Commit Graph

31 Commits

Author SHA1 Message Date
Simon McVittie
dc00968bc1 client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16()
This was the last remaining GNU assembler code that was in its own
independent source file, as opposed to being embedded in C code with
GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier
to deal with in a modern build system).

When the Quake 3 engine was originally written, this might have been
an "expensive" function when written in portable C, but after 25 years
of CPU development it's less likely to matter (and modern compilers
might produce faster results from the C code anyway).

Resolves: https://github.com/ioquake/ioq3/issues/778
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 21:23:03 +01:00
Simon McVittie
9f0280bca1 Remove unused matha.S
Before commit a7d33b1c "(bug #3639) BoxOnPlaneSide rewrite" there
was more code here, but since then the only thing left is the
Invert24To16 function, to which I couldn't find any references since
the beginning of ioquake3's git history.

Resolves: https://github.com/ioquake/ioq3/issues/774
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 21:23:03 +01:00
Simon McVittie
9293a45368 asm: Remove unused S_PaintChannelFrom8
This is `#if 0` anyway, and has been since the initial Quake 3 Arena GPL
release, so clearly it hasn't been used for some time.

Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 12:04:28 +01:00
Tim Angus
3aee97dfab Fix GCC x86 build 2025-08-22 18:38:46 +01:00
Tom Kidd
52a43ae1c4 Upgrades to Xcode project and Apple Silicon support
- Reorganized Xcode project
- Added missionpack support to Xcode project
- Incorporated changes from MaddTheSane for Apple Silicon support https://github.com/maddthesane/ioq3
- Built SDL 2.0.14 for Apple Siicon, added to existing SDL dylib
- Built SDLMain for Apple Silicon, added to existing libSDL2main.a
2021-07-06 17:30:27 -05:00
Ch40zz
bc7842e301 Allow unwinding of qvmcall64 call-stub for msvc/masm
qvmcall64 has its own custom calling convention due to pushing all non-volatile registers to the stack. The game uses set/longjmp which on Windows uses "RtlUnwindEx" to unwind the callstack. qvmcall64 cannot be unwound by default due to the custom calling convention. To allow unwinding, we need to add custom SEH unwind data to the function.
2021-06-23 18:01:53 +01:00
Ch40zz
60a2000419 Fixes a crash when compiling the project on windows in 64 bit mode.
Not all non-volatile registers were actually saved and restored, leading to a few registers being trashed after calling the vm instructions.
All non-volatile registers have been added.
2021-05-20 10:12:38 +01:00
Zack Middleton
5768e2316a Remove unused fpucw from snapvector.asm
It's usage was removed in commit 8a500d71.
2015-07-09 18:35:45 -05:00
Zack Middleton
10e2caad46 Fix crash in MSVC x64 qsnapvectorsse, bug #5905
Make MASM x64 qsnapvectorsse the same as the inline version.
Remove leftover OP code, see commit 8a500d71da.
2015-01-14 15:29:45 -06:00
Michael Rieder
55c15e4466 Fix compile error with ml64 assembler 2014-12-07 03:40:52 +01:00
Tim Angus
dfbad1360f Fix some clang warnings 2013-03-12 21:50:59 +00:00
Mark
a99a214589 Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
af77b93597 #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
Thilo Schulz
ffac0e6757 Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
Thilo Schulz
6283e552d4 My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
Tim Angus
4ccd548512 * I zigged when I should have zagged 2011-10-28 18:51:31 +00:00
Tim Angus
675e7a641a * clang support 2011-10-21 22:48:53 +00:00
Thilo Schulz
8a500d71da Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations. 2011-09-27 14:43:20 +00:00
Thilo Schulz
9124d26afb Fix latest commit for x86 msvc 2011-09-19 21:57:15 +00:00
Thilo Schulz
c927fab58f Implement Mathias Benthrup's suggestion for x86 ASM snapvector implementation which reduces cache misses. 2011-09-19 18:30:24 +00:00
Thilo Schulz
98af5f4bb0 Fix missing return instruction for fpu ftol on msvc. Thanks to Ensiform for reporting. 2011-09-19 15:49:45 +00:00
Thilo Schulz
664f8e578d - align sse control word storage space to 16 byte boundary for snapvector
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
a447aa82af Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
Thilo Schulz
206edd3419 - Still forgot qasm-inline.h
- Leave GCC more freedom in choice of registers
2011-06-13 11:07:13 +00:00
Thilo Schulz
04821a529d Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff 2011-06-13 10:54:37 +00:00
Thilo Schulz
03201aff22 - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
0c43133695 Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
Thilo Schulz
c174143dc2 - Add x86_64 support to vm_x86.c
- Fix warning on mingw64
2011-06-01 15:17:18 +00:00
Tim Angus
a7d33b1c54 * (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel
Gibson)
2009-09-21 00:20:43 +00:00
Ludwig Nussel
6f85c247e3 Don't define ELF, use __ELF__ instead 2007-11-06 16:41:57 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00