/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // snd_mixa.s // x86 assembly-language sound code // #include "qasm.h" #if id386 .text //---------------------------------------------------------------------- // Transfer of stereo buffer to 16-bit DMA buffer code //---------------------------------------------------------------------- .globl C(S_WriteLinearBlastStereo16) C(S_WriteLinearBlastStereo16): pushl %edi pushl %ebx // int i; // int val; movl C(snd_linear_count),%ecx movl C(snd_p),%ebx movl C(snd_out),%edi // for (i=0 ; i>8; // if (val > 0x7fff) // snd_out[i] = 0x7fff; // else if (val < (short)0x8000) // snd_out[i] = (short)0x8000; // else // snd_out[i] = val; movl -8(%ebx,%ecx,4),%eax sarl $8,%eax cmpl $0x7FFF,%eax jg LClampHigh cmpl $0xFFFF8000,%eax jnl LClampDone movl $0xFFFF8000,%eax jmp LClampDone LClampHigh: movl $0x7FFF,%eax LClampDone: // val = (snd_p[i+1]*snd_vol)>>8; // if (val > 0x7fff) // snd_out[i+1] = 0x7fff; // else if (val < (short)0x8000) // snd_out[i+1] = (short)0x8000; // else // snd_out[i+1] = val; movl -4(%ebx,%ecx,4),%edx sarl $8,%edx cmpl $0x7FFF,%edx jg LClampHigh2 cmpl $0xFFFF8000,%edx jnl LClampDone2 movl $0xFFFF8000,%edx jmp LClampDone2 LClampHigh2: movl $0x7FFF,%edx LClampDone2: shll $16,%edx andl $0xFFFF,%eax orl %eax,%edx movl %edx,-4(%edi,%ecx,2) // } subl $2,%ecx jnz LWLBLoopTop // snd_p += snd_linear_count; popl %ebx popl %edi ret #endif // id386