HULL/code/client
Simon McVittie dc00968bc1 client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16()
This was the last remaining GNU assembler code that was in its own
independent source file, as opposed to being embedded in C code with
GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier
to deal with in a modern build system).

When the Quake 3 engine was originally written, this might have been
an "expensive" function when written in portable C, but after 25 years
of CPU development it's less likely to matter (and modern compilers
might produce faster results from the C code anyway).

Resolves: https://github.com/ioquake/ioq3/issues/778
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 21:23:03 +01:00
..
cl_avi.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
cl_cgame.c cl_cgame.c: Fixed a typo in a comment. 2024-12-04 00:10:56 -05:00
cl_cin.c Fix shift into sign in cl_cin.c 2018-04-08 21:41:31 -05:00
cl_console.c Add con_autochat and con_autoclear cvars 2017-06-08 15:46:19 -05:00
cl_http_curl.c CLIENT: restore older curl version support 2025-07-29 18:17:45 +01:00
cl_http_windows.c Implement WinINet based HTTP downloads 2025-07-22 14:57:01 +01:00
cl_http.h Pull out non curl specific code from the curl backend 2025-07-22 14:57:01 +01:00
cl_input.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
cl_keys.c Add keys for SDL 2.0.14's new gamepad buttons 2022-09-22 09:18:22 -05:00
cl_main.c Fix HTTP downloads being disabled after first download (issue #768) 2025-08-23 11:48:43 +01:00
cl_net_chan.c - Improve snapshot rate and data rate control 2011-07-13 17:11:30 +00:00
cl_parse.c Fix fs_game '..' reading outside of home and base path 2018-01-21 06:02:28 -06:00
cl_scrn.c don't clear screen during CA_LOADING and CA_PRIMED 2014-01-23 13:44:36 -08:00
cl_ui.c Don't register fs_game cvar everywhere just to get the value 2018-01-21 06:02:08 -06:00
client.h Add abstract frontend to HTTP support and stop using curl on Windows 2025-07-22 14:57:01 +01:00
keycodes.h Map SDL gamepad buttons to keys explicitly 2025-08-05 11:23:05 +01:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c Ensure that mbstowcs does not overflow its buffer 2015-01-07 23:37:11 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c Remove references to alDopplerVelocity 2014-02-22 18:06:04 -06:00
qal.h Replace USE_LOCAL_HEADERS with USE_INTERNAL_* 2025-07-29 17:32:18 +01:00
snd_adpcm.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
snd_altivec.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
snd_codec_ogg.c Support FS_SEEK_END and negative offset for zipped files in FS_Seek 2013-11-08 18:43:34 -06:00
snd_codec_opus.c Support FS_SEEK_END and negative offset for zipped files in FS_Seek 2013-11-08 18:43:34 -06:00
snd_codec_wav.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
snd_codec.c Add Ogg Opus support 2013-02-17 18:32:05 -06:00
snd_codec.h Add Ogg Opus support 2013-02-17 18:32:05 -06:00
snd_dma.c Make s_info command display channels instead of stereo 2018-10-01 22:31:36 -05:00
snd_local.h Fix SDL audio playback with 16-bit stereo sound 2018-10-01 22:28:51 -05:00
snd_main.c Make s_useOpenAL be CVAR_LATCH 2018-05-01 16:18:44 -05:00
snd_mem.c Fix undefined behaviour due to shifting signed in snd_mem.c 2018-04-08 21:41:26 -05:00
snd_mix.c client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16() 2025-08-23 21:23:03 +01:00
snd_openal.c Avoid srcList[-1] in snd_openal.c 2018-04-08 21:41:31 -05:00
snd_public.h REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
snd_wavelet.c snd_wavelet: avoid undefined pointer below array bounds 2016-09-25 17:13:40 +01:00