HULL/CMakeLists.txt

75 lines
2.5 KiB
CMake

cmake_minimum_required(VERSION 3.25)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
include(identity)
project(${PROJECT_NAME} VERSION ${PROJECT_VERSION} LANGUAGES C ASM)
option(BUILD_SERVER "Build dedicated server" ON)
option(BUILD_CLIENT "Build client" ON)
option(BUILD_RENDERER_GL1 "Build GL1 renderer" ON)
option(BUILD_RENDERER_GL2 "Build GL2 renderer" ON)
option(BUILD_GAME_LIBRARIES "Build game module libraries" ON)
option(BUILD_GAME_QVMS "Build game module qvms" ON)
option(BUILD_STANDALONE "Build binaries for standalone games" OFF)
option(USE_ARCHLESS_FILENAMES "Don't include the architecture in binary filenames" OFF)
option(USE_RENDERER_DLOPEN "Dynamically load the renderer(s)" ON)
option(USE_OPENAL "OpenAL audio" ON)
option(USE_OPENAL_DLOPEN "Dynamically load OpenAL" ON)
option(USE_HTTP "HTTP download support" ON)
option(USE_CODEC_VORBIS "Ogg Vorbis support" ON)
option(USE_CODEC_OPUS "Ogg Opus support" ON)
option(USE_VOIP "Voice chat" ON)
option(USE_MUMBLE "Mumble support" ON)
option(USE_FREETYPE "Freetype font rendering" OFF)
option(USE_INTERNAL_LIBS "Use internally packaged libraries" ON)
option(USE_INTERNAL_ZLIB "Use internal copy of zlib" ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_JPEG "Use internal copy of libjpeg" ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_OGG "Use internal copy of ogg" ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_VORBIS "Use internal copy of vorbis" ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_OPUS "Use internal copy of opus" ${USE_INTERNAL_LIBS})
# Release build by default, set externally if you want something else
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
set(PRODUCT_VERSION "${CMAKE_PROJECT_VERSION}")
if(EXISTS "${CMAKE_SOURCE_DIR}/.git")
execute_process(
COMMAND git show -s --pretty=format:%h
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_REV
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(GIT_REV)
set(PRODUCT_VERSION "${PRODUCT_VERSION}_g${GIT_REV}")
endif()
endif()
add_compile_definitions(PRODUCT_VERSION="${PRODUCT_VERSION}")
# For CI to read from
file(GENERATE OUTPUT ${CMAKE_BINARY_DIR}/version.txt CONTENT ${PRODUCT_VERSION})
set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/code)
include(compilers/all)
include(platforms/all)
include(libraries/all)
include(server)
include(renderer_gl1)
include(renderer_gl2)
include(client)
include(basegame)
include(missionpack)