This was the last remaining GNU assembler code that was in its own independent source file, as opposed to being embedded in C code with GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier to deal with in a modern build system). When the Quake 3 engine was originally written, this might have been an "expensive" function when written in portable C, but after 25 years of CPU development it's less likely to matter (and modern compilers might produce faster results from the C code anyway). Resolves: https://github.com/ioquake/ioq3/issues/778 Signed-off-by: Simon McVittie <smcv@debian.org> |
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| .. | ||
| botlib.xcodeproj | ||
| cgame.xcodeproj | ||
| game.xcodeproj | ||
| ioquake3 | ||
| ioquake3.xcodeproj | ||
| ioquake3.xcworkspace | ||
| jpeg8.xcodeproj | ||
| opus.xcodeproj | ||
| renderer_opengl1.xcodeproj | ||
| renderer_opengl2.xcodeproj | ||
| ui.xcodeproj | ||
| ioquake3-Info.plist | ||
| ioquake3-Prefix.pch | ||
| xcode-readme.txt | ||