|
Some checks failed
Build / Extract Version (push) Has been cancelled
Build / Linux (USE_INTERNAL_LIBS OFF) (push) Has been cancelled
Build / Linux 32-bit (push) Has been cancelled
Build / FreeBSD (push) Has been cancelled
Build / OpenBSD (push) Has been cancelled
Build / Linux (push) Has been cancelled
Build / Windows MSVC (push) Has been cancelled
Build / Windows MinGW (push) Has been cancelled
Build / macOS (push) Has been cancelled
Build / Emscripten (push) Has been cancelled
Build / Check For Release Tag (push) Has been cancelled
Build / Release (push) Has been cancelled
The code is pretty much copy-pasted from `S_Base_SoundList`. Some things from the original `S_Base_SoundList` are not implemented, e.g. compression and the final "free memory" line. |
||
|---|---|---|
| .. | ||
| asm | ||
| botlib | ||
| cgame | ||
| client | ||
| game | ||
| null | ||
| q3_ui | ||
| qcommon | ||
| renderercommon | ||
| renderergl1 | ||
| renderergl2 | ||
| sdl | ||
| server | ||
| sys | ||
| thirdparty | ||
| tools | ||
| ui | ||
| web | ||