if(NOT BUILD_CLIENT OR NOT BUILD_RENDERER_GL1) return() endif() include(utils/set_output_dirs) include(renderer_common) set(RENDERER_GL1_SOURCES ${SOURCE_DIR}/renderergl1/tr_altivec.c ${SOURCE_DIR}/renderergl1/tr_animation.c ${SOURCE_DIR}/renderergl1/tr_backend.c ${SOURCE_DIR}/renderergl1/tr_bsp.c ${SOURCE_DIR}/renderergl1/tr_cmds.c ${SOURCE_DIR}/renderergl1/tr_curve.c ${SOURCE_DIR}/renderergl1/tr_flares.c ${SOURCE_DIR}/renderergl1/tr_image.c ${SOURCE_DIR}/renderergl1/tr_init.c ${SOURCE_DIR}/renderergl1/tr_light.c ${SOURCE_DIR}/renderergl1/tr_main.c ${SOURCE_DIR}/renderergl1/tr_marks.c ${SOURCE_DIR}/renderergl1/tr_mesh.c ${SOURCE_DIR}/renderergl1/tr_model.c ${SOURCE_DIR}/renderergl1/tr_model_iqm.c ${SOURCE_DIR}/renderergl1/tr_scene.c ${SOURCE_DIR}/renderergl1/tr_shade.c ${SOURCE_DIR}/renderergl1/tr_shade_calc.c ${SOURCE_DIR}/renderergl1/tr_shader.c ${SOURCE_DIR}/renderergl1/tr_shadows.c ${SOURCE_DIR}/renderergl1/tr_sky.c ${SOURCE_DIR}/renderergl1/tr_surface.c ${SOURCE_DIR}/renderergl1/tr_world.c ) set(RENDERER_GL1_BASENAME renderer_opengl1) set(RENDERER_GL1_BINARY ${RENDERER_GL1_BASENAME}) list(APPEND RENDERER_GL1_BINARY_SOURCES ${RENDERER_COMMON_SOURCES} ${RENDERER_GL1_SOURCES} ${SDL_RENDERER_SOURCES} ${RENDERER_LIBRARY_SOURCES}) if(USE_RENDERER_DLOPEN) list(APPEND RENDERER_GL1_BINARY_SOURCES ${DYNAMIC_RENDERER_SOURCES}) add_library(${RENDERER_GL1_BINARY} SHARED ${RENDERER_GL1_BINARY_SOURCES}) target_link_libraries( ${RENDERER_GL1_BINARY} PRIVATE ${RENDERER_LIBRARIES}) target_include_directories( ${RENDERER_GL1_BINARY} PRIVATE ${RENDERER_INCLUDE_DIRS}) target_compile_definitions( ${RENDERER_GL1_BINARY} PRIVATE ${RENDERER_DEFINITIONS}) target_compile_options( ${RENDERER_GL1_BINARY} PRIVATE ${RENDERER_COMPILE_OPTIONS}) target_link_options( ${RENDERER_GL1_BINARY} PRIVATE ${RENDERER_LINK_OPTIONS}) set_output_dirs(${RENDERER_GL1_BINARY}) endif()