if(NOT BUILD_GAME_LIBRARIES AND NOT BUILD_GAME_QVMS) return() endif() include(utils/qvm_tools) include(utils/set_output_dirs) set(MPCGAME_SOURCES ${SOURCE_DIR}/cgame/cg_newdraw.c ${SOURCE_DIR}/ui/ui_shared.c ) set(MPUI_SOURCES ${SOURCE_DIR}/ui/ui_main.c ${SOURCE_DIR}/ui/ui_atoms.c ${SOURCE_DIR}/ui/ui_gameinfo.c ${SOURCE_DIR}/ui/ui_players.c ${SOURCE_DIR}/ui/ui_shared.c ${SOURCE_DIR}/game/bg_misc.c ${SOURCE_DIR}/game/bg_lib.c ) set(MISSIONPACK "missionpack") set(CGAME_SOURCES_MISSIONPACK ${CGAME_SOURCES} ${MPCGAME_SOURCES} ${GAME_MODULE_SHARED_SOURCES}) set(GAME_SOURCES_MISSIONPACK ${GAME_SOURCES} ${GAME_MODULE_SHARED_SOURCES}) set(UI_SOURCES_MISSIONPACK ${MPUI_SOURCES} ${GAME_MODULE_SHARED_SOURCES}) if(BUILD_GAME_LIBRARIES) set(CGAME_MODULE_BINARY_MISSIONPACK ${CGAME_MODULE_BINARY}_${MISSIONPACK}) set(GAME_MODULE_BINARY_MISSIONPACK ${GAME_MODULE_BINARY}_${MISSIONPACK}) set(UI_MODULE_BINARY_MISSIONPACK ${UI_MODULE_BINARY}_${MISSIONPACK}) add_library( ${CGAME_MODULE_BINARY_MISSIONPACK} SHARED ${CGAME_SOURCES_MISSIONPACK} ${CGAME_BINARY_SOURCES}) target_compile_definitions( ${CGAME_MODULE_BINARY_MISSIONPACK} PRIVATE CGAME MISSIONPACK) target_link_libraries( ${CGAME_MODULE_BINARY_MISSIONPACK} PRIVATE ${COMMON_LIBRARIES}) set_target_properties( ${CGAME_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${CGAME_MODULE_BINARY}) set_output_dirs( ${CGAME_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK}) add_library( ${GAME_MODULE_BINARY_MISSIONPACK} SHARED ${GAME_SOURCES_MISSIONPACK} ${GAME_BINARY_SOURCES}) target_compile_definitions( ${GAME_MODULE_BINARY_MISSIONPACK} PRIVATE QAGAME MISSIONPACK) target_link_libraries( ${GAME_MODULE_BINARY_MISSIONPACK} PRIVATE ${COMMON_LIBRARIES}) set_target_properties( ${GAME_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${GAME_MODULE_BINARY}) set_output_dirs( ${GAME_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK}) add_library( ${UI_MODULE_BINARY_MISSIONPACK} SHARED ${UI_SOURCES_MISSIONPACK} ${UI_BINARY_SOURCES}) target_compile_definitions( ${UI_MODULE_BINARY_MISSIONPACK} PRIVATE UI MISSIONPACK) target_link_libraries( ${UI_MODULE_BINARY_MISSIONPACK} PRIVATE ${COMMON_LIBRARIES}) set_target_properties( ${UI_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${UI_MODULE_BINARY}) set_output_dirs( ${UI_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK}) endif() if(BUILD_GAME_QVMS) set(CGAME_MODULE_QVM_MISSIONPACK ${CGAME_MODULE}qvm_${MISSIONPACK}) set(GAME_MODULE_QVM_MISSIONPACK ${GAME_MODULE}qvm_${MISSIONPACK}) set(UI_MODULE_QVM_MISSIONPACK ${UI_MODULE}qvm_${MISSIONPACK}) add_qvm(${CGAME_MODULE_QVM_MISSIONPACK} DEFINITIONS CGAME MISSIONPACK OUTPUT_NAME ${CGAME_MODULE} OUTPUT_DIRECTORY ${MISSIONPACK}/vm SOURCES ${CGAME_SOURCES_MISSIONPACK} ${CGAME_QVM_SOURCES}) add_qvm(${GAME_MODULE_QVM_MISSIONPACK} DEFINITIONS QAGAME MISSIONPACK OUTPUT_NAME ${GAME_MODULE} OUTPUT_DIRECTORY ${MISSIONPACK}/vm SOURCES ${GAME_SOURCES_MISSIONPACK} ${GAME_QVM_SOURCES}) add_qvm(${UI_MODULE_QVM_MISSIONPACK} DEFINITIONS UI MISSIONPACK OUTPUT_NAME ${UI_MODULE} OUTPUT_DIRECTORY ${MISSIONPACK}/vm SOURCES ${UI_SOURCES_MISSIONPACK} ${UI_QVM_SOURCES}) endif()