HULL/cmake/libraries/sdl.cmake
2025-09-07 16:39:09 +01:00

65 lines
2.0 KiB
CMake

if(NOT BUILD_CLIENT)
return()
endif()
if(EMSCRIPTEN)
# Emscripten provides its own self contained SDL setup
list(APPEND CLIENT_COMPILE_OPTIONS -sUSE_SDL=2)
list(APPEND CLIENT_LINK_OPTIONS -sUSE_SDL=2)
return()
endif()
set(INTERNAL_SDL_DIR ${SOURCE_DIR}/thirdparty/SDL2-2.32.8)
include(utils/arch)
if(WIN32 OR APPLE)
# On Windows and macOS we have internal SDL binaries we can use
set(HAVE_INTERNAL_SDL true)
endif()
if(USE_INTERNAL_SDL AND HAVE_INTERNAL_SDL)
set(SDL2_INCLUDE_DIRS ${INTERNAL_SDL_DIR}/include)
list(APPEND CLIENT_DEFINITIONS USE_INTERNAL_SDL_HEADERS)
list(APPEND RENDERER_DEFINITIONS USE_INTERNAL_SDL_HEADERS)
if(WIN32)
if(ARCH STREQUAL "x86_64")
set(LIB_DIR ${SOURCE_DIR}/thirdparty/libs/win64)
elseif(ARCH STREQUAL "x86")
set(LIB_DIR ${SOURCE_DIR}/thirdparty/libs/win32)
else()
message(FATAL_ERROR "Unknown ARCH")
endif()
if(MINGW)
set(SDL2_LIBRARIES
${LIB_DIR}/libSDL2main.a
${LIB_DIR}/libSDL2.dll.a)
elseif(MSVC)
set(SDL2_LIBRARIES
${LIB_DIR}/SDL2main.lib
${LIB_DIR}/SDL2.lib)
endif()
list(APPEND CLIENT_DEPLOY_LIBRARIES ${LIB_DIR}/SDL2.dll)
elseif(APPLE)
set(SDL2_LIBRARIES
${SOURCE_DIR}/thirdparty/libs/macos/libSDL2main.a
${SOURCE_DIR}/thirdparty/libs/macos/libSDL2-2.0.0.dylib)
list(APPEND CLIENT_DEPLOY_LIBRARIES
${SOURCE_DIR}/thirdparty/libs/macos/libSDL2-2.0.0.dylib)
else()
message(FATAL_ERROR "HAVE_INTERNAL_SDL set incorrectly; file a bug")
endif()
else()
find_package(SDL2 REQUIRED)
endif()
list(APPEND CLIENT_LIBRARIES ${SDL2_LIBRARIES})
list(APPEND CLIENT_INCLUDE_DIRS ${SDL2_INCLUDE_DIRS})
list(APPEND CLIENT_COMPILE_OPTIONS ${SDL2_CFLAGS_OTHER})
list(APPEND RENDERER_LIBRARIES ${SDL2_LIBRARIES})
list(APPEND RENDERER_INCLUDE_DIRS ${SDL2_INCLUDE_DIRS})
list(APPEND RENDERER_COMPILE_OPTIONS ${SDL2_CFLAGS_OTHER})