${MISSIONPACK})
set(UI_MODULE_BINARY_MISSIONPACK ${UI_MODULE_BINARY}_${MISSIONPACK})
add_library( ${CGAME_MODULE_BINARY_MISSIONPACK} SHARED ${CGAME_SOURCES_MISSIONPACK} ${CGAME_BINARY_SOURCES})
target_compile_definitions( ${CGAME_MODULE_BINARY_MISSIONPACK} PRIVATE CGAME MISSIONPACK)
set_target_properties( ${CGAME_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${CGAME_MODULE_BINARY})
set_output_dirs( ${CGAME_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK})
add_library( ${GAME_MODULE_BINARY_MISSIONPACK} SHARED ${GAME_SOURCES_MISSIONPACK} ${GAME_BINARY_SOURCES})
target_compile_definitions( ${GAME_MODULE_BINARY_MISSIONPACK} PRIVATE QAGAME MISSIONPACK)
set_target_properties( ${GAME_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${GAME_MODULE_BINARY})
set_output_dirs( ${GAME_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK})
add_library( ${UI_MODULE_BINARY_MISSIONPACK} SHARED ${UI_SOURCES_MISSIONPACK} ${UI_BINARY_SOURCES})
target_compile_definitions( ${UI_MODULE_BINARY_MISSIONPACK} PRIVATE UI MISSIONPACK)
set_target_properties( ${UI_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${UI_MODULE_BINARY})
set_output_dirs( ${UI_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK})
endif()
if(BUILD_GAME_QVMS)
set(CGAME_MODULE_QVM_MISSIONPACK ${CGAME_MODULE}qvm_${MISSIONPACK})
set(GAME_MODULE_QVM_MISSIONPACK ${GAME_MODULE}qvm_${MISSIONPACK})
set(UI_MODULE_QVM_MISSIONPACK ${UI_MODULE}qvm_${MISSIONPACK})
add_qvm(${CGAME_MODULE_QVM_MISSIONPACK}
DEFINITIONS CGAME MISSIONPACK
OUTPUT_NAME ${CGAME_MODULE}
OUTPUT_DIRECTORY ${MISSIONPACK}/vm
SOURCES ${CGAME_SOURCES_MISSIONPACK} ${CGAME_QVM_SOURCES})
add_qvm(${GAME_MODULE_QVM_MISSIONPACK}
DEFINITIONS QAGAME MISSIONPACK
OUTPUT_NAME ${GAME_MODULE}
OUTPUT_DIRECTORY ${MISSIONPACK}/vm
SOURCES ${GAME_SOURCES_MISSIONPACK} ${GAME_QVM_SOURCES})
add_qvm(${UI_MODULE_QVM_MISSIONPACK}
DEFINITIONS UI MISSIONPACK
OUTPUT_NAME ${UI_MODULE}
OUTPUT_DIRECTORY ${MISSIONPACK}/vm
SOURCES ${UI_SOURCES_MISSIONPACK} ${UI_QVM_SOURCES})
endif()