HULL/cmake/platforms/macos.cmake

118 lines
3.9 KiB
CMake

# macOS specific settings
if(NOT APPLE)
return()
endif()
option(BUILD_MACOS_APP "Deploy as a macOS .app" ON)
enable_language(OBJC)
list(APPEND SYSTEM_PLATFORM_SOURCES ${SOURCE_DIR}/sys/sys_osx.m)
list(APPEND COMMON_LIBRARIES "-framework Cocoa")
list(APPEND CLIENT_LIBRARIES "-framework IOKit")
list(APPEND RENDERER_LIBRARIES "-framework OpenGL")
set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
set(CMAKE_OSX_ARCHITECTURES arm64;x86_64)
if(BUILD_MACOS_APP)
set(CLIENT_EXECUTABLE_OPTIONS MACOSX_BUNDLE)
list(APPEND POST_CONFIGURE_FUNCTIONS finish_macos_app)
endif()
function(finish_macos_app)
get_filename_component(MACOS_ICON_FILE ${MACOS_ICON_PATH} NAME)
set(MACOS_APP_BUNDLE_NAME ${CLIENT_NAME})
set(MACOS_APP_EXECUTABLE_NAME ${CLIENT_BINARY})
set(MACOS_APP_GUI_IDENTIFIER ${MACOS_BUNDLE_ID})
set(MACOS_APP_ICON_FILE ${MACOS_ICON_FILE})
set(MACOS_APP_SHORT_VERSION_STRING ${PRODUCT_VERSION})
set(MACOS_APP_BUNDLE_VERSION ${PRODUCT_VERSION})
set(MACOS_APP_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET})
set(MACOS_APP_COPYRIGHT ${COPYRIGHT})
if(PROTOCOL_HANDLER_SCHEME)
set(MACOS_APP_PLIST_URL_TYPES
"<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLName</key>
<string>${MACOS_APP_BUNDLE_NAME}</string>
<key>CFBundleURLSchemes</key>
<array>
<string>${PROTOCOL_HANDLER_SCHEME}</string>
</array>
</dict>
</array>")
else()
set(MACOS_APP_PLIST_URL_TYPES "")
endif()
configure_file(${CMAKE_SOURCE_DIR}/cmake/Info.plist.in
${CMAKE_BINARY_DIR}/Info.plist @ONLY)
set_target_properties(${CLIENT_BINARY} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_BINARY_DIR}/Info.plist)
set(RESOURCES_DIR $<TARGET_FILE_DIR:${CLIENT_BINARY}>/../Resources)
add_custom_command(TARGET ${CLIENT_BINARY} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${RESOURCES_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${MACOS_ICON_PATH} ${RESOURCES_DIR})
if(USE_RENDERER_DLOPEN)
set(MACOS_APP_BINARY_DIR ${CLIENT_BINARY}.app/Contents/MacOS)
if(BUILD_RENDERER_GL1)
set_output_dirs(${RENDERER_GL1_BINARY} SUBDIRECTORY ${MACOS_APP_BINARY_DIR})
add_dependencies(${CLIENT_BINARY} ${RENDERER_GL1_BINARY})
endif()
if(BUILD_RENDERER_GL2)
set_output_dirs(${RENDERER_GL2_BINARY} SUBDIRECTORY ${MACOS_APP_BINARY_DIR})
add_dependencies(${CLIENT_BINARY} ${RENDERER_GL2_BINARY})
endif()
endif()
endfunction()
if(NOT "$ENV{APPLE_CERTIFICATE_ID}" STREQUAL "")
list(APPEND POST_CONFIGURE_FUNCTIONS codesign)
function(codesign)
set(DEV_ID "Developer ID Application")
get_directory_property(INSTALL_TARGETS DIRECTORY
${CMAKE_SOURCE_DIR} BUILDSYSTEM_TARGETS)
# Code sign everything that will be installed
foreach(TARGET IN LISTS INSTALL_TARGETS)
get_target_property(DESTINATION ${TARGET} INSTALL_DESTINATION)
if(NOT DESTINATION)
continue()
endif()
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND codesign --force --deep --options runtime
--sign "$ENV{APPLE_CERTIFICATE_ID}"
"$<TARGET_FILE:${TARGET}>"
COMMENT "Code Signing for macOS: $<TARGET_FILE_BASE_NAME:${TARGET}>")
endforeach()
endfunction()
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_VOLUME_NAME "${PROJECT_NAME} Installer")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/misc/macos-dmg-background.png")
set(CPACK_DMG_SUBDIRECTORY "${CLIENT_NAME}")
configure_file(
"${CMAKE_SOURCE_DIR}/misc/macos-dmg-setup.applescript.in"
"${CMAKE_BINARY_DIR}/macos-dmg-setup.applescript"
@ONLY
)
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_BINARY_DIR}/macos-dmg-setup.applescript")